Weapons: Which deal CUT-type damage – 54 shown
Rare items can only be found with a Meal Ticket or as a rare drop from an enemy; unique items can only be found as treasure; salable items are most useful when sold
Name
The type of item this is
Type
The amount of money required to buy the item from the librarian, if it is available for sale
Price
Attack is the maximum base damage value when this item is used as a weapon; attack is modified by Alucard's strength score, and the weapon may not give its full maximum if Alucard's strength score is not high enough
ATT
The type of damage dealt when this item is used to attack; some enemies are affected differently by attacks of certain elements
Element
The relative speed of the weapon when used to attack repeatedly
Speed
The number of squares this weapon's primary attack reaches in front of Alucard
Range
Whether this weapon has a special attack triggered by entering the ↓↘→ + attack or ←→ + attack commands, or both; hover over the command to see what the attack does
Specials
When Alucard takes damage, the damage dealt is reduced by his defense score
DEF
Buffalo star Throw 2 $8,000 90 CUT Very Fast - - -
Basilard S.sword - 1 CUT Very Fast 2.1 ←→ + attack -
Vorpal blade Sword - 25 CUT Very Fast 4.7 - -
Crissaegrim Sword - 36 CUT Very Fast 5.0 - 1
Yasutsuna Two-Hand - 60 CUT Very Fast 2.5 - −20
Magic Missile Throw 2 $300 30 CUT Very Fast - - -
Combat knife S.sword - 24 CUT Very Fast 2.2 ←→ + attack -
Shuriken Throw 2 $2,400 50 CUT Very Fast - - -
Cross shuriken Throw 2 $5,000 70 CUT Very Fast - - -
Holbein dagger S.sword - 6 CUT Very Fast 1.8 - -
Javelin Throw 2 $800 50 CUT Fast - - -
Bwaka knife Throw 2 $400 30 CUT Fast - - -
Alucart sword Sword - 2 CUT Fast 3.5 - -
Alucard sword Sword - 42 CUT Fast 3.5 ↓↘→ + attack -
Badelaire Sword - 0 CUT Normal 3.5 - -
Katana Two-Hand - 32 CUT Normal 3.5 ←→ + attack -
Chakram Throw 1 - 15 CUT Normal 4.7 - -
Sword Familiar Sword - 50 CUT Normal 3.5 - -
Osafune katana Two-Hand - 50 CUT Normal 3.5 Both −10
Cutlass Sword - 7 CUT Normal 3.5 - -
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Spells: Which deal CUT-type damage – 2 shown
Special spells can only be used in certain forms or when using certain familiars, and are not purchased as scrolls
Name
The amount of mp consumed when Alucard casts this spell
MP
The key combination required to cast this spell; these can be revealed by buying spell tomes, but the tome is not necessary to cast the spell; all commands are shown when Alucard is facing to the right, reverse them when facing left; either hand's attack button may be used to finish a spell
Command
The spell's effects when cast
Description
The base attack score for this spell; this is modified by Alucard's intelligence score and several other factors to determine the damage dealt by the spell
ATT
The element of the spell; some enemies are affected differently by spells of certain elements
Element
The price to buy the scroll with this spell's information from the Librarian
Scroll Price
Wolf Charge 10 ↓↘→ + attack Powerful attack by Wolf 30 CUT -
Sword Brothers 30 ↓↘→↗↑ (hold), ↓ + attack Summons Sword Brothers 20 CUT -
Special Weapons: Which deal CUT-type damage – 2 shown
You can only hold one sepcial weapon at a time
Name
The base attack score for this special weapon; this is modified by Alucard's intelligence score and several other factors to determine the damage dealt by the special weapon
ATT
The element of the special weapon's damage; some enemies are affected differently by attacks of certain elements; if a second element is listed, that element is only used if the enemy has no weakness or resistance to the primary element but is weak to the secondary element
Element
The number of hearts required for Alucard to use this special weapon
Alucard ♥
The number of hearts required for Richter to use this special weapon
Richter ♥
The number of hearts required for Richter to perform an item crash with this special weapon
Item Crash ♥
Knife 5 Holy/CUT 1 1 10
Axe 10 Holy/CUT 4 1 10
Enemies: Weak VS. CUT – 1 shown
The in-game name of the enemy, as shown if you have the Faerie Scroll relic; different enemies that have non-unique names are clarified with parenthetical notes; bosses are found in unique plot encounters; inverted monsters and inverted bosses are found in the inverted castle; final bosses must be defeated to complete the plot
Name
The enemy's level, which determines how much experience they give based on Alucard's level
Level
How much damage the enemy can take before being defeated
HP
How much experience Alucard gains upon defeating this enemy if he is at the same level as the enemy; Alucard gains a multiplicative 25% bonus for each level he is below the enemy's level, to a maximum of approximately triple experience at a five-level difference; if Alucard is above the enemy's level, experience is reduced by a multiplicative 1/3 penalty for each level Alucard is above the enemy's, to a minimum of 1 experience point; the formula for experience gained by a familiar is based on this number, but works differently
Exp
The item this enemy is most likely to drop upon being defeated
Common Drop
The item this enemy is less likely to drop upon being defeated
Rare Drop
The elements this enemy is strong against; attacks of this element deal half damage
Strong VS.
The elements this enemy is immune to; attacks of this element deal no damage and have no effect
Immune
The elements this enemy is weak against; attacks of this element deal double damage
Weak VS.
The elements this enemy absorbs; attacks of this element heal the enemy instead of dealing damage
Absorb
8 60 60 Leather shield Meal ticket Water - CUT Darkness
Enemies: Strong VS. CUT – 8 shown
The in-game name of the enemy, as shown if you have the Faerie Scroll relic; different enemies that have non-unique names are clarified with parenthetical notes; bosses are found in unique plot encounters; inverted monsters and inverted bosses are found in the inverted castle; final bosses must be defeated to complete the plot
Name
The enemy's level, which determines how much experience they give based on Alucard's level
Level
How much damage the enemy can take before being defeated
HP
How much experience Alucard gains upon defeating this enemy if he is at the same level as the enemy; Alucard gains a multiplicative 25% bonus for each level he is below the enemy's level, to a maximum of approximately triple experience at a five-level difference; if Alucard is above the enemy's level, experience is reduced by a multiplicative 1/3 penalty for each level Alucard is above the enemy's, to a minimum of 1 experience point; the formula for experience gained by a familiar is based on this number, but works differently
Exp
The item this enemy is most likely to drop upon being defeated
Common Drop
The item this enemy is less likely to drop upon being defeated
Rare Drop
The elements this enemy is strong against; attacks of this element deal half damage
Strong VS.
The elements this enemy is immune to; attacks of this element deal no damage and have no effect
Immune
The elements this enemy is weak against; attacks of this element deal double damage
Weak VS.
The elements this enemy absorbs; attacks of this element heal the enemy instead of dealing damage
Absorb
11 18 70 Uncurse Manna prism CUT - Holy, Fire -
12 84 100 Rapier Saber CUT - - -
15 180 50 Cutlass Medal CUT - - -
25 5 88 Katana Green tea CUT Stone HIT -
28 48 1,000 Lunch A Mojo mail CUT - - -
37 120 160 - - CUT Fire Ice -
38 240 555 Hammer Stone sword Fire, Stone, CUT, HIT - - -
60 500 1,500 Great Sword God's Garb CUT Fire, Thunder, Ice - Darkness
Enemies: Immune to CUT – 2 shown
The in-game name of the enemy, as shown if you have the Faerie Scroll relic; different enemies that have non-unique names are clarified with parenthetical notes; bosses are found in unique plot encounters; inverted monsters and inverted bosses are found in the inverted castle; final bosses must be defeated to complete the plot
Name
The enemy's level, which determines how much experience they give based on Alucard's level
Level
How much damage the enemy can take before being defeated
HP
How much experience Alucard gains upon defeating this enemy if he is at the same level as the enemy; Alucard gains a multiplicative 25% bonus for each level he is below the enemy's level, to a maximum of approximately triple experience at a five-level difference; if Alucard is above the enemy's level, experience is reduced by a multiplicative 1/3 penalty for each level Alucard is above the enemy's, to a minimum of 1 experience point; the formula for experience gained by a familiar is based on this number, but works differently
Exp
The item this enemy is most likely to drop upon being defeated
Common Drop
The item this enemy is less likely to drop upon being defeated
Rare Drop
The elements this enemy is strong against; attacks of this element deal half damage
Strong VS.
The elements this enemy is immune to; attacks of this element deal no damage and have no effect
Immune
The elements this enemy is weak against; attacks of this element deal double damage
Weak VS.
The elements this enemy absorbs; attacks of this element heal the enemy instead of dealing damage
Absorb
16 32 50 - - - CUT Fire -
22 64 100 - - - CUT Fire -