Enemies: Encountered in Mining Facility – 2 shown
The in-game name of the enemy; there may be different versions of an enemy, for example of different races, that share the same name; advanced enemies have more than two different health levels; DLC enemies are only encountered if you have installed the relevant content
Name
Some powers only affect organic or synthetic targets
Type
The different health bars this enemy has, in order from outermost to innermost; enemies may have less health bars on lower difficulty levels; each health bar type is affected differently by weapons and powers
Health Levels
Abomination Organic Armor, Health
Husk Organic Armor, Health
Missions: Which start or take place in Mining Facility – 1 shown
The category and name of this mission or assignment; Missions are more significant in nature than assignments; DLC missions are only available if you have installed the relevant content
Name
Whether this is a plot mission or an optional assignment
Type
The experience reward for completing this mission
Experience
The standard credit reward for completing this mission; different amounts of credits may be earned depending on how the mission is completed
Reward
The area or planet where this mission is initially started
Started
What you have to do in the start area to trigger this mission
Trigger Condition
The areas involved in the completion of this mission (not including the start area, unless the mission proper takes place there)
Areas
Assignment 125 3,750 credits Aequitas Scan planet Aequitas - Mining Facility
Found Items: In Mining Facility – 10 shown
The type of object to be examined
Examine
If the object requires a hack or bypass minigame to open, that is indicated here
Lock
The item found by examining this object; names in gray italics indicate items which are only available through downloadable content
Found
Where within this area the object can be found; these are normally listed in general order of appearance
Located
Container - 2,250 credits Outside building
Refined Iridium - 440 iridium In first area
Refined Iridium - 600 iridium Along path
Refined Iridium - 560 iridium Near ramp
Locker Bypass 1,050 credits After ramp
Refined Iridium - 400 iridium Path after ramp
Medical Station - Medi-gel Open room
Power Cells - Heavy Weapon Ammo Atop steep ramp
Power Cells - Heavy Weapon Ammo In lower path
Locker Bypass 450 credits Near device (very difficult to get because of husks)