Set Creatures: Found in Castle Barataria – 32 shown
Creature
This creature's starting hit points in this instance; some creatures are completely invincible and immune to all attacks
HP
This creature's default behavior; creatures with 'Special' behavior stand still but also have a special response when you Transact with them; if you attack any creature, that creature as well as all guards, monsters (except orcs), and anyone with a behavior of 'Pursue' will change their behavior to 'Attack'
Behavior
Fighter 50 Special
King 255 Special
Cleric 16 Special
Merchant 20 Special
Thief 40 Wander
Jester 35 Wander
Fighter 60 Wander
Merchant 15 Wander
Wizard 25 Wander
Jester 30 Wander
Thief 30 Pursue
Fighter 45 Pursue
Cleric 15 Pursue
Merchant 5 Pursue
Jester 255 Attack
Orc 10 Attack
Daemon 20 Attack
Devil 30 Attack
Wizard 40 Attack
Guard 255 Stand
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Creatures: Encountered in Castle Barataria – 11 shown
Dungeon creatures are found in dungeons and towers; town creatures are not normally aggressive; you must defeat the final boss to complete the game
Name
The amount of HP a randomly generated creature of this type starts with; for creatures found in towers or dungeons, this is the range from the creature's starting HP on the first level it appears to its starting hp on level 15; creatures in villages, towns, and castles have different HP totals, as do those creatures that start the game in the Legends era
HP
The areas where this creature may randomly appear; this does not include creatures that are already in a given location
Appears
Notes
Orc 16 Land -
Daemon 64 Land Uses leg paralysis (range 2, you cannot move)
Devil 192 Land Uses arm paralysis (range 2, you cannot attack)
Guard - - Drops 2 keys
Jester - - -
Merchant - - -
King - - -
Fighter 128 Land Drops 1-4 torches, sometimes drops a helm
Cleric - - -
Wizard 224 Land Casts magic missile (range 2), sometimes drops a wand or staff
Thief 32 Land Can steal any item, can drop any item except the ring, can drop tools