Shops: Found in Tommersville – 4 shown
Shop Name
The type of shop this is, which determines the list of goods sold there; all shops of a given type offer an identical list of goods at identical prices
Type
The list of goods available for sale at this type of shop; prices can be found on the appropriate page for each type of item
Goods Sold
Kurts Wizard Spells Light, Down Ladder, Up Ladder, Magic Missile, Blink, Kill
Clergy Corner Cleric Spells Light, Down Ladder, Up Ladder, Passwall, Surface, Prayer
Softalk Seer Hints
Your Chef Food Food (×100)
Set Creatures: Found in Tommersville – 32 shown
Creature
This creature's starting hit points in this instance; some creatures are completely invincible and immune to all attacks
HP
This creature's default behavior; creatures with 'Special' behavior stand still but also have a special response when you Transact with them; if you attack any creature, that creature as well as all guards, monsters (except orcs), and anyone with a behavior of 'Pursue' will change their behavior to 'Attack'
Behavior
Guard Invincible Stand
Guard 255 Stand
Guard 255 Stand
Guard 255 Stand
Guard 255 Stand
Guard 255 Stand
Guard 255 Stand
Guard 255 Stand
Merchant 22 Pursue
Merchant 22 Pursue
Merchant 22 Pursue
Merchant 22 Pursue
Wizard 33 Wander
Wizard 33 Wander
Wizard 33 Wander
Wizard 33 Wander
Fighter 66 Wander
Fighter 66 Wander
Fighter 66 Wander
Fighter 66 Wander
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Creatures: Encountered in Tommersville – 6 shown
Dungeon creatures are found in dungeons and towers; town creatures are not normally aggressive; you must defeat the final boss to complete the game
Name
The amount of HP a randomly generated creature of this type starts with; for creatures found in towers or dungeons, this is the range from the creature's starting HP on the first level it appears to its starting hp on level 15; creatures in villages, towns, and castles have different HP totals, as do those creatures that start the game in the Legends era
HP
The areas where this creature may randomly appear; this does not include creatures that are already in a given location
Appears
Notes
Wizard 224 Land Casts magic missile (range 2), sometimes drops a wand or staff
Fighter 128 Land Drops 1-4 torches, sometimes drops a helm
Guard - - Drops 2 keys
Jester - - -
Merchant - - -
Cleric - - -