Power Effectiveness by Rank
Modifier Rank 1 Rank 2 Rank 3 Destroyer Champion
Health +5.00% +10.00% +15.00% +15.00% +20.00%
Weapon Damage +3.00% +6.00% +9.00% +15.00% +9.00%
Power Recharge Time -3.00% -6.00% -9.00% -9.00% -15.00%
Paragon/Renegade +20.00% +40.00% +70.00% +70.00% +100.00%
Power Damage - - - +15.00% -
Power Duration - - - - +15.00%
Classes: That can use Assault Mastery – 1 shown
Name
Each class specializes in one or two of the three basic skill areas; the skills are combat, tech, and biotics
Specialty
Shepard's base health as a member of this class; this number can be modified by armor, powers, and upgrades
Health
Shepard's alternate defense as a member of this class, either shields or a biotic barrier; this number can be modified by armor, powers, and upgrades
Defense
Shepard begins at rank 1 in the first power in this group, and can begin spending squad points on the second power once the first has reached rank 2; initially locked powers are indicated by bold text
Power Group A
Shepard begins at rank 1 in the first power in this group, and can begin spending squad points on each successive power once the previous power has reached rank 2; initially locked powers are indicated by bold text
Power Group B
Each class has a unique passive power that grants Commander Shepard a variety of bonuses
Class Power
The types of weapons that this class is able to use
Weapons
Vanguard Biotic/Combat 200 Barrier 250 Incendiary Ammo
Cryo Ammo
Charge
Shockwave
Pull
Assault Mastery Submachine Gun
Heavy Pistol
Shotgun
Heavy Weapon