Armors: Which affect Defense – 71 shown
Rare armor can be stolen from monsters; unique armor is usually found as treasure; strange armor can be won in the colosseum; ultimate armor is the most powerful in the game; starting armor is owned by certain characters but cannot be otherwise found
Namex
Type Defense
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Description Vigor Speed
Stamina Mag.Pwr Price Value
If used as an item in combat, this item is lost but has the effect of the listed ability; this ability maximizes damage and ignores defense and environment factors
Item Use
The item teaches the listed spell at the listed rate in the same manner as an equipped esper
Learned
The elemental protections and weaknesses offered when equipping this item
Elements
The status effects removed by this item
Statuses
The characters that can normally equip this item; the Merit Award will expand a character's item selections
Used By
(Armor)Nutkin Suit Armor 86 - 67 - A squirrel costume - +7 - +3 - 1 GP - - - - St Re
(Armor)Mirage Vest Armor 48 - 36 10 Creates illusion of wearer - +6 - - - 1 GP - - - Image All Except Umaro
(Armor)Chocobo Suit Armor 56 - 38 - Feel like a chocobo! +3 +6 +2 - - 1 GP - - No Effect: Poison - St Re
(Armor)Dark Gear Armor 68 - 46 - - - +6 - - 13,000 GP 6,500 GP - - - - Lo Sh Sa Se Ga Go
(Armor)BehemothSuit Armor 94 - 73 - Made of Behemoth hide +6 +6 +6 +6 - 1 GP - - - - St Re
(Helmet)Red Cap Helmet 24 - 17 - Raises HP by 1/4 +4 +3 +2 - - 1 GP - - - - All Except Umaro
(Armor)Genji Armor Armor 90 - 80 - - +5 +3 +2 +3 - 1 GP - - - - Te Lo Cy Sh Ed Ce Se
(Helmet)Tiger Mask Helmet 21 - 13 - - +3 +2 +1 - 2,500 GP 1,250 GP - - - - Sa Ga
(Helmet)Coronet Helmet 23 - 23 - Raises success rate of "Control" - +2 - +4 - 1 GP - - - - Re
(Armor)Tabby Suit Armor 54 - 36 - Resembles a tabby cat +2 +2 +2 +2 - 1 GP - - No Effect: Poison - St Re
(Armor)Minerva Armor 88 - 70 10 Raises MP by 1/4 +1 +2 +1 +4 - 1 GP - - 50% Dmg: Water, Earth, Pearl, Poison
No Effect: Fire, Ice, Thunder, Wind
- Te Ce
(Armor)Ninja Gear Armor 47 - 32 - - - +2 - - 1,100 GP 550 GP - - - - Lo Sh Sa Se Ga Go
(Armor)Red Jacket Armor 78 - 55 - Houses legendary grappler's spirit +5 +2 +4 +1 - 1 GP - - No Effect: Fire - Ed Sa
(Helmet)Cat Hood Helmet 33 10 33 10 Picks up all possible GP - +2 - +4 - 1 GP - - 50% Dmg: Fire, Ice, Thunder, Wind, Earth, Pearl - Re
(Armor)Czarina Gown Armor 70 - 64 - - +1 +2 +2 +3 - 1 GP - - - - Re
(Helmet)Circlet Helmet 25 - 19 - - +2 +1 +3 +4 7,000 GP 3,500 GP - - - - All Except Umaro
(Helmet)Mystery Veil Helmet 24 - 25 10 - - +1 - +3 5,500 GP 2,750 GP - - - - Te Ce Re
(Helmet)Head Band Helmet 16 - 10 - - +3 +1 +2 - 1,600 GP 800 GP - - - - Lo Cy Sh Sa Mo Ga
(Armor)Power Sash Armor 52 - 35 - - +5 +1 +5 - 5,000 GP 2,500 GP - - - - Lo Cy Sh Sa Ga
(Helmet)Regal Crown Helmet 28 - 23 - - +1 +1 +1 +1 - 1 GP - - - - Ed Sa
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Relics: Which affect Defense – 4 shown
Rare relics can be stolen from monsters; unique relics are usually found as treasure; strange relics can be won in the colosseum
Name
Description
The status effects removed by this item
Statuses
The item teaches the listed spell at the listed rate in the same manner as an equipped esper
Learned
Price Value Defense
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Vigor Speed
Stamina Mag.Pwr
The elemental protections and weaknesses offered when equipping this item
Elements
The characters that can normally equip this item; the Merit Award will expand a character's item selections
Used By
(Relic)Gauntlet One weapon can be held with 2 hands to increase damage - - - 1 GP 5 - - - - - - - - All Characters
(Relic)Genji Glove Possible to equip each hand with a weapon - - - 1 GP 5 - - - - - - - - All Except Umaro
(Relic)White Cape Protects against "Imp", "Mute" Prevent: Imp, Mute - 5,000 GP 2,500 GP 5 - 5 10 - - - - - All Characters
(Relic)MithrilGlove Casts "Safe" when HP is low Safe - 700 GP 350 GP 6 - - - - - - - - All Characters