Spells – 9 shown
Cleric and wizard spells are exclusive to each of those classes
Name
Key
General spells can be purchased and used by both clerics and wizards; fighters and thieves cannot buy or cast any spells
Spell Type
Effect
The maximum price of five of this spell when purchased in a shop; if the sum of your charisma and intelligence scores is high enough, this price may be reduced to one of two lower prices; these prices can be seen by hovering over the listed price
Price Per 5
Light 1 General Same as Ignite (does not require a torch) 20 gold
Down Ladder 2 General Transport the character to the same spot on the next lower floor if the square behind your destination is open 32 gold
Up Ladder 3 General Transport the character to the same spot on the next higher floor if the square behind your destination is open 52 gold
Passwall 4 Cleric Remove the wall immediately in front of you (doesn't work on outer edge walls) 84 gold
Surface 5 Cleric Immediately exit the current dungeon or tower 136 gold
Prayer 6 Cleric 50% chance to destroy the enemy in front of you 220 gold
Magic Missile 7 Wizard Deals 31 + twice your level damage to an enemy in front of you 356 gold
Blink 8 Wizard Teleports you to a random spot on the current floor (successful only if spot is open) 576 gold
Kill 9 Wizard Destroys the enemy in front of you (always succeeds) 932 gold