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Kinetic Barrier
Start Area
Bekenstein
Mission Trigger
Approach the vault
DLC Required
Kasumi - Stolen Memory
Compare Kinetic Barrier to other Missions
Areas: Involved in
Kinetic Barrier
– 1 shown
The planet or satellite where this area is located
Planet
The name of the area; most areas will be shown with their planet name, but some have no specific area name;
DLC areas
are only available if you have installed the relevant content
Name
Bekenstein
Bekenstein
DLC
Enemies: Encountered during
Kinetic Barrier
– 8 shown
The in-game name of the enemy; there may be different versions of an enemy, for example of different races, that share the same name;
advanced enemies
have more than two different health levels;
DLC enemies
are only encountered if you have installed the relevant content
Name
Some powers only affect organic or synthetic targets
Type
The different health bars this enemy has, in order from outermost to innermost; enemies may have less health bars on lower difficulty levels; each health bar type is affected differently by weapons and powers
Health Levels
Chief Roe
DLC
Organic
Shields, Armor, Health
Donovan Hock
DLC
Synthetic
Shields, Armor
Eclipse Engineer
Organic
Shields, Health
Eclipse Heavy
Organic
Shields, Health
Eclipse Trooper
Organic
Shields, Health
Eclipse Vanguard
Organic
Barrier, Health
LOKI Mech
Synthetic
Armor, Health
YMIR Mech
Synthetic
Shields, Armor, Health
Weapons: Found during
Kinetic Barrier
– 1 shown
The in-game name of the base weapon; weapon upgrades will change each weapon's code and number;
heavy weapons
are used regardless of class and only be Shepard;
exclusive weapons
may only be used by a given character, and possibly Shepard under certain circumstances;
DLC weapons
are only available if you have installed the relevant content
Name
The class of this weapon; whether a character can use a particular weapon depends on whether they are able to use any weapons of that class; only Shepard can use heavy weapons
Type
Some weapons may only be used by certain characters; heavy weapons are all exclusive to Shepard; Shepard may use any unique weapon by choosing it at a certain point in the game (including those normally unique to other characters); however, you may only choose a weapon if Shepard is already proficient with that class of weapon
Exclusive To
The style of fire of this weapon; note that semiautomatic means the weapon will fire repeatedly until the clip runs out, while single shot means there is a significant delay between shots
Shot Type
The default number of shots you can take with this weapon before reloading; upgrades may increase this value; heavy weapons do not use clips
Clip Size
The default amount of reserve ammunition you can hold for this weapon; upgrades may increase this value
Reserve Ammo
M-12 Locust
DLC
Submachine Gun
-
Automatic
20
240
Upgrades: Found during
Kinetic Barrier
– 1 shown
The name of the upgrade; multiple upgrades of the same name are cumulative;
exclusive upgrades
affect a single party member other than Shepard;
ship enhancements
are special upgrades that are used during the end game sequence;
DLC upgrades
are only available if you have installed the relevant content
Name
The type of upgrade this is, as shown on the research menu
Type
Who or what this upgrade benefits; "Squad" benefits apply to all party members, including Shepard
Benefits
The amount of credits or minerals required to buy or research this upgrade; for upgrades that can be repeated, the cost is multiplied by the number of the upgrade being researched; thus if an upgrade costs Level × 500 Element Zero, the second upgrade would cost 1,000 Element Zero, the third 1,500 Element Zero, and so on; purchased upgrades are not counted for this purpose, so the cost is the same whether purchased upgrades are purchased before or after other research; note that it is possible to get a 1/6 discount on the price of most purchased upgrades (see shop page for details)
Cost
Indicates whether the upgrade is purchased with credits or researched with element zero or minerals; upgrades that are purchased with credits are applied immediately, while others must be found and later researched on the ship
Currency
Tech Damage
DLC
Armor Upgrade
Squad
Level × 500
Element Zero
Found Items: During
Kinetic Barrier
– 23 shown
The area where this object is found
Area
The type of object to be examined
Examine
If the object requires a hack or bypass minigame to open, that is indicated here
Lock
The item found by examining this object; names in
gray italics
indicate items which are only available through downloadable content
Found
Where within this area the object can be found; these are normally listed in general order of appearance
Located
Bekenstein
DLC
Wall Safe
Bypass
7,800 credits
Hock's Bedroom
Bekenstein
DLC
PDA
Hack
4,200 credits
Area beyond vault
Bekenstein
DLC
Med Kit
-
Medi-gel
Long hall
Bekenstein
DLC
Med Kit
-
Medi-gel
Outside area
Bekenstein
DLC
Medical Station
-
Medi-gel
Outside area
Bekenstein
DLC
Power Cells
-
Heavy Weapon Ammo
Outside area
Bekenstein
DLC
Med Kit
-
Medi-gel
Outside area
Bekenstein
DLC
Med Kit
-
Medi-gel
Outside area
Bekenstein
DLC
Refined Platinum
-
500 platinum
Large area side room
Bekenstein
DLC
PDA
-
1,800 credits
Large area
Bekenstein
DLC
Storage Crate
-
1,200 credits
Large area
Bekenstein
DLC
Spare Parts
-
1,800 credits
Large area
Bekenstein
DLC
Refined Platinum
-
500 platinum
Large area
Bekenstein
DLC
Dead Merc
-
Tech Damage
Long hall
Bekenstein
DLC
Wall Safe
-
7,200 credits
Security room
Bekenstein
DLC
Spare Parts
-
1,200 credits
Room near volatile tanks
Bekenstein
DLC
Refined Platinum
-
1,000 platinum
Second area beyond vault
Bekenstein
DLC
Med Kit
-
Medi-gel
Second area beyond vault
Bekenstein
DLC
Spare Parts
-
4,800 credits
Second area beyond vault
Bekenstein
DLC
Weapons Locker
-
Choose Loadout
Door off of vault
loading table data...
Stealing Memory
Voice Lock