Enemies: Encountered in The Migrant Fleet – 3 shown
The in-game name of the enemy; there may be different versions of an enemy, for example of different races, that share the same name; advanced enemies have more than two different health levels; DLC enemies are only encountered if you have installed the relevant content
Name
Some powers only affect organic or synthetic targets
Type
The different health bars this enemy has, in order from outermost to innermost; enemies may have less health bars on lower difficulty levels; each health bar type is affected differently by weapons and powers
Health Levels
Geth Hunter Synthetic Shields, Health
Geth Prime Synthetic Shields, Armor, Health
Geth Trooper Synthetic Shields, Health
Decorations: Found in The Migrant Fleet – 1 shown
Rare decorations are discovered rather than purchased; DLC decorations are only available if you have installed the relevant content
Name
Model Flotilla Ship
Upgrades: Found in The Migrant Fleet – 2 shown
The name of the upgrade; multiple upgrades of the same name are cumulative; exclusive upgrades affect a single party member other than Shepard; ship enhancements are special upgrades that are used during the end game sequence; DLC upgrades are only available if you have installed the relevant content
Name
The type of upgrade this is, as shown on the research menu
Type
Who or what this upgrade benefits; "Squad" benefits apply to all party members, including Shepard
Benefits
The amount of credits or minerals required to buy or research this upgrade; for upgrades that can be repeated, the cost is multiplied by the number of the upgrade being researched; thus if an upgrade costs Level × 500 Element Zero, the second upgrade would cost 1,000 Element Zero, the third 1,500 Element Zero, and so on; purchased upgrades are not counted for this purpose, so the cost is the same whether purchased upgrades are purchased before or after other research; note that it is possible to get a 1/6 discount on the price of most purchased upgrades (see shop page for details)
Cost
Indicates whether the upgrade is purchased with credits or researched with element zero or minerals; upgrades that are purchased with credits are applied immediately, while others must be found and later researched on the ship
Currency
Geth Shield Strength Prototype Legion Level × 2,500 Platinum
Tech Damage Armor Upgrade Squad Level × 500 Element Zero
Missions: Which start or take place in The Migrant Fleet – 1 shown
The category and name of this mission or assignment; Missions are more significant in nature than assignments; DLC missions are only available if you have installed the relevant content
Name
Whether this is a plot mission or an optional assignment
Type
The experience reward for completing this mission
Experience
The standard credit reward for completing this mission; different amounts of credits may be earned depending on how the mission is completed
Reward
The area or planet where this mission is initially started
Started
What you have to do in the start area to trigger this mission
Trigger Condition
The areas involved in the completion of this mission (not including the start area, unless the mission proper takes place there)
Areas
Mission 750 15,000 credits Normandy SR-2 Complete a mission after recruiting Tali, with no other missions pending The Migrant Fleet
Found Items: In The Migrant Fleet – 23 shown
The type of object to be examined
Examine
If the object requires a hack or bypass minigame to open, that is indicated here
Lock
The item found by examining this object; names in gray italics indicate items which are only available through downloadable content
Found
Where within this area the object can be found; these are normally listed in general order of appearance
Located
Med Kit - Medi-gel First room with geth
Power Cells - Heavy Weapon Ammo First room with geth
Laptop - 1,500 credits First room with geth
Laptop - 1,800 credits First room with geth
Medical Station - Medi-gel Room off of first hallway after geth
Terminal Hack 4,200 credits Room off of first hallway after geth
Monitor Hack Geth Shield Strength Room at end of first hallway after geth
Laptop - 1,800 credits Second room with geth
Laptop - 2,100 credits Second room with geth
Wall Safe Bypass 4,200 credits Second room with geth
Med Kit - Medi-gel Third room with geth
Refined Palladium - 2,000 palladium Third room with geth
Wall Safe Bypass 3,000 credits Hall after third room with geth
Laptop - 2,400 credits Fourth room with geth
Laptop - 1,800 credits Fourth room with geth
Med Kit - Medi-gel Fourth room with geth
Power Cells - Heavy Weapon Ammo Room near dead Quarian
Wall Safe Bypass 2,700 credits Room near dead Quarian
Med Kit - Medi-gel Room near dead Quarian
Wall Safe Bypass 1,500 credits Room near dead Quarian
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