Related
Effect
Increases the value of weapons and armor sold to shops
Starting Value
10
Maximum Value
99
The exact formula to determine how much you can sell an item for based on Charisma differs by item type. For Armour, the formula is pretty simple: each 4 full points of Charisma adds another 2% of the base price of the Armour, to a maximum of 50% of the base price at 99 Charisma. (Note that "base price" is the price at 0 Intelligence, so it's actually a bit higher than any price you will actually pay for the Armour.)
Weapons, on the other hand, use a fairly complicated formula to determine value. Each point of Charisma can increase a Weapon's sale value, at an overall rate of a 2% increase (based on base value) for every 5 points of Charisma. Note that every Weapon sold costs an extra 4 pence, which is not part of the sale value, so cheaper Weapons are worth almost nothing when sold.
Weapons, on the other hand, use a fairly complicated formula to determine value. Each point of Charisma can increase a Weapon's sale value, at an overall rate of a 2% increase (based on base value) for every 5 points of Charisma. Note that every Weapon sold costs an extra 4 pence, which is not part of the sale value, so cheaper Weapons are worth almost nothing when sold.
Effect
Increases the value of weapons and armor sold to shops
Starting Value
10
Maximum Value
99
Charisma determines how much Gold you'll be offered when selling Weapons and Armour. It seems that Richard Garriott didn't really think his formulas through, however, since 99 Charisma allows you to sell items for more than the maximum buying price. If you're short on Gold but high on Charisma, buy Weapons or Armour and sell them back to the shopkeeper for a profit. It's stupid, but it works!