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Plumed Hat
Type
Icon
Helmet
Price
250 GP
Value
125 GP
Defense
14
Mag.Def
9
Equipped By
Terra
Locke
Cyan
Shadow
Edgar
Sabin
Celes
Strago
Relm
Setzer
Mog
Gau
Gogo
Umaro
Merit Award
Starting Characters
Gogo
,
Relm
,
Strago
World of Balance Shops
Aged Man's House
,
Mobliz
,
Nikeah
,
South Figaro
The
Plumed Hat
is a minor upgrade over the
Hair Band
, and can be used by any
Character
. Get them if you can afford them, but don't break the bank to do so.
Locke
will
Steal
several of these from
Merchants
during his scenario in
South Figaro
.
Compare Plumed Hat to other Armors
Shop Items:
Plumed Hat
– 4 shown
World of Ruin shops
replace the original shops in the World of Ruin
Shop
Price
Area
Map
World
Notes
South Figaro Armor
250 GP
South Figaro
Arsenal
Balance
-
Wandering Merchant
250 GP
Aged Man's House
Outside
Balance
Rides in on chocobo, leaves after a time
Mobliz Armor
250 GP
Mobliz
Arsenal
Balance
-
Nikeah Armor
250 GP
Nikeah
Town
Balance
Talk to the merchant in the market near the armor sign
Monsters: Which have
Plumed Hat
– 1 shown
World of Ruin monsters
cannot be found in the World of Balance;
unique monsters
are found as set encounters or treasure guardians, but never in a random battle;
legendary dragons
are unique monsters that are found in the World of Ruin;
special bosses
have unique music and immense power; the
final bosses
are the last creatures fought in the game
Name
HP
MP
LV
Exp.
GP
Elements
Most monsters have a
special attack
that is a modified basic attack; this attack is sometimes referred to as 'Special' regardless of its name
Special Attack
'Battle' refers to the effects of the monster's normal attack;
HP draining
, and
MP draining
attacks are indicated by their text color
Special Attack Effect
Speed
Stamina
Mag.Pwr
Bat.Pwr
The estimated average amount of damage this monster's attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors, but this is a good measure of the relative danger of monster's attacks
Damage
The estimated average amount of damage this monster's special attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors
S.A. Dmg.
Defense
The percentage of base damage (based on 128 Defense) this monster takes from physical attacks due to its Defense score; a '1' indicates that the monster takes 1 damage from any physical attack
Phys. Vuln.
Evade % is listed in
gray
to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
The percentage of base damage (based on 128 Mag.Def) this monster takes from magic attacks due to its Mag.Def score; a '1' indicates that the monster takes 1 damage from any magic attack
Mag.. Vuln.
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
The chance that Ragnarok's Metamorph will work on this monster if it hits
Metamorph %
The items that this monster can be turned into with a successful Metamorph
Metamorph
Hit Rate
The items that can be stolen from this monster; even if a steal attempt would be successful, if no item is selected it will fail and can be attempted again
Steal
The items that can be dropped by this monster; there is always a chance of a drop if an item is listed
Win
Any special properties the monster has
Notes
Status effects that are always active on this monster as well as those it is immune to
Statuses
Merchant
119
20
5
26
60
-
Hit
Battle ×1.5
30
16
10
10
6
9
50
160%
0
150
82%
0
0.0%
-
100
Plumed Hat
(7/8),
Guardian
(1/8)
-
Can't Control, Can't Scan, Human
Prevent:
Dark
,
Zombie
,
Poison
,
Imp
,
Petrify
,
Wound
,
Condemned
,
Near Fatal
,
Mute
,
Berserk
,
Muddled
,
Seizure
,
Psyche
,
Clear
,
Image
Characters: Who start with
Plumed Hat
– 3 shown
Hidden characters
will join after special quests in the World of Ruin;
temporary characters
will only join the party for a short time and cannot be re-equipped
Name
The special command that is unique to this character
Command
If a character uses the Fight command while at low HP (less than 1/8 of maximum), they have a 1/16 chance of using this
special attack
instead; each attack can be used only once per battle
Special
The character's starting Vigor score; this does not increase with level but may be permanently increased with esper bonuses
Vigor
The character's starting Speed score; this does not increase with level but may be permanently increased with esper bonuses
Speed
The character's starting Stamina score; this does not increase with level but may be permanently increased with esper bonuses
Stamina
The character's starting Mag.Pwr score; this does not increase with level but may be permanently increased with esper bonuses
Mag.Pwr
The character's base Bat.Pwr score; this is augmented by equipped weapons but cannot be permanently increased
Bat.Pwr
The character's base Defense score; this is augmented by equipped armor and relics but cannot be permanently increased
Defense
The character's base Evade % score; it is shown in
gray
to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
The character's base Mag.Def score; this is augmented by equipped armor and relics but cannot be permanently increased
Mag.Def
The character's base MBlock% score; this is augmented by equipped armor and relics but cannot be permanently increased; due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
The character's base HP score at level 1; this increases with level and may be increased further with esper bonuses
Base HP
The character's base MP score at level 1; this increases with level and may be increased further with esper bonuses
Base MP
The first time a character joins the party in each of the World of Balance and the World of Ruin, their level will be increased to the average party level modified by this number; Terra begins the game at level 3
LV
While running, the character's run value increases by a value in this range at regular intervals; they will successfully run when this value is greater than or equal to the encounter's run difficulty
Run Skill
Strago
Lore
Sabre Soul
28
25
19
34
10
33
6
27
7
35
13
+2
1–3
Gogo
Mimic
X-Meteo
25
30
20
26
13
39
10
25
6
36
12
+2
1–4
Relm
Sketch
Star Prism
26
34
22
44
11
35
13
30
9
37
18
0
1–5
Hair Band
Magus Hat
Related
Locke's Scenario: South Figaro
The Three Scenarios
Page
2
Locke
has to find a way out of
South Figaro
, and he'll meet a new recruit on the way.
Sabin's Scenario: Getting Your Bearings
The Three Scenarios
Page
5
Sabin
finds himself washed up on a distant shore and must discover the way to get to
Narshe
.
South Figaro
Meeting the Returners
Page
5
Take some time to gear up and gather information in
South Figaro
.