Weapon Statistics by Level
Level Strength Magic EXP Cost EXP to Master Value
1 23 23 0 54,800 13,500 gil
2 28 28 800 54,000 13,612 gil
3 33 33 916 53,084 13,724 gil
4 38 38 1,032 52,052 13,836 gil
5 43 43 1,148 50,904 13,948 gil
6 48 48 1,264 49,640 14,060 gil
7 53 53 1,380 48,260 14,172 gil
8 58 58 1,496 46,764 14,284 gil
9 63 63 1,612 45,152 14,396 gil
10 68 68 1,728 43,424 14,508 gil
11 73 73 1,844 41,580 14,620 gil
12 78 78 1,960 39,620 14,732 gil
13 83 83 2,076 37,544 14,844 gil
14 88 88 2,192 35,352 14,956 gil
15 93 93 2,308 33,044 15,068 gil
16 98 98 2,424 30,620 15,180 gil
17 103 103 2,540 28,080 15,292 gil
18 108 108 2,656 25,424 15,404 gil
19 113 113 2,772 22,652 15,516 gil
20 118 118 2,888 19,764 15,628 gil
21 123 123 3,004 16,760 15,740 gil
22 128 128 3,120 13,640 15,852 gil
23 133 133 3,236 10,404 15,964 gil
24 138 138 3,352 7,052 16,076 gil
25 143 143 3,468 3,584 16,188 gil
148 148 3,584 - 16,300 gil
Treasure: Containing Taming Pole – 1 shown
Treasure
The location where this treasure can be found
Location
The specific map where this treasure can be found
Map
The first chapter in which this treasure can be found
Chapter
Details on exactly where to find this treasure
Notes
Taming Pole Oerba 11 Near the path between wrecked train cars, guarded by a Vetala
Weapons: Which can be Dismantled into Taming Pole – 1 shown
Special weapons cannot be found, and can only be purchased from special shops that must be unlocked; upgraded weapons are created with experience and catalysts; ultimate weapons are the highest level of upgrade; all ultimate weapons for a given character share a name, but have different statistics
Name
The party member that can use this weapon
Character
The passive ability granted by this weapon; purchaseable weapons with a passive ability will grant a superior version of that same ability once upgraded; not all passive abilities are helpful; if you hover over the ability name, the tooltip text will describe the ability's effect
Ability
This indicates the range of strength granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the strength score
Strength
This indicates the range of magic granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the magic score
Magic
Some weapons may contribute towards a synthesized ability; you will also need to equip at least one accessory with the same synthesized ability to gain its effects; details of the trigger requirements and effects of the synthesized ability can be found on its information page
Synthesizes
The cost to purchase this weapon from a retail network, if it is available for sale
Price
The amount of gil you would receive for selling the weapon to a retail shop at its minimum level; value increases as the weapon gains levels; if you hover over the value, the tooltip text will give you the exact per-level formula for the value
Value
Each weapon has an associated rank, which determines how much experience the weapon gains from components of any given rank; a higher-rank weapon typically requires more or higher-quality components to upgrade
Rank
The per-level cost to upgrade this weapon; this cost increases at each level past the first, as indicated by the formula
Upgrade Cost
A mastered weapon will be dismantled into these items; note that dismantling a weapon at a lower level will result in a considerably limited subset of this list
Dismantled To
The number of times this weapon can be upgraded; the weapon actually has one more level than the number listed, the master level, which is indicated by a ✩; note that for non-purchaseable weapons, some lower levels cannot actually be reached, since the weapon is created at a higher level
Levels
The total amount of experience required to take this weapon from zero experience at level 1 to level ✩; the full value is listed even for non-purchasable because the amount of experience accumulated on a master weapon is carried over when it is upgraded; for a breakdown of exactly how much experience is required to master a weapon from any given level, view its information page
Master EXP
The first chapter in which the weapon can be purchased, found, or upgraded from another weapon
Chapter
Venus Gospel Fang Stagger Lock 138–390 138–390 Random: Instant Chain -
41,418 gil
6 1,500+168/lv 18 Bestial Claws, 12 Cobaltites, Taming Pole 60 387,360 11