Areas: Involved in Arrival – 2 shown
The planet or satellite where this area is located
Planet
The name of the area; most areas will be shown with their planet name, but some have no specific area name; DLC areas are only available if you have installed the relevant content
Name
Aratoht AratohtDLC
- Project BaseDLC
Enemies: Encountered during Arrival – 10 shown
The in-game name of the enemy; there may be different versions of an enemy, for example of different races, that share the same name; advanced enemies have more than two different health levels; DLC enemies are only encountered if you have installed the relevant content
Name
Some powers only affect organic or synthetic targets
Type
The different health bars this enemy has, in order from outermost to innermost; enemies may have less health bars on lower difficulty levels; each health bar type is affected differently by weapons and powers
Health Levels
Batarian War BeastDLC Organic Armor, Health
Elite Prison GuardDLC Organic Shields, Armor
LOKI Mech Synthetic Armor, Health
Prison GuardDLC Organic Shields, Armor
Project EliteDLC Organic Shields, Armor
Project EngineerDLC Organic Shields, Armor
Project GuardDLC Organic Shields, Armor
Project PyroDLC Organic Shields, Armor
ScientistDLC Organic Shields, Armor
YMIR Mech Synthetic Shields, Armor, Health
Upgrades: Found during Arrival – 3 shown
The name of the upgrade; multiple upgrades of the same name are cumulative; exclusive upgrades affect a single party member other than Shepard; ship enhancements are special upgrades that are used during the end game sequence; DLC upgrades are only available if you have installed the relevant content
Name
The type of upgrade this is, as shown on the research menu
Type
Who or what this upgrade benefits; "Squad" benefits apply to all party members, including Shepard
Benefits
The amount of credits or minerals required to buy or research this upgrade; for upgrades that can be repeated, the cost is multiplied by the number of the upgrade being researched; thus if an upgrade costs Level × 500 Element Zero, the second upgrade would cost 1,000 Element Zero, the third 1,500 Element Zero, and so on; purchased upgrades are not counted for this purpose, so the cost is the same whether purchased upgrades are purchased before or after other research; note that it is possible to get a 1/6 discount on the price of most purchased upgrades (see shop page for details)
Cost
Indicates whether the upgrade is purchased with credits or researched with element zero or minerals; upgrades that are purchased with credits are applied immediately, while others must be found and later researched on the ship
Currency
Heavy Skin WeaveDLC Prototype Shepard Level × 2,500 Palladium
Heavy Weapon AmmoDLC Prototype Shepard Level × 2,500 Iridium
Medi-Gel CapacityDLC Prototype Shepard Level × 2,500 Platinum
Found Items: During Arrival – 37 shown
The area where this object is found
Area
The type of object to be examined
Examine
If the object requires a hack or bypass minigame to open, that is indicated here
Lock
The item found by examining this object; names in gray italics indicate items which are only available through downloadable content
Found
Where within this area the object can be found; these are normally listed in general order of appearance
Located
Project BaseDLC Refined Element Zero - 200 element zero Top of elevator past security controls
Project BaseDLC Mech Parts - 1,320 credits Living quarters
Project BaseDLC Wall Safe - 1,360 credits Open area
Project BaseDLC Refined Element Zero - 250 element zero Outside Project Control
Project BaseDLC Medical Station - Medi-gel Project Control
Project BaseDLC Refined Element Zero - 200 element zero Outside reactor core
Project BaseDLC Refined Element Zero - 200 element zero Outside control station A
Project BaseDLC Medical Station - Medi-gel Near plasma vent console
Project BaseDLC PDA - 1,000 credits Near plasma vent console
Project BaseDLC Refined Element Zero - 200 element zero Room past plasma vents
Project BaseDLC Refined Element Zero - 250 element zero Unlocked room past med bay
Project BaseDLC PDA - 1,000 credits Room on third floor
Project BaseDLC Refined Element Zero - 200 element zero Control station B
Project BaseDLC Wall Safe - 3,000 credits Control station B
Project BaseDLC Analysis Data - Heavy Skin Weave Side room from comm tower hallway
Project BaseDLC Wall Safe - 1,400 credits Side room from comm tower hallway
Project BaseDLC Refined Palladium - 525 palladium Side room from comm tower hallway
Project BaseDLC Survey Data - 2,100 credits Middle landing of comm tower
Project BaseDLC Power Cells - Heavy Weapon Ammo Air lock
AratohtDLC Locker - 1,000 credits Interrogation room
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