Abilities: Used by Commando – 17 shown
Auto abilities are always active and do not need to be used; secondary abilities are only available in characters' secondary crystariums; unique abilities are available to only a single character; basic abilities cannot be used once the crystarium has been unlocked
Name
The number of ATB sections required to use this ability; "Auto" abilities are automatically used rather than selected, and have no associated ATB cost
ATB Cost
If this ability is of a particular element or causes a particular status effect, it is listed here; elemental abilities may be more or less effective depending on the resistances and vulnerabilities of the target
Element/Status
The crystarium stage at which Lightning can learn this ability; clicking this header will bring up Lightning's character page
Lightning
The crystarium stage at which Sazh can learn this ability; clicking this header will bring up Sazh's character page
Sazh
The crystarium stage at which Snow can learn this ability; clicking this header will bring up Snow's character page
Snow
The crystarium stage at which Hope can learn this ability; clicking this header will bring up Hope's character page
Hope
The crystarium stage at which Vanille can learn this ability; clicking this header will bring up Vanille's character page
Vanille
The crystarium stage at which Fang can learn this ability; clicking this header will bring up Fang's character page
Fang
The chapter in which this ability first becomes available to any character
Chapter
Adrenaline Auto - -
8
5
-
8
5
7
Attack 1 -
1
3
1
1
1
1
1
Blindside Auto -
6
-
8
-
5
8
9
Blitz 2 -
1
3
8
4
-
3
1
Deathblow Auto - - -
5
-
9
7
7
Faultsiphon Auto -
2
- -
3
4
8
4
Highwind All - - - - - -
9
12
Jeopardize Auto -
7
6
8
8
3
8
8
Launch Auto -
3
-
5
- -
5
4
Lifesiphon Auto -
1
8
-
5
-
6
3
Powerchain Auto -
1
6
8
- -
7
3
Ravage Auto -
3
-
8
6
-
6
4
Ruin 1 -
1
3
1
1
2
2
3
Ruinga 3 -
8
9
8
9
10
8
10
Scourge Auto -
6
6
6
7
7
6
8
Smite Auto -
4
-
7
- -
5
7
Sovereign Fist All - - -
9
- - - 12