Locations: Found in Lands of the Feudal Lords – 21 shown
Dungeons are randomly generated and infested with monsters; landmarks give bonuses when visited; plot castles are where you find the four gems required to complete the game
Name
Castles and cities are peaceful places where you can buy and sell items, find information, and start quests; landmarks usually grant a bonus upon entry; dungeons are where you will find 10 levels of fierce creatures
Type
Special notes on the bonus granted by entering certain landmarks
Notes
Advari's Hole Dungeon -
Arnold City -
Gerry City -
Helen City -
John City -
Linda City -
Owen City -
Scorpion Hole Dungeon -
The Castle Barataria Castle -
The Castle Rondorin Castle -
The Dead Warrior's Fight Dungeon -
The Gorgon Hole Dungeon -
The Horror of the Harpies Dungeon -
The Horror of the Harpies II Dungeon -
The Labyrinth Dungeon -
The Pillar of Ozymandias Landmark Grants Wisdom
The Pillars of the Argonauts Landmark Grants weapons
The Savage Place Dungeon -
The Snake City -
Where Hercules Died Dungeon -
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Creatures: Found in Lands of the Feudal Lords – 11 shown
The name of the creature; note that creatures of the same name that appear in different types of areas (e.g., the overworld or dungeons) are different creatures with different statistics; dungeon creatures are found only on certain dungeon levels; city creatures are not normally aggressive; kings are worth a great deal of experience if defeated; you must defeat the final boss to complete the game
Name
The location where you can find this creature; all of the lands and seas of Sosaria are home to the same types of creatures, regardless of continent
Location
The creature's starting hit point total; creatures in dungeons have randomly determined hit points
HP
The range of damage this creature's attack may inflict on a hit
Damage
Any special notes about the creature's special abilities, attack range, and so on
Notes
Bear Land 31 2–3 -
Dark Knight Land 71 2–13 -
Evil Ranger Land 101 2–13 -
Evil Trent Land 91 2–17 Blends in with woods
Hidden Archer Land 51 2–9 Range 3 attack, blends in with woods
Hood Land 21 2–5 -
Knight Land 71 2–5 -
Necromancer Land 91 2–9 -
Orc Land 51 2–3 -
Thief Land 31 2–20 -
Wandering Warlock Land 111 2–17 Range 3 attack
Creatures: Found in Lands of the Feudal Lords seas – 4 shown
The name of the creature; note that creatures of the same name that appear in different types of areas (e.g., the overworld or dungeons) are different creatures with different statistics; dungeon creatures are found only on certain dungeon levels; city creatures are not normally aggressive; kings are worth a great deal of experience if defeated; you must defeat the final boss to complete the game
Name
The location where you can find this creature; all of the lands and seas of Sosaria are home to the same types of creatures, regardless of continent
Location
The creature's starting hit point total; creatures in dungeons have randomly determined hit points
HP
The range of damage this creature's attack may inflict on a hit
Damage
Any special notes about the creature's special abilities, attack range, and so on
Notes
Dragon Turtle Sea 91 2–9 Range 3 attack
Giant Squid Sea 71 2–11 -
Ness Creature Sea 51 2–21 -
Pirate Ship Sea 111 2–7 Range 3 attack