Related
Sprite
HP
235
MP
120
LV
13
Exp
220
GP
138
Bat.Pwr
1
(21)
Hit Rate
100
Special
Rod
Effect
Battle ×1.5
(32)
Defense
0
Evade %
0 (not used)
Mag.Def
160
MBlock%
0
Vulnerability: Physical
199%
Magic
74%
Vigor
56–63
Speed
35
Stamina
16
Mag.Pwr
8
Spectres can use all three basic Elemental Spells, making them dangerous offensively. They also like to use Rod, which is much less threatening. They are extremely vulnerable to physical attacks like Edgar's AutoCrossbow.
Sprite
HP
114
Gold
432 G
Experience
432
Absorb
12
Evade
54%
Magic Def.
34%
Family
Magic Beast, Undead
Morale
160 (may run at party level 40+)
Encountered In
WRAITHS are the latest addition to the Undead roster, appearing exclusively (and often) in the Ice Cave. They are low on Absorb but high on Evade, and have more hit points than most of the Undead you've faced, so HARM is a waste against them. FIR2 or more powerful HARM Spells can do quite a number on them, and it's best to take them out before they Paralyze the party.
HP
114
Gil
432 gil
Experience
432
Size
Small
Damage
40
Hit Rate
1×98%
Critical Hit Chance
1%
Absorb
12
Evade
54%
Magic Defense
34%
Morale
160 (may run if party is level 40 or higher)
Monster Family
Magic Beast, Undead
Encountered In
Specters are the latest addition to the Undead roster, appearing exclusively (and often) in the Ice Cavern. They are low on Defense but high on Evasion, and have more hit points than most of the Undead you've faced, so Dia1 is a waste against them. Dia2 or Fire2 can do quite a number on them, and it's best to take them out before they Paralyze the party.
Sprite
Rank
4
HP
300
MP
100
Average Drop Value
510 gil
Power
25
Attacks
3×75%
(2.2)
Attack Effect
Drain HP
Defense
25
Evasion
1×40%
(0.4)
Magic Resistance
3×50%
(1.5)
Abilities
Attack (75%), Sleep 6 (10%), Blizzard 8 (10%), Break 6 (5%)
Monster Family
Earth, Magic Beast, Spellcaster, Undead
Fear
−85% (50% at 4,620 party HP)
Treasures
400 gil (40%), 500 gil (30%), 600 gil (20%), 800 gil (10%)