Final Fantasy
Final Fantasy VI (SNES)
Final Fantasy (NES)
Final Fantasy (PlayStation)
Final Fantasy II (Famicom)
Final Fantasy III (Famicom)
Final Fantasy IV (PlayStation)
Final Fantasy VII
Final Fantasy VIII
Final Fantasy XIII
Final Fantasy XIII-2
Final Fantasy All The Bravest
Theatrhythm Final Fantasy
Ultima
Ultima (Apple II)
Ultima I: The First Age of Darkness (PC)
Ultima II: Revenge of the Enchantress
Ultima III: Exodus
Dragon Quest
Dragon Warrior (NES)
More Guides
Chrono Trigger
Golvellius
Mass Effect 2
Castlevania: Symphony of the Night
Other
Mission Statement
Choose Translations
Compare Cards
Leave Feedback
Site Settings
Walkthrough
Items
Weapons
Armor
Relics
Items
Rare Items
Battle
Monsters
Rages
Encounters
Encounter Groups
Set Encounters
Colosseum
Elements
Statuses
Veldt Tool
Characters
Characters
Attributes
Commands
Levels
Party Changes
World
Areas
Maps
Treasures
Shops
Abilities
Abilities
Spells
Espers
Lores
SwdTechs
Blitzes
Dances
Throw
Tools
Slots
MagiTek Abilities
Gamer Corner Guides
Log In
or
Create an Account
Commands: Usable by
Kurin
– 6 shown
Temporary commands
cannot be used by characters that join the party permanently;
modified commands
replace another command in the command list;
utility commands
are always available and are not shown on the command list
Name
Some equipment or situations convert one command into another; the required parent command is listed here
Based On
Whether this ability is physical or magical in nature; the game determines hits and damage differently for each; item abilities have non-random effects
Type
The targets available to this ability; many abilities can target either allies or foes, and the note here signifies which they target by default; a double dagger (‡) indicates that an ability can hit all targets on either side of a pincer attack or side attack at the same time
Target
The base power of this ability, which determines the amount of damage or healing it does; a dagger (†) indicates that the attack ignores defense, making it more powerful than other abilities with the same Bat.Pwr; fractional damage is based on current HP or MP values and always ignores Defense;
healing
,
MP restoration
,
HP draining
, and
MP draining or damaging
attacks are indicated by their text color
Bat.Pwr
The status effects inflicted or removed by this ability
Statuses
Fight
-
-
-
-
-
MagiTek
Fight
-
-
-
-
Jump
Fight
Physical
One Foe
-
-
Item
-
-
-
-
-
Def.
-
-
-
-
-
Row
-
-
-
-
-