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Nemesis
HP
760
Level
52
Job Level
22
Gil
1,350 gil
Experience
3,400
Attack Power
48
Attacks/Accuracy
7×36% (2.5)
Status Attack
Paralysis
Defense
5
Evasion
2×30% (0.6)
Magic Defense
3
Magic Resistance
1×50% (0.5)
Special Attack Rate
30%
Special Attack
Glare
Stolen Item
Potion
Elemental Vulnerability
Lightning
Ice
Fire
Air
Earth
Holy
Dark
Recovery
Compare Nemesis to other Monsters
Elemental Resistance
Recovery
Dark
Lightning
Ice
Fire
Air
Earth
Holy
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Status Ailment Vulnerability
Poison
Blind
Mini
Silence
Toad
Petrification
KO
Confusion
Sleep
Paralysis
Partial Petrification
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Spells: Used by Nemesis – 1 shown
Summons
are spells with differing effects based on class;
hidden spells
must be earned or purchased in hidden shops;
item effects
power items and cannot be learned;
terrain effects
are used by geomancers;
special abilities
are used only by monsters; summon effects are written as Summon: Effect;
evoker effects
are used at random, while
summoner effects
are always the same
Name
The type of spell this is, which determines which jobs can cast it; terrain spells are the effects created by geomancers' terrain ability; 'item'-type spells are created by using items in battle; abilities are used only by monsters
Type
The level of the spell, which determines which jobs can cast it and what level mp it takes to cast
Level
The effect of damaging or healing spells is increased with a high power; characters add a bonus to the spell power of damaging spells based on intelligence for black magic or mind for white magic; healing spells do not get any bonus
Power
The base accuracy of the spell; characters add a bonus to accuracy based on intelligence for black magic or mind for white magic
Accuracy
The multiplier of the spell when used by this monster
Multiplier
The targets that this spell can be used on; spells that target 'all' cannot be retargeted, and deal full damage to each target; spells that have a target of 'one/all' split their damage among all targets if used to target a group; both 'one/all' and 'one' target spells can be used against both enemies and allies, regardless of the default target
Target
Any status ailments this spell inflicts on a successful casting
Status
The elemental nature of this spell; targets that are weak to this element take double damage, while targets that resist this element take half damage; targets that absorb this element gain hit points equal to the usual damage dealt
Element
The jobs which are capable of casting this spell; a character of any job can have any spell on their spell list, even if they cannot cast it
Cast By
Glare
Ability
4
-
80%
×4
One Enemy
Confusion
-
-
Maps: Where
Nemesis
is found – 3 shown
The name of the map, including both the general area and the specific floor or section;
Limited
maps are closed off at a certain point in the plot;
temporary
maps only appear during certain brief plot points; once you reach
end game
maps, you can no longer save or return to other areas
Name
The number of treasures to be found on this map
Treasures
The cost to stay at the inn, if there is one present
Inn
Miscellaneous helpful features of the area, such as healing springs and fat chocobos
Amenities
A list of the types of shops that can be found here
Shops
Doga's Grotto B2
4
-
-
-
Doga's Grotto B1
2
-
-
-
Doga's Grotto B3
2
-
-
-
Cyclops
Humbaba