Spells: Taught by Carbunkl – 5 shown
Hidden esper spells can first be taught by hidden espers in the World of Balance; World of Ruin spells are taught by espers obtained via World of Ruin quests; advanced spells are taught by espers obtained from difficult quests; ultimate spells are taught by the most well-hidden and powerful espers
Name
Type MP Description
The targets available to this ability; many abilities can target either allies or foes, and the note here signifies which they target by default; a double dagger (‡) indicates that an ability can hit all targets on either side of a pincer attack or side attack at the same time
Target
The base power of this ability, which determines the amount of damage or healing it does; a dagger (†) indicates that the attack ignores defense, making it more powerful than other abilities with the same Bat.Pwr; fractional damage is based on current HP or MP values and always ignores Defense; healing, MP restoration, HP draining, and MP draining or damaging attacks are indicated by their text color
Bat.Pwr
How likely this ability is to connect; abilities with a 100% hit rate always connect unless some effect prevents them entirely
Hit Rate
Special circumstances that allow this ability to be resisted; mouse over the terms to learn more
Resistance
Elements
The status effects inflicted or removed by this ability
Statuses
Notes Taught By
(Effect)Safe Effect 12 Raises defense One Ally - 100% Reflect, Runic - Safe - Alexandr ×10, Golem ×5, Carbunkl ×2, Unicorn ×1
(Effect)Haste Effect 10 Raises battle speed One Ally - 100% Reflect, Runic - Haste - Palidor ×20, Carbunkl ×3
(Effect)Rflect Effect 22 Casts a magic barrier on target One Ally - 100% Reflect, Runic - Reflect - Carbunkl ×5
(Effect)Shell Effect 15 Raises magic degense One Ally - 100% Reflect, Runic - Shell - Alexandr ×10, ZoneSeek ×5, Carbunkl ×2, Unicorn ×1, Force Shld ×5
(Effect)Warp Effect 20 Escape from dungeons/battles All Allies - 100% - - - - Fenrir ×10, Carbunkl ×2