Stats – 11 shown
Name
Effect
Agility Determines accuracy and success rate of steal, required for weapons
Charisma Determines the price of goods
Experience Determines level (each 100 experience = 1 level)
Food Determines how many actions you can take before death
Gold Allows you to buy things
Hit Points Determines how much damage you can take before death
Intelligence Determines the price of goods
Level Determines the power of the magic missile spell
Stamina No apparent effect
Strength Determines base damage, required for armor
Wisdom No apparent effect