Monsters: Encountered in Narshe Snow Maze – 10 shown
World of Ruin monsters cannot be found in the World of Balance; unique monsters are found as set encounters or treasure guardians, but never in a random battle; legendary dragons are unique monsters that are found in the World of Ruin; special bosses have unique music and immense power; the final bosses are the last creatures fought in the game
Name
HP MP LV Exp. GP Elements
Most monsters have a special attack that is a modified basic attack; this attack is sometimes referred to as 'Special' regardless of its name
Special Attack
'Battle' refers to the effects of the monster's normal attack; HP draining, and MP draining attacks are indicated by their text color
Special Attack Effect
Speed Stamina Mag.Pwr Bat.Pwr
The estimated average amount of damage this monster's attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors, but this is a good measure of the relative danger of monster's attacks
Damage
The estimated average amount of damage this monster's special attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors
S.A. Dmg.
Defense
The percentage of base damage (based on 128 Defense) this monster takes from physical attacks due to its Defense score; a '1' indicates that the monster takes 1 damage from any physical attack
Phys. Vuln.
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
The percentage of base damage (based on 128 Mag.Def) this monster takes from magic attacks due to its Mag.Def score; a '1' indicates that the monster takes 1 damage from any magic attack
Mag.. Vuln.
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Hit Rate
The items that can be stolen from this monster; even if a steal attempt would be successful, if no item is selected it will fail and can be attempted again
Steal
The items that can be dropped by this monster; there is always a chance of a drop if an item is listed
Win
Any special properties the monster has
Notes
Status effects that are always active on this monster as well as those it is immune to
Statuses
Bounty Man 285 50 13 115 55 Weak pt: Fire Bite Battle ×1.5 32 16 10 16 39 59 75 141% 0 140 90% 0 100 Potion (100%) - - -
Fidor 355 80 13 160 180 Weak pt: Fire Pounce Battle ×2 35 16 10 25 50 100 55 156% 0 170 66% 0 100 Potion (7/8), Fenix Down (1/8) - Critical Hits if Imp Prevent: Petrify, Psyche
HeavyArmor 495 150 13 80 195 Weak pt: Thunder, Water Metal Hand Battle ×1.5 40 16 11 53 85 128 150 82% 0 110 113% 0 100 Tonic (7/8), Iron Helmet (1/8) - - Safe
Prevent: Zombie, Poison, Imp, Petrify, Seizure
Trooper 255 60 13 90 96 Weak pt: Poison Swing Battle ×2 25 16 10 15 38 76 100 121% 0 125 102% 0 100 Tonic (7/8), MithrilBlade (1/8) - Human -
Rider 1,300 170 14 400 1,290 Weak pt: Fire, Poison SilverPike Battle ×3 45 18 10 48 91 273 120 105% 0 150 82% 0 100 Mithril Vest (7/8), Elixir (1/8) Remedy (100%) Human Prevent: Zombie, Imp, Muddled
Kefka 3,000 3,000 18 - - - Hit Battle ×1.5 45 21 9 25 95 143 55 156% 30 160 74% 30 100 Ether (7/8), Elixir (1/8) Peace Ring (100%) Can't Control, Can't Scan, Can't Suplex, Human Prevent: Dark, Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Clear, Image
Psychot 900 55 32 347 275 Absorb HP: Fire
Weak pt: Ice
Mindshock Battle (MP drain) 33 17 10 14 216 216 165 70% 0 125 102% 0 100 Tonic (100%) Tonic (1/8) Can't Suplex Float
Prevent: Dark, Poison, Imp, Petrify, Wound, Condemned, Psyche
Red Wolf 1,510 110 32 687 412 - Rush Battle ×1.5 25 18 10 10 186 279 155 78% 0 140 90% 0 100 Tonic (100%) Tonic (1/8) - Prevent: Dark, Poison, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Psyche, Slow, Stop
Wizard 1,677 200 32 587 388 Weak pt: Thunder, Poison Doom Step Zombie 33 19 10 13 208 - 50 160% 0 160 74% 0 100 Thunder Rod (7/8), Ice Rod (1/8) Fire Rod (1/8) Human Prevent: Dark, Imp, Petrify, Wound, Condemned, Berserk, Muddled
Ice Dragon 24,400 9,000 74 - - Absorb HP: Ice
Weak pt: Fire
Hit Battle ×2 60 40 10 13 1,108 2,216 110 113% 0 150 82% 0 100 - Force Shld (100%) Can't Control, Wound at 0 MP Prevent: Zombie, Imp, Petrify, Wound, Near Fatal, Psyche, Stop