Terra's Scenario: Sneaking into Narshe

Monster Set Common (3/4) Rare (1/4)
Set 1 Nautiloid, Exocite Pterodon, 2 Exocites
Set 2 2 Pterodons Nautiloid, Exocite, Pterodon

Terra, Banon, and Edgar start their scenario exactly where they left off, on the Lete River. The encounters use the same system as before. There will fight up to three encounters, the first from Set 2 and the next two from Set 1. You'll no longer have Sabin in the party, but these encounters shouldn't prove much of an issue even without him. When the trip ends, you'll find yourself just southeast of Narshe, your next destination. If you've earned any new gear you want to equip, this is your first chance to do that. There are no new encounters in the area, and the Leafers and Dark Winds are no threat at this point.

Return to Narshe

Well, you've arrived at your destination, so you're done! Except the Narshe guards recognize Terra and won't let you in. You'll have to use the same secret passage Locke used to get out of Narshe to get back in. You can use the recovery spring in the Classroom to fill up your HP and MP before proceeding. All you need to do is approach the wall west of the entrance, and Terra will reveal the secret path.

You will enter the Southwest Mine, a path you saw Locke running by earlier. You'll find only Were-Rats and Repo Men here, neither of which is any worry now. Just don't use the Bio Blaster on the Were-Rats. This path leads back outside to Town, where you'll find an entrance to the Far West Mine.

At this point you'll start running into more threatening creatures. 1st Classes and Wild Rats are upgraded versions of Repo Men and Were-Rats, respectively. The Bio Blaster is useful against trios of 1st Classes, but should otherwise be avoided. Wild Rats are vulnerable to Terra's Fire spell, and Banon's Health should more than make up for any damage they may do. There's a good chance the AutoCrossbow will take out whole groups in one shot anyway.

The Security Checkpoint (view path)

The next room has a puzzle you'll need to solve to proceed. When you enter, a light will follow a path through the room. You'll need to proceed through the room on the same path. If you step off the path, you'll be surrounded by 8 lights. If you manage to interact with the gold light, the lights will scatter. Otherwise you'll fight 2 Dark Sides or, more rarely, Dark Side, Spectre, 3 Rinns. This is the only place in the game you'll see any of these monsters, so if you want to make sure to make their Rages are available, fail at the puzzle until you see the rare encounter at least once. You can go back and do this later in the World of Balance if you want, though if you haven't done Sabin's scenario yet, it pays to fight these monsters now.

Spectres are the most dangerous foe here, using all three basic Elemental Spells for moderate damage. Everything here is vulnerable to Terra's Fire spell, which can either be used in concert with Edgar's AutoCrossbow to take out everything quickly, or to snipe individual creatures. Dark Sides have a lot of HP but aren't as dangerous as Spectres, and Rinns can be taken out quickly before they start inflicting Slow.

The Moogle Lair

It's smooth sailing from this point. You'll be back in the West Mine Entrance where Terra originally escaped, and the enemies haven't changed so you don't need to worry about them. There is one detour to make, though: the northern entrance in this area (near where Terra fell in a hole) leads to the Maze where Locke and the Moogles protected her. The north exit from the Maze leads to the Moogle Lair. The Moogles don't have much to say except "Kupo!" but there is a Rune Edge in a chest on the west side of the area. This is an interesting weapon (see the sidebar), but this chest will hold a valuable Ribbon if you wait until the World of Ruin to open it. The choice is yours.

When you're ready, head east until you reach Town and the Old Man's House where Terra woke up to complete the scenario. If you want to share equipment with characters in the other scenarios, unequip Terra and Edgar before entering the house.

Use one of the links below to proceed to the guide for the next scenario: