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Big Guard
Casts Shell/Safe on party
Target
All Allies
‡
MP Cost
80
Hit Rate
Always Hits
Statuses
Shell
,
Safe
Used By
Mover
Big Guard
is expensive to cast, but reduces all damage to the party by 1/3. It's a great defensive
Lore
to use in any long battle. It is easy to learn by
Sketching
the otherwise useless
EarthGuard
Monsters
on the
Solitary Island
.
Compare Big Guard to other Lores
Monsters: Which can use
Big Guard
– 1 shown
World of Ruin monsters
cannot be found in the World of Balance;
unique monsters
are found as set encounters or treasure guardians, but never in a random battle;
legendary dragons
are unique monsters that are found in the World of Ruin;
special bosses
have unique music and immense power; the
final bosses
are the last creatures fought in the game
Name
HP
MP
LV
Exp.
GP
Elements
Most monsters have a
special attack
that is a modified basic attack; this attack is sometimes referred to as 'Special' regardless of its name
Special Attack
'Battle' refers to the effects of the monster's normal attack;
HP draining
, and
MP draining
attacks are indicated by their text color
Special Attack Effect
Speed
Stamina
Mag.Pwr
Bat.Pwr
The estimated average amount of damage this monster's attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors, but this is a good measure of the relative danger of monster's attacks
Damage
The estimated average amount of damage this monster's special attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors
S.A. Dmg.
Defense
The percentage of base damage (based on 128 Defense) this monster takes from physical attacks due to its Defense score; a '1' indicates that the monster takes 1 damage from any physical attack
Phys. Vuln.
Evade % is listed in
gray
to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
The percentage of base damage (based on 128 Mag.Def) this monster takes from magic attacks due to its Mag.Def score; a '1' indicates that the monster takes 1 damage from any magic attack
Mag.. Vuln.
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Hit Rate
The items that can be stolen from this monster; even if a steal attempt would be successful, if no item is selected it will fail and can be attempted again
Steal
The items that can be dropped by this monster; there is always a chance of a drop if an item is listed
Win
Any special properties the monster has
Notes
Status effects that are always active on this monster as well as those it is immune to
Statuses
Mover
120
10,500
51
1,500
-
Absorb HP:
Poison
Silencer
Mute
85
16
10
20
659
-
115
109%
225
254
1%
0
100
Super Ball
(7/8)
Magicite
(1/8)
Can't Suplex, Wound at 0 MP
Float
Prevent:
Imp
,
Petrify
,
Condemned
,
Near Fatal
,
Mute
,
Berserk
,
Muddled
,
Seizure
,
Psyche
,
Image
Monsters: Which can use
Big Guard
when Sketched – 2 shown
World of Ruin monsters
cannot be found in the World of Balance;
unique monsters
are found as set encounters or treasure guardians, but never in a random battle;
legendary dragons
are unique monsters that are found in the World of Ruin;
special bosses
have unique music and immense power; the
final bosses
are the last creatures fought in the game
Name
If sketch succeeds, one of these abilities will be chosen at the listed rate; 'Special' refers to the monster's specific special attack
Sketch
HP
MP
LV
Exp.
GP
Elements
Most monsters have a
special attack
that is a modified basic attack; this attack is sometimes referred to as 'Special' regardless of its name
Special Attack
'Battle' refers to the effects of the monster's normal attack;
HP draining
, and
MP draining
attacks are indicated by their text color
Special Attack Effect
Speed
Stamina
Mag.Pwr
Bat.Pwr
The estimated average amount of damage this monster's attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors, but this is a good measure of the relative danger of monster's attacks
Damage
The estimated average amount of damage this monster's special attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors
S.A. Dmg.
Defense
The percentage of base damage (based on 128 Defense) this monster takes from physical attacks due to its Defense score; a '1' indicates that the monster takes 1 damage from any physical attack
Phys. Vuln.
Evade % is listed in
gray
to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
The percentage of base damage (based on 128 Mag.Def) this monster takes from magic attacks due to its Mag.Def score; a '1' indicates that the monster takes 1 damage from any magic attack
Mag.. Vuln.
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Hit Rate
The items that can be stolen from this monster; even if a steal attempt would be successful, if no item is selected it will fail and can be attempted again
Steal
The items that can be dropped by this monster; there is always a chance of a drop if an item is listed
Win
Any special properties the monster has
Notes
Status effects that are always active on this monster as well as those it is immune to
Statuses
Guardian
Big Guard
(3/4), Special (1/4)
60,000
5,200
67
-
-
Weak pt:
Thunder
,
Water
Ink
Battle ×1.5
80
40
25
13
909
1,364
150
82%
0
150
82%
0
100
Force Armor
(7/8),
Ribbon
(1/8)
-
Can't Control
Prevent:
Dark
,
Zombie
,
Poison
,
Imp
,
Petrify
,
Wound
,
Condemned
,
Near Fatal
,
Mute
,
Berserk
,
Muddled
,
Seizure
,
Psyche
,
Stop
,
Clear
,
Image
EarthGuard
Big Guard
(3/4), Special (1/4)
1
18
23
1
-
Weak pt:
Water
PoisonTail
Poison
45
16
10
6
82
-
5
195%
0
5
195%
0
100
Megalixir
(1/8)
-
-
Seizure
,
Safe
Prevent:
Dark
,
Imp
,
Petrify
,
Condemned
,
Psyche
Monsters: Which can use
Big Guard
when Controlled – 1 shown
World of Ruin monsters
cannot be found in the World of Balance;
unique monsters
are found as set encounters or treasure guardians, but never in a random battle;
legendary dragons
are unique monsters that are found in the World of Ruin;
special bosses
have unique music and immense power; the
final bosses
are the last creatures fought in the game
Name
The abilities the monster can use when controlled, which double as its action list in the colosseum;
invalid abilities
will always fail because the monster lacks the MP to use them even once; 'Special' refers to the monster's specific special attack
Control
HP
MP
LV
Exp.
GP
Elements
Most monsters have a
special attack
that is a modified basic attack; this attack is sometimes referred to as 'Special' regardless of its name
Special Attack
'Battle' refers to the effects of the monster's normal attack;
HP draining
, and
MP draining
attacks are indicated by their text color
Special Attack Effect
Speed
Stamina
Mag.Pwr
Bat.Pwr
The estimated average amount of damage this monster's attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors, but this is a good measure of the relative danger of monster's attacks
Damage
The estimated average amount of damage this monster's special attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors
S.A. Dmg.
Defense
The percentage of base damage (based on 128 Defense) this monster takes from physical attacks due to its Defense score; a '1' indicates that the monster takes 1 damage from any physical attack
Phys. Vuln.
Evade % is listed in
gray
to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
The percentage of base damage (based on 128 Mag.Def) this monster takes from magic attacks due to its Mag.Def score; a '1' indicates that the monster takes 1 damage from any magic attack
Mag.. Vuln.
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Hit Rate
The items that can be stolen from this monster; even if a steal attempt would be successful, if no item is selected it will fail and can be attempted again
Steal
The items that can be dropped by this monster; there is always a chance of a drop if an item is listed
Win
Any special properties the monster has
Notes
Status effects that are always active on this monster as well as those it is immune to
Statuses
Mover
Battle,
Big Guard
120
10,500
51
1,500
-
Absorb HP:
Poison
Silencer
Mute
85
16
10
20
659
-
115
109%
225
254
1%
0
100
Super Ball
(7/8)
Magicite
(1/8)
Can't Suplex, Wound at 0 MP
Float
Prevent:
Imp
,
Petrify
,
Condemned
,
Near Fatal
,
Mute
,
Berserk
,
Muddled
,
Seizure
,
Psyche
,
Image
Rages: Which feature
Big Guard
– 1 shown
World of Ruin rages
cannot be learned in the World of Balance;
unique monster rages
are learned from monsters found as set encounters or treasure guardians (but not in random battles);
legendary dragon rages
are based on unique monsters that are found in the World of Ruin
Name
While using a rage ability, the monster's elemental properties become active; any conflicts with elemental properties of armor or relics are resolved in favor of better elemental defense
Elements
While using a rage ability, the monster's status effects and immunities are applied
Statuses
Other special properties inherited from this monster
Special
Each turn there is a 50% chance of a normal attack and a 50% chance of the attack listed here;
special attacks
are handled like modified normal attacks
Ability
The targets available to this ability; many abilities can target either allies or foes, and the note here signifies which they target by default; a double dagger (‡) indicates that an ability can hit all targets on either side of a pincer attack or side attack at the same time
Target
The effect of this special attack or base power of this ability, which determines the amount of damage or healing it does; a dagger (†) indicates that the attack ignores Defense, making it more powerful than other abilities with the same Bat.Pwr; fractional damage is based on current HP or MP values and always ignores Defense;
healing
,
MP restoration
,
HP draining
, and
MP draining or damaging
attacks are indicated by their text color
Bat.Pwr/Effect
How likely this ability is to connect; abilities with a 100% hit rate always connect unless some effect prevents them entirely
Hit Rate
Special circumstances that allow this ability to be resisted; mouse over the terms to learn more
Resistance
Ability Elements
The status effects inflicted or removed by this ability
Ability Statuses
Notes
EarthGuard
Weak pt:
Water
Seizure
,
Safe
Prevent:
Dark
,
Imp
,
Petrify
,
Condemned
,
Psyche
-
Big Guard
All Allies
‡
-
100%
-
-
Shell
,
Safe
-
Blow Fish
Revenge
Related
Strago and Lore
Searching for Friends (Part 2)
Page
3
Have
Relm
bring
Strago
to his senses and search the world for
Lores
.
Kefka's Tower: Group 3
Kefka's Tower
Page
2
Take a party deep into
Kefka's Tower
and challenge
Inferno
and the
Skull Drgn
.
Kefka's Tower: Group 2
Kefka's Tower
Page
3
Challenge
Atma
and the
Gold Drgn
with another party.
Mighty Guard
Character
Quistis
Description
Defend all party members
Item
Barrier
Wall
Character
Selphie
Description
Shell and Protect on all party members
Mighty Guard
Description
Removes all buffs and casts Protect, Shell, Veil, and Vigilance.
Type
Magic
Status Effects
Vigilance
,
Protect
,
Shell
,
Veil
Infusible
No
ATB Cost
5
Learned by
Lightning
Level 3
Lightning
Role
Conjurer
Downloadable Content
Lightning: Requiem Of The Goddess