Locations: Found in Lands of the Feudal Lords – 21 shown
Dungeons are randomly generated and infested with monsters; landmarks give bonuses when visited; plot castles are where you find the four gems required to complete the game
Name
Castles and cities are peaceful places where you can buy and sell items, find information, and start quests; landmarks usually grant a bonus upon entry; dungeons are where you will find 10 levels of fierce creatures
Type
Special notes on the bonus granted by entering certain landmarks
Notes
Arnold City -
Linda City -
Helen City -
Owen City -
John City -
Gerry City -
Wolf City -
The Snake City -
The Castle Barataria Castle -
The Castle Rondorin Castle -
The Pillars of the Argonauts Landmark Grants weapons
The Pillar of Ozymandias Landmark Grants Wisdom
The Savage Place Dungeon -
Scorpion Hole Dungeon -
Advari's Hole Dungeon -
The Dead Warrior's Fight Dungeon -
The Horror of the Harpies Dungeon -
The Labyrinth Dungeon -
Where Hercules Died Dungeon -
The Horror of the Harpies II Dungeon -
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Creatures: Found in Lands of the Feudal Lords – 11 shown
The name of the creature; note that creatures of the same name that appear in different types of areas (e.g., the overworld or dungeons) are different creatures with different statistics; dungeon creatures are found only on certain dungeon levels; city creatures are not normally aggressive; kings are worth a great deal of experience if defeated; you must defeat the final boss to complete the game
Name
The location where you can find this creature; all of the lands and seas of Sosaria are home to the same types of creatures, regardless of continent
Location
The creature's starting hit point total; creatures in dungeons have randomly determined hit points
HP
The range of damage this creature's attack may inflict on a hit
Damage
Any special notes about the creature's special abilities, attack range, and so on
Notes
Hood Land 21 2–5 -
Bear Land 31 2–3 -
Hidden Archer Land 51 2–9 Range 3 attack, blends in with woods
Dark Knight Land 71 2–13 -
Evil Trent Land 91 2–17 Blends in with woods
Thief Land 31 2–20 -
Orc Land 51 2–3 -
Knight Land 71 2–5 -
Necromancer Land 91 2–9 -
Evil Ranger Land 101 2–13 -
Wandering Warlock Land 111 2–17 Range 3 attack
Creatures: Found in Lands of the Feudal Lords seas – 4 shown
The name of the creature; note that creatures of the same name that appear in different types of areas (e.g., the overworld or dungeons) are different creatures with different statistics; dungeon creatures are found only on certain dungeon levels; city creatures are not normally aggressive; kings are worth a great deal of experience if defeated; you must defeat the final boss to complete the game
Name
The location where you can find this creature; all of the lands and seas of Sosaria are home to the same types of creatures, regardless of continent
Location
The creature's starting hit point total; creatures in dungeons have randomly determined hit points
HP
The range of damage this creature's attack may inflict on a hit
Damage
Any special notes about the creature's special abilities, attack range, and so on
Notes
Ness Creature Sea 51 2–21 -
Giant Squid Sea 71 2–11 -
Dragon Turtle Sea 91 2–9 Range 3 attack
Pirate Ship Sea 111 2–7 Range 3 attack