Stats – 11 shown
Name Effect
Level Determines the power of the magic missile spell
Hit Points Determines how much damage you can take before death
Food Determines how many actions you can take before death
Experience Determines level (each 100 experience = 1 level)
Gold Allows you to buy things
Strength Determines base damage, required for armor
Agility Determines accuracy and success rate of steal, required for weapons
Stamina No apparent effect
Charisma Determines the price of goods
Wisdom No apparent effect
Intelligence Determines the price of goods