Final Fantasy
Final Fantasy III (Famicom)
Final Fantasy (NES)
Final Fantasy (PlayStation)
Final Fantasy II (Famicom)
Final Fantasy IV (PlayStation)
Final Fantasy VI (SNES)
Final Fantasy VIII
Final Fantasy XIII
Final Fantasy XIII-2
Final Fantasy All The Bravest
Theatrhythm Final Fantasy
Ultima
Ultima (Apple II)
Ultima I: The First Age of Darkness (PC)
Ultima II: Revenge of the Enchantress
Ultima III: Exodus
Dragon Quest
Dragon Warrior (NES)
More Guides
Chrono Trigger
Golvellius
Mass Effect 2
Castlevania: Symphony of the Night
Other
Choose Translations
Compare Cards
Leave Feedback
Site Settings
Walkthrough
Game Quirks
Battle
Monsters
Plot Battles
Elements
Status Ailments
Items
Weapons
Armor
Items
Characters
Jobs
Spells
Statistics
World
Areas
Maps
Treasure
Shops
Gamer Corner Guides
Log In
or
Create an Account
Saronia Catacombs 3F
Area
Saronia Catacombs
Other Maps
1F
,
2F
,
4F
Terrain Ability
Whirlpool
To reach all the
Treasures
, head east first. The exit is to the west.
Compare Saronia Catacombs 3F to other Maps
Maps: Connected to
Saronia Catacombs 3F
– 2 shown
The name of the map, including both the general area and the specific floor or section;
Limited
maps are closed off at a certain point in the plot;
temporary
maps only appear during certain brief plot points; once you reach
end game
maps, you can no longer save or return to other areas
Name
The number of treasures to be found on this map
Treasures
The cost to stay at the inn, if there is one present
Inn
Miscellaneous helpful features of the area, such as healing springs and fat chocobos
Amenities
A list of the types of shops that can be found here
Shops
Saronia Catacombs 2F
-
-
-
-
Saronia Catacombs 4F
9
-
-
-
Treasures: Found in
Saronia Catacombs 3F
– 5 shown
Treasure
The specifics of where this treasure can be found
Notes
Guarded By
Aegis Shield
Right northeast path chest
-
Diamond Bell
Northwest path chest
-
Gaia Vest
Left northeast path chest
-
Golem Staff
Southeast path chest
-
Reflect Mail
Southwest path chest
-
Monsters: Found in
Saronia Catacombs 3F
– 5 shown
Treasure guardians
are only encountered when opening treasure chests;
bosses
are unique monsters encountered during the plot; the
final boss
must be defeated to complete the game;
rare monsters
are hard to find and very powerful, but drop powerful rewards;
invincible monsters
are not meant to be defeated
Name
The monster's starting and maximum hit point total
HP
The amount of gil earned for defeating this monster
Gil
The total amount of experience earned for defeating this monster (this is split evenly among surviving party members)
Exp
Attack determines the base per-hit damage of the monster's physical attack
Att
The number of hits a monster attempts and the accuracy of each of those hits
Acc
Some monsters' attacks are elemental in nature, and the damage may be adjusted by any weaknesses or resistances the target has
Att. Element
A monster's attack may have a chance to inflict a status ailment when it connects
Status Att.
Undead creatures are damaged by healing spells; dividing creatures split after taking physical damage provided there is room on the battlefield; spells or attacks with dark-elemental weapons do not cause these creatures to split
Type
Defense reduces the amount of damage taken per physical hit
Def
The number of evasion attempts a monster gets when physically attacked, and the success rate of each attempt
Eva
Magic defense reduces the amount of damage taken by spells and special attacks
Mag. Def.
The number of spell resistance attempts a monster gets when targeted with a spell or special attack, and the success rate of each attempt
Mag. Res.
The monster takes double damage from spells or attacks of any of the listed elements
Weakness
Monsters that resist an element take half damage from spells or attacks of that element, while monsters that absorb an element are healed instead of taking damage; individual monster pages indicate which elements are resisted and which are absorbed
Resists/Absorbs
Monsters are immune to the listed status ailments; not that, although no immunities are listed, all bosses are immune to all status ailments
Status Immunities
Balor
530
760 gil
2,200
78
6×90%
-
-
-
4
2×60%
3
1×40%
-
-
-
Boss Troll
500
740 gil
2,000
74
6×70%
-
-
-
4
2×60%
3
1×40%
-
-
-
Cenchos
1,120
750 gil
2,200
76
6×80%
-
-
-
4
2×60%
3
1×40%
-
-
-
Fachan
510
745 gil
2,800
76
6×80%
-
-
-
4
2×60%
3
1×40%
-
-
-
Kyklops
490
720 gil
2,000
74
6×70%
-
-
-
4
2×60%
3
1×40%
-
-
-
Weapons: Found in
Saronia Catacombs 3F
– 2 shown
Rare weapons
can only be found as treasure or won from monsters;
unique weapons
can only be found as treasure or purchased in hidden shops;
ultimate weapons
are uniquely powerful treasures;
onion weapons
are rare treasures of unmatched but narrow power
Name
The higher a weapon's power, the more damage physical attacks made with it deal; characters gain a bonus to power based on strength
Power
A weapon's base accuracy; characters gain a bonus to accuracy based on agility and job level; note that the accuracy of arrows is ignored in favor of the bow's accuracy when using a bow and arrow combination
Accuracy
Some weapons offer a bonus to one or more statistics; certain weapons also offer a bonus to one or more element types, but this has no effect; for the curious, the elemental bonuses are shown on individual weapon pages
Bonuses
The cost to buy this weapon in a shop
Price
The amount of gil received when selling this weapon in a shop
Value
The spell cast when this weapon is used as an item in combat; unlike items, weapons are not consumed when used to cast spells
Spell
The status ailment that may be inflicted by hits with this weapon
Status
The elemental nature of this weapon; targets that are weak to this element take double damage, while targets that resist this element take half damage; targets that absorb this element gain hit points equal to the usual damage dealt
Elements
The jobs which are capable of using this weapon
Equipped By
(Bell)
Diamond Bell
25
80%
-
4,500 gil
2,250 gil
-
-
-
Ge
,
Ni
(Rod)
Golem Staff
16
70%
-
13,500 gil
6,750 gil
Break
Partial Petrification (1/3)
Earth
De
,
Ni
,
RM
,
Sa
,
WM
Armor: Found in
Saronia Catacombs 3F
– 3 shown
Rare armors
can only be found as treasure or won from monsters;
unique armors
can only be found as treasure;
ultimate armors
are uniquely powerful treasures;
onion armors
are rare treasures of unmatched but narrow power
Name
Defense reduces the amount of damage taken per physical hit; the defense value of multiple pieces of armor is cumulative
Defense
Most types of armor grant a bonus to the wearer's evasion; the evasion bonus of multiple pieces of armor is cumulative
Evasion
Magic defense reduces the amount of damage taken by spells and special attacks; the magic defense value of multiple pieces of armor is cumulative
Mag. Def.
Some types of armor offer a bonus to one or more statistics
Bonuses
The cost to buy this armor in a shop
Price
The amount of gil received when selling this armor in a shop
Value
The wearer becomes immune to all of the listed status ailments while using this armor
Status Immunity
The wearer takes half damage from spells or attacks of any of the listed elements; if the wearer is also using a piece of armor with a weakness to a resisted element, the resistance takes precedence
Resistance
The wearer takes double damage from spells or attacks of any of the listed elements; if the wearer is also using a piece of armor resistant to the element this armor is weak against, the resistance takes precedence
Weakness
The jobs which are capable of using this armor
Equipped By
(Shield)
Aegis Shield
16
16%
25
Agility +5
-
14,000 gil
Conf
,
Petr
,
Slp
,
Toad
-
-
Dr
,
Kn
,
Ni
,
Vi
(Armor)
Gaia Vest
16
12%
8
-
4,200 gil
2,100 gil
-
-
-
Ge
,
Ni
(Armor)
Reflect Mail
20
12%
12
-
-
17,500 gil
-
-
-
Dr
,
Kn
,
Ni
,
Vi
Saronia Catacombs 2F
Saronia Catacombs 4F