Spells: Cast by Ranger – 16 shown
Cleric and wizard spells are exclusive to each of those classes
Name
Key
Whether this is a wizard or cleric spell; each casting class has access to one or both types of spell
Type
The MP required to cast this spell
MP
Effect
The races who can Cast this spell as a character of this type; because spellcasting is based on a character's statistics, these denote maximum potential
Races
In which circumstances this spell can be used
Available
Which status, if any, the use of this spell can remove
Cures
Repond A Wizard 0 May kill each orc, troll, or goblin; can be used once per battle All races Combat -
Mittar B Wizard 5 Damage an enemy with a ranged attack All races Combat -
Lorum C Wizard 10 Create light like Ignite All races Anywhere -
Dor Acron D Wizard 15 Move to the same location one dungeon level below All races Dungeon -
Sur Acron E Wizard 20 Move to the same location one dungeon level above All races Dungeon -
Fulgar F Wizard 25 Damage an enemy more with a ranged attack All races Combat -
Dag Acron G Wizard 30 Teleport to a random spot in the world H, B, F Overworld -
Mentar H Wizard 35 Damage an enemy based on Int with a ranged attack H, B, F Combat -
Pontori A Cleric 0 May kill all skeletons, ghouls, and zombies; can be used once per battle All races Combat -
Appar Unem B Cleric 5 Like Get a chest, but without fear of traps All races Non-Combat -
Sanctu C Cleric 10 Recover one party member's HP All races Anywhere -
Luminae D Cleric 15 Create light like Ignite All races Anywhere -
Rec Su E Cleric 20 Move to the same location one dungeon level above All races Dungeon -
Rec Du F Cleric 25 Move to the same location one dungeon level below All races Dungeon -
Lib Rec G Cleric 30 Move to a random spot on the same dungeon level H, B, F Dungeon -
Alcort H Cleric 35 Cures one party member of Poisoned status H, B, F Anywhere Poisoned