Creatures – 22 shown
Dungeon creatures are found in dungeons and towers; town creatures are not normally aggressive; you must defeat the final boss to complete the game
Name
The amount of HP a randomly generated creature of this type starts with; for creatures found in towers or dungeons, this is the range from the creature's starting HP on the first level it appears to its starting hp on level 15; creatures in villages, towns, and castles have different HP totals, as do those creatures that start the game in the Legends era
HP
The areas where this creature may randomly appear; this does not include creatures that are already in a given location
Appears
Notes
Sea Monster 64 Sea Travels on water
Orc 16 Land -
Daemon 64 Land Uses leg paralysis (range 2, you cannot move)
Devil 192 Land Uses arm paralysis (range 2, you cannot attack)
Balron 255 Land Uses sleep spell (range 2, you cannot do anything)
Minax - - Deals exactly 100 damage (range 3)
Frigate 160 Sea Can be Boarded, travels on water
Guard - - Drops 2 keys
Jester - - -
Merchant - - -
King - - -
Fighter 128 Land Drops 1-4 torches, sometimes drops a helm
Cleric - - -
Wizard 224 Land Casts magic missile (range 2), sometimes drops a wand or staff
Thief 32 Land Can steal any item, can drop any item except the ring, can drop tools
Orc 17–153 Level 00–15 -
Ghost 49–153 Level 02–15 Sometimes blows out your torch/light spell with an attack
Carrion Creeper 81–185 Level 04–15 -
Viper 113–185 Level 06–15 -
Gremlin 145–217 Level 08–15 Sometimes steals 100 food with an attack
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