Necromancy Laboratory Map
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Found Items: In Necromancy Laboratory – 11 shown
Minor Items:
The item or event that is found here
Name
The type of item or event this is
Type
A description of exactly where this item or event is found; if there are no notes, the item or event is unavoidable or in plain sight; all repeatable item sources are referred to here as "candles," including torches, etc.
How To Find
The exact coordinates where this item or event is found; if you hover over a set of coordinates, the location of the item or event will be highlighted on the area map
(X,Y)
Resist dark Item On table on ceiling (48,16)
Manna prism Item On table on ceiling (49,17)
High potion Item On table on ceiling (47,19)
Heart max up Enhancement On table on ceiling, break top right wall of previous room (51,18)
Katana Weapon On table on ceiling, break ceiling of previous room (50,16)
Life max up Enhancement On table on ceiling (52,23)
Beelzebub Boss - (53,25)
Life max up Enhancement Defeat Beelzebub (53,25)
Ring of Arcana Armor On table on ceiling (49,25)
Goddess shield Armor On table on ceiling (46,21)
Turquoise Armor On table on ceiling (43,25)
Enemies: Found in Necromancy Laboratory – 8 shown
The in-game name of the enemy, as shown if you have the Faerie Scroll relic; different enemies that have non-unique names are clarified with parenthetical notes; bosses are found in unique plot encounters; inverted bosses are bosses in the inverted castle; final bosses must be defeated to complete the plot
Name
The enemy's level, which determines how much experience they give based on Alucard's level
Level
How much damage the enemy can take before being defeated
HP
How much experience Alucard gains upon defeating this enemy if he is at the same level as the enemy; Alucard gains a multiplicative 25% bonus for each level he is below the enemy's level, to a maximum of approximately triple experience at a five-level difference; if Alucard is above the enemy's level, experience is reduced by a multiplicative 1/3 penalty for each level Alucard is above the enemy's, to a minimum of 1 experience point; the formula for experience gained by a familiar is based on this number, but works differently
Exp
The item this enemy is most likely to drop upon being defeated
Common Drop
The item this enemy is less likely to drop upon being defeated
Rare Drop
The elements this enemy is strong against; attacks of this element deal half damage
Strong VS.
The elements this enemy is immune to; attacks of this element deal no damage and have no effect
Immune
The elements this enemy is weak against; attacks of this element deal double damage
Weak VS.
The elements this enemy absorbs; attacks of this element heal the enemy instead of dealing damage
Absorb
33 4 128 Luck potion Mystic pendant - - - -
9 200 100 Pentagram Bat Pentagram Darkness - Holy -
38 320 666 Fire shield Marsil - Fire - -
18 100 60 Resist fire Fire mail Fire - Ice -
41 43 66 Luck potion King's stone - - - -
20 400 100 Obsidian sword Holbein dagger - Darkness Holy -
20 180 80 Gold circlet Shortcake - - - -
44 2,000 4,444 - - - - Holy Darkness
Weapons: Found in Necromancy Laboratory – 1 shown
Rare items can only be found with a Meal Ticket or as a rare drop from an enemy; unique items can only be found as treasure; salable items are most useful when sold
Name
The type of item this is
Type
The amount of money required to buy the item from the librarian, if it is available for sale
Price
Attack is the maximum base damage value when this item is used as a weapon; attack is modified by Alucard's strength score, and the weapon may not give its full maximum if Alucard's strength score is not high enough
ATT
The type of damage dealt when this item is used to attack; some enemies are affected differently by attacks of certain elements
Element
The relative speed of the weapon when used to attack repeatedly
Speed
The number of squares this weapon's primary attack reaches in front of Alucard
Range
Whether this weapon has a special attack triggered by entering the ↓↘→ + attack or ←→ + attack commands, or both; hover over the command to see what the attack does
Specials
When Alucard takes damage, the damage dealt is reduced by his defense score
DEF
Katana Two-Hand - 32 CUT Normal 3.5 ←→ + attack -
Armor: Found in Necromancy Laboratory – 3 shown
Rare items can only be found with a Meal Ticket or as a rare drop from an enemy; unique items can only be found as treasure; salable items are most useful when sold
Name
The type of item this is
Type
The amount of money required to buy the item from the librarian, if it is available for sale
Price
Attack is the maximum base damage value when this item is used as a weapon; attack is modified by Alucard's strength score, and the weapon may not give its full maximum if Alucard's strength score is not high enough
ATT
The type of damage dealt when this item is used to attack; some enemies are affected differently by attacks of certain elements
Element
When Alucard takes damage, the damage dealt is reduced by his defense score
DEF
Strength determines how much damage Alucard deals with physical attacks
STR
Constitution increases Alucard's defense and reduces the duration of the poison and curse status ailments; note that constitution from items has eight times the effect of Alucard's base constitution score
CON
Intelligence determines how much damage Alucard deals when using spells, familiars, and special weapons; note that intelligence from items has four times the effect of Alucard's base intelligence score
INT
Luck affects your chances of dealing critical hits and getting rare drops from enemies
LCK
Goddess shield Shield - - - 4 - - - -
Ring of Arcana Other - - - - - - - -
Turquoise Other $1,500 - - - - - - -
Items: Found in Necromancy Laboratory – 3 shown
Rare items can only be found with a Meal Ticket or as a rare drop from an enemy; unique items can only be found as treasure; salable items are most useful when sold
Name
The type of item this is
Type
The amount of money required to buy the item from the librarian, if it is available for sale
Price
Specifics on what this item does when used
Effect Notes
High potion Medicine $2,000 Restores 100 HP
Manna prism Medicine $4,000 Restores MP to maximum
Resist dark Medicine - Protection from Dark
Bosses: Encountered in Necromancy Laboratory – 1 shown
Bosses are unique plot encounters; inverted bosses are found in the inverted castle; final bosses must be defeated to complete the plot
Name
The area of the castle where this boss is encountered; names in bold italics indicate areas of the inverted castle
Area Encountered
The cost to buy the tactics demo for this boss from the librarian when it is available
Tactics Price
The enemies that make up this boss encounter
Specific Enemies
Beelzebub Necromancy Laboratory $6,000 Beezelbub