Shops: Found in Baradins Town – 4 shown
Shop Name
The type of shop this is, which determines the list of goods sold there; all shops of a given type offer an identical list of goods at identical prices
Type
The list of goods available for sale at this type of shop; prices can be found on the appropriate page for each type of item
Goods Sold
Clergy Cleric Spells Light, Down Ladder, Up Ladder, Passwall, Surface, Prayer
Mages Magic Wizard Spells Light, Down Ladder, Up Ladder, Magic Missile, Blink, Kill
The Deli Food Food (×100)
Oracle Seer Hints
Set Creatures: Found in Baradins Town – 32 shown
Creature
This creature's starting hit points in this instance; some creatures are completely invincible and immune to all attacks
HP
This creature's default behavior; creatures with 'Special' behavior stand still but also have a special response when you Transact with them; if you attack any creature, that creature as well as all guards, monsters (except orcs), and anyone with a behavior of 'Pursue' will change their behavior to 'Attack'
Behavior
Fighter 25 Special
Cleric 6 Special
Fighter 40 Special
Fighter 50 Special
Merchant 10 Wander
Wizard 20 Wander
Wizard 18 Wander
Thief 20 Wander
Orc 50 Wander
Jester 15 Wander
Wizard 12 Wander
Cleric 7 Wander
Fighter 10 Wander
Wizard 5 Wander
Wizard 10 Wander
Wizard 13 Wander
Cleric 20 Wander
Cleric 20 Wander
Cleric 20 Wander
Cleric 20 Wander
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Creatures: Encountered in Baradins Town – 8 shown
Dungeon creatures are found in dungeons and towers; town creatures are not normally aggressive; you must defeat the final boss to complete the game
Name
The amount of HP a randomly generated creature of this type starts with; for creatures found in towers or dungeons, this is the range from the creature's starting HP on the first level it appears to its starting hp on level 15; creatures in villages, towns, and castles have different HP totals, as do those creatures that start the game in the Legends era
HP
The areas where this creature may randomly appear; this does not include creatures that are already in a given location
Appears
Notes
Orc 16 Land -
Guard - - Drops 2 keys
Jester - - -
Merchant - - -
Fighter 128 Land Drops 1-4 torches, sometimes drops a helm
Cleric - - -
Wizard 224 Land Casts magic missile (range 2), sometimes drops a wand or staff
Thief 32 Land Can steal any item, can drop any item except the ring, can drop tools