Characters: Who can use Throw – 2 shown
Hidden characters will join after special quests in the World of Ruin; temporary characters will only join the party for a short time and cannot be re-equipped
Name
The special command that is unique to this character
Command
If a character uses the Fight command while at low HP (less than 1/8 of maximum), they have a 1/16 chance of using this special attack instead; each attack can be used only once per battle
Special
The character's starting Vigor score; this does not increase with level but may be permanently increased with esper bonuses
Vigor
The character's starting Speed score; this does not increase with level but may be permanently increased with esper bonuses
Speed
The character's starting Stamina score; this does not increase with level but may be permanently increased with esper bonuses
Stamina
The character's starting Mag.Pwr score; this does not increase with level but may be permanently increased with esper bonuses
Mag.Pwr
The character's base Bat.Pwr score; this is augmented by equipped weapons but cannot be permanently increased
Bat.Pwr
The character's base Defense score; this is augmented by equipped armor and relics but cannot be permanently increased
Defense
The character's base Evade % score; it is shown in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
The character's base Mag.Def score; this is augmented by equipped armor and relics but cannot be permanently increased
Mag.Def
The character's base MBlock% score; this is augmented by equipped armor and relics but cannot be permanently increased; due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
The character's base HP score at level 1; this increases with level and may be increased further with esper bonuses
Base HP
The character's base MP score at level 1; this increases with level and may be increased further with esper bonuses
Base MP
The first time a character joins the party in each of the World of Balance and the World of Ruin, their level will be increased to the average party level modified by this number; Terra begins the game at level 3
LV
While running, the character's run value increases by a value in this range at regular intervals; they will successfully run when this value is greater than or equal to the encounter's run difficulty
Run Skill
Gogo Mimic X-Meteo 25 30 20 26 13 39 10 25 6 36 12 +2 1–4
Shadow Throw Shadow Fang 39 38 30 33 23 47 28 25 9 51 6 0 1–5
Thrown Objects – 74 shown
Item Type
The base power of this ability, which determines the amount of damage it does; a dagger (†) indicates that the attack ignores Defense, making it more powerful than other abilities with the same Bat.Pwr; normally thrown weapons deal double damage, indicated by a ×2
Bat.Pwr
Whether this ability is physical or magical in nature; the game determines hits and damage differently for each; item abilities have non-random effects
Type
The targets available to this ability; many abilities can target either allies or foes, and the note here signifies which they target by default; a double dagger (‡) indicates that an ability can hit all targets on either side of a pincer attack or side attack at the same time
Target
How likely this ability is to connect; abilities with a 100% hit rate always connect unless some effect prevents them entirely
Hit Rate
Element
The status effect granted to the target of this ability
Status
Price
Dirk Dirk 26 ×2 Physical One Foe 100% - - 150 GP
MithrilKnife Dirk 30 ×2 Physical One Foe 100% - - 300 GP
Guardian Dirk 59 ×2 Physical One Foe 100% - - -
Air Lancet Dirk 76 ×2 Physical One Foe 100% Wind - 950 GP
ThiefKnife Dirk 88 ×2 Physical One Foe 100% - - -
Assassin Dirk 106 ×2 Physical One Foe 100% - - -
Man Eater Dirk 146 ×2 Physical One Foe 100% - - 11,000 GP
SwordBreaker Dirk 164 ×2 Physical One Foe 100% - - 16,000 GP
Graedus Dirk 204 ×2 Physical One Foe 100% Pearl - -
Imperial Dirk 82 ×2 Physical One Foe 100% - - -
Kodachi Dirk 93 ×2 Physical One Foe 100% - - 1,200 GP
Blossom Dirk 112 ×2 Physical One Foe 100% Wind - 3,200 GP
Hardened Dirk 121 ×2 Physical One Foe 100% - - -
Striker Dirk 190 ×2 Physical One Foe 100% - - -
Stunner Dirk 220 ×2 Physical One Foe 100% - - -
MithrilBlade Sword 38 ×2 Physical One Foe 100% - - 450 GP
RegalCutlass Sword 54 ×2 Physical One Foe 100% - - 800 GP
Rune Edge Sword 55 ×2 Physical One Foe 100% - - 7,500 GP
Epee Sword 98 ×2 Physical One Foe 100% - - 3,000 GP
Blizzard Sword 108 ×2 Physical One Foe 100% Ice - 7,000 GP
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