Weapon Statistics by Level
Level Strength Magic EXP Cost EXP to Master Value
1 8 8 0 63,060 14,000 gil
2 11 11 1,500 61,560 14,239 gil
3 14 14 1,674 59,886 14,478 gil
4 17 17 1,848 58,038 14,717 gil
5 20 20 2,022 56,016 14,956 gil
6 23 23 2,196 53,820 15,195 gil
7 26 26 2,370 51,450 15,434 gil
8 29 29 2,544 48,906 15,673 gil
9 32 32 2,718 46,188 15,912 gil
10 35 35 2,892 43,296 16,151 gil
11 38 38 3,066 40,230 16,390 gil
12 41 41 3,240 36,990 16,629 gil
13 44 44 3,414 33,576 16,868 gil
14 47 47 3,588 29,988 17,107 gil
15 50 50 3,762 26,226 17,346 gil
16 53 53 3,936 22,290 17,585 gil
17 56 56 4,110 18,180 17,824 gil
18 59 59 4,284 13,896 18,063 gil
19 62 62 4,458 9,438 18,302 gil
20 65 65 4,632 4,806 18,541 gil
68 68 4,806 - 18,780 gil
Treasure: Containing Lionheart – 1 shown
Treasure
The location where this treasure can be found
Location
The specific map where this treasure can be found
Map
The first chapter in which this treasure can be found
Chapter
Details on exactly where to find this treasure
Notes
Lionheart Eden 12 In the middle of the area, near a float
Weapons: Which can be Dismantled into Lionheart – 1 shown
Special weapons cannot be found, and can only be purchased from special shops that must be unlocked; upgraded weapons are created with experience and catalysts; ultimate weapons are the highest level of upgrade; all ultimate weapons for a given character share a name, but have different statistics
Name
The party member that can use this weapon
Character
The passive ability granted by this weapon; purchaseable weapons with a passive ability will grant a superior version of that same ability once upgraded; not all passive abilities are helpful; if you hover over the ability name, the tooltip text will describe the ability's effect
Ability
This indicates the range of strength granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the strength score
Strength
This indicates the range of magic granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the magic score
Magic
Some weapons may contribute towards a synthesized ability; you will also need to equip at least one accessory with the same synthesized ability to gain its effects; details of the trigger requirements and effects of the synthesized ability can be found on its information page
Synthesizes
The cost to purchase this weapon from a retail network, if it is available for sale
Price
The amount of gil you would receive for selling the weapon to a retail shop at its minimum level; value increases as the weapon gains levels; if you hover over the value, the tooltip text will give you the exact per-level formula for the value
Value
Each weapon has an associated rank, which determines how much experience the weapon gains from components of any given rank; a higher-rank weapon typically requires more or higher-quality components to upgrade
Rank
The per-level cost to upgrade this weapon; this cost increases at each level past the first, as indicated by the formula
Upgrade Cost
A mastered weapon will be dismantled into these items; note that dismantling a weapon at a lower level will result in a considerably limited subset of this list
Dismantled To
The number of times this weapon can be upgraded; the weapon actually has one more level than the number listed, the master level, which is indicated by a ✩; note that for non-purchaseable weapons, some lower levels cannot actually be reached, since the weapon is created at a higher level
Levels
The total amount of experience required to take this weapon from zero experience at level 1 to level ✩; the full value is listed even for non-purchasable because the amount of experience accumulated on a master weapon is carried over when it is upgraded; for a breakdown of exactly how much experience is required to master a weapon from any given level, view its information page
Master EXP
The first chapter in which the weapon can be purchased, found, or upgraded from another weapon
Chapter
Ultima Weapon Lightning Quick Stagger 83–213 83–213 Random: Instant Chain -
43,750 gil
8 2,600+232/lv 12 Chobham Armors, Uraninite, Lionheart 40 284,960 12