|
Agility |
Determines accuracy and success rate of steal, required for weapons |
|
Charisma |
Determines the price of goods |
|
Experience |
Determines level (each 100 experience = 1 level) |
|
Food |
Determines how many actions you can take before death |
|
Gold |
Allows you to buy things |
|
Hit Points |
Determines how much damage you can take before death |
|
Intelligence |
Determines the price of goods |
|
Level |
Determines the power of the magic missile spell |
|
Stamina |
No apparent effect |
|
Strength |
Determines base damage, required for armor |
|
Wisdom |
No apparent effect |