Enemies: Encountered in Factory District – 6 shown
The in-game name of the enemy; there may be different versions of an enemy, for example of different races, that share the same name; advanced enemies have more than two different health levels; DLC enemies are only encountered if you have installed the relevant content
Name
Some powers only affect organic or synthetic targets
Type
The different health bars this enemy has, in order from outermost to innermost; enemies may have less health bars on lower difficulty levels; each health bar type is affected differently by weapons and powers
Health Levels
Blue Suns Commander Organic Shields, Armor, Health
Blue Suns Heavy Organic Shields, Health
Blue Suns Legionnaire Organic Shields, Health
Blue Suns Trooper Organic Shields, Health
LOKI Mech Synthetic Armor, Health
YMIR Mech Synthetic Shields, Armor, Health
Upgrades: Found in Factory District – 1 shown
The name of the upgrade; multiple upgrades of the same name are cumulative; exclusive upgrades affect a single party member other than Shepard; ship enhancements are special upgrades that are used during the end game sequence; DLC upgrades are only available if you have installed the relevant content
Name
The type of upgrade this is, as shown on the research menu
Type
Who or what this upgrade benefits; "Squad" benefits apply to all party members, including Shepard
Benefits
The amount of credits or minerals required to buy or research this upgrade; for upgrades that can be repeated, the cost is multiplied by the number of the upgrade being researched; thus if an upgrade costs Level × 500 Element Zero, the second upgrade would cost 1,000 Element Zero, the third 1,500 Element Zero, and so on; purchased upgrades are not counted for this purpose, so the cost is the same whether purchased upgrades are purchased before or after other research; note that it is possible to get a 1/6 discount on the price of most purchased upgrades (see shop page for details)
Cost
Indicates whether the upgrade is purchased with credits or researched with element zero or minerals; upgrades that are purchased with credits are applied immediately, while others must be found and later researched on the ship
Currency
Sniper Rifle Damage Weapon Upgrade Squad Level × 2,500 Platinum
Missions: Which start or take place in Factory District – 2 shown
The category and name of this mission or assignment; Missions are more significant in nature than assignments; DLC missions are only available if you have installed the relevant content
Name
Whether this is a plot mission or an optional assignment
Type
The experience reward for completing this mission
Experience
The standard credit reward for completing this mission; different amounts of credits may be earned depending on how the mission is completed
Reward
The area or planet where this mission is initially started
Started
What you have to do in the start area to trigger this mission
Trigger Condition
The areas involved in the completion of this mission (not including the start area, unless the mission proper takes place there)
Areas
Mission 750 15,000 credits Normandy SR-2 Complete Horizon mission and four more missions/assignments Citadel - Factory District
Citadel - Zakera Ward
Assignment 40 1,000 credits Citadel - Zakera Ward Take Forged IDs Citadel - Factory District
Found Items: In Factory District – 18 shown
The type of object to be examined
Examine
If the object requires a hack or bypass minigame to open, that is indicated here
Lock
The item found by examining this object; names in gray italics indicate items which are only available through downloadable content
Found
Where within this area the object can be found; these are normally listed in general order of appearance
Located
Med Kit - Medi-gel Second room
Trash - 600 credits Second room
Wall Safe Bypass 1,500 credits Back of first large room
Med Kit - Medi-gel Start of second large room
Circuit Boards Bypass 900 credits Start of second large room
Circuit Boards Bypass 900 credits Middle of second large room
Circuit Boards Bypass 900 credits Middle of second large room
Power Cells - Heavy Weapon Ammo End of second large room
Laptop Hack 4,500 credits End of second large room
Refined Iridium - 2,000 iridium End of second large room
Med Kit - Medi-gel End of second large room
Med Kit - Medi-gel End of hallway with YMIR Mech
Circuit Boards Bypass 1,200 credits End of hallway with YMIR Mech
Wall Safe Bypass 2,100 credits Red room after hallway with YMIR Mech
Power Cells - Heavy Weapon Ammo Red room after hallway with YMIR Mech
Medical Station - Medi-gel Red room after hallway with YMIR Mech
Terminal Hack Sniper Rifle Damage After red room
Datapad Hack 1,200 credits Right side of final large room