Shops: Found in Towne Makler – 4 shown
Shop Name
The type of shop this is, which determines the list of goods sold there; all shops of a given type offer an identical list of goods at identical prices
Type
The list of goods available for sale at this type of shop; prices can be found on the appropriate page for each type of item
Goods Sold
Adams Pub Pub Ale
Horse Transport Horse
Georges Arms Weapons Dagger, Mace, Axe, Bow, Sword, Great Sword, Light Sword, Phaser
Beths Armor Armour Cloth Armour, Leather Armour, Chain Armour, Plate Armour, Reflect Armour, Power Armour
Set Creatures: Found in Towne Makler – 32 shown
Creature
This creature's starting hit points in this instance; some creatures are completely invincible and immune to all attacks
HP
This creature's default behavior; creatures with 'Special' behavior stand still but also have a special response when you Transact with them; if you attack any creature, that creature as well as all guards, monsters (except orcs), and anyone with a behavior of 'Pursue' will change their behavior to 'Attack'
Behavior
Cleric 22 Wander
Fighter 222 Wander
Fighter 222 Wander
Fighter 222 Wander
Guard 222 Stand
Guard 222 Special
Guard 222 Stand
Guard 222 Stand
Guard Invincible Stand
Guard 222 Stand
Guard 222 Stand
Guard 222 Stand
Guard 222 Stand
Merchant 222 Attack
Merchant 11 Attack
Merchant 11 Attack
Merchant 11 Attack
Thief 33 Wander
Thief 33 Wander
Thief 22 Wander
loading table data...
Creatures: Encountered in Towne Makler – 6 shown
Dungeon creatures are found in dungeons and towers; town creatures are not normally aggressive; you must defeat the final boss to complete the game
Name
The amount of HP a randomly generated creature of this type starts with; for creatures found in towers or dungeons, this is the range from the creature's starting HP on the first level it appears to its starting hp on level 15; creatures in villages, towns, and castles have different HP totals, as do those creatures that start the game in the Legends era
HP
The areas where this creature may randomly appear; this does not include creatures that are already in a given location
Appears
Notes
Guard - - Drops 2 keys
Merchant - - -
Fighter 128 Land Drops 1-4 torches, sometimes drops a helm
Cleric - - -
Wizard 224 Land Casts magic missile (range 2), sometimes drops a wand or staff
Thief 32 Land Can steal any item, can drop any item except the ring, can drop tools