Maps: Connected to Sealed Cave B3 – 1 shown
The name of the map, including both the general area and the specific floor or section; Limited maps are closed off at a certain point in the plot; temporary maps only appear during certain brief plot points; once you reach end game maps, you can no longer save or return to other areas
Name
The number of treasures to be found on this map
Treasures
The cost to stay at the inn, if there is one present
Inn
Miscellaneous helpful features of the area, such as healing springs and fat chocobos
Amenities
A list of the types of shops that can be found here
Shops
1 - - -
Plot Battles: Found in Sealed Cave B3 – 1 shown
Monsters
The specifics of where this plot battle will be fought
Notes
Djinn End of north path
Treasures: Found in Sealed Cave B3 – 2 shown
Treasure
The specifics of where this treasure can be found
Notes
Guarded By
Antarctic Wind Southeast path -
Eye Drops North path -
Monsters: Found in Sealed Cave B3 – 7 shown
Treasure guardians are only encountered when opening treasure chests; bosses are unique monsters encountered during the plot; the final boss must be defeated to complete the game; rare monsters are hard to find and very powerful, but drop powerful rewards; invincible monsters are not meant to be defeated
Name
The monster's starting and maximum hit point total
HP
The amount of gil earned for defeating this monster
Gil
The total amount of experience earned for defeating this monster (this is split evenly among surviving party members)
Exp
Attack determines the base per-hit damage of the monster's physical attack
Att
The number of hits a monster attempts and the accuracy of each of those hits
Acc
Some monsters' attacks are elemental in nature, and the damage may be adjusted by any weaknesses or resistances the target has
Att. Element
A monster's attack may have a chance to inflict a status ailment when it connects
Status Att.
Undead creatures are damaged by healing spells; dividing creatures split after taking physical damage provided there is room on the battlefield; spells or attacks with dark-elemental weapons do not cause these creatures to split
Type
Defense reduces the amount of damage taken per physical hit
Def
The number of evasion attempts a monster gets when physically attacked, and the success rate of each attempt
Eva
Magic defense reduces the amount of damage taken by spells and special attacks
Mag. Def.
The number of spell resistance attempts a monster gets when targeted with a spell or special attack, and the success rate of each attempt
Mag. Res.
The monster takes double damage from spells or attacks of any of the listed elements
Weakness
Monsters that resist an element take half damage from spells or attacks of that element, while monsters that absorb an element are healed instead of taking damage; individual monster pages indicate which elements are resisted and which are absorbed
Resists/Absorbs
Monsters are immune to the listed status ailments; not that, although no immunities are listed, all bosses are immune to all status ailments
Status Immunities
Cursed Copper 35 28 gil 48 14 3×70% Holy Undead 1 0×15% 1 0×10% Fire, Holy Recovery Toad, Conf
Djinn 480 700 gil 160 16 3×60% Fire - 1 0×30% 32 1×16% Ice Fire All status ailments
Larva 38 30 gil 48 13 3×65% Holy Undead 1 0×15% 1 0×10% Fire, Holy Recovery Toad, Conf
Mummy 48 24 gil 40 14 3×70% Holy Undead 1 0×15% 1 0×10% Fire, Holy Recovery Toad, Conf
Revenant 70 34 gil 52 10 3×21% Holy Undead 1 0×20% 1 0×10% Fire, Holy Recovery Toad, Conf
Shadow 65 32 gil 48 14 3×70% Holy Undead 1 0×15% 1 0×10% Fire, Holy Recovery Toad, Conf
Skeleton 54 26 gil 40 13 3×65% Holy Undead 1 0×15% 1 0×10% Fire, Holy Recovery Toad, Conf
Items: Found in Sealed Cave B3 – 2 shown
Rare items can only be found as treasure or won from monsters; unique items can only be found as treasure; key items are unique items that are important to the plot
Name
Some items can only be used in combat, some can only be used in the field, and some can be used in either situation; key items cannot be used at all
Type
The cost to buy this item in a shop
Price
The amount of gil received when selling this item in a shop
Value
The spell cast when this item is used in battle; using the item in this way consumes it
Effect
Eye Drops Anywhere 40 gil 20 gil Blindna
Antarctic Wind Combat - 500 gil Blizzara