Weapons: Which Synthesize Random: Instant Chain – 16 shown
Special weapons cannot be found, and can only be purchased from special shops that must be unlocked; upgraded weapons are created with experience and catalysts; ultimate weapons are the highest level of upgrade; all ultimate weapons for a given character share a name, but have different statistics
Name
The party member that can use this weapon
Character
The passive ability granted by this weapon; purchaseable weapons with a passive ability will grant a superior version of that same ability once upgraded; not all passive abilities are helpful; if you hover over the ability name, the tooltip text will describe the ability's effect
Ability
This indicates the range of strength granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the strength score
Strength
This indicates the range of magic granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the magic score
Magic
The cost to purchase this weapon from a retail network, if it is available for sale
Price
The amount of gil you would receive for selling the weapon to a retail shop at its minimum level; value increases as the weapon gains levels; if you hover over the value, the tooltip text will give you the exact per-level formula for the value
Value
Each weapon has an associated rank, which determines how much experience the weapon gains from components of any given rank; a higher-rank weapon typically requires more or higher-quality components to upgrade
Rank
The per-level cost to upgrade this weapon; this cost increases at each level past the first, as indicated by the formula
Upgrade Cost
The number of times this weapon can be upgraded; the weapon actually has one more level than the number listed, the master level, which is indicated by a ✩; note that for non-purchaseable weapons, some lower levels cannot actually be reached, since the weapon is created at a higher level
Levels
The total amount of experience required to take this weapon from zero experience at level 1 to level ✩; the full value is listed even for non-purchasable because the amount of experience accumulated on a master weapon is carried over when it is upgraded; for a breakdown of exactly how much experience is required to master a weapon from any given level, view its information page
Master EXP
If this weapon is mastered and upgraded, it turns into a more powerful weapon; because accumulated experience is carried over, the new weapon will be created above level 1, as indicated here
Upgraded To
When a weapon is mastered, you may use this catalyst to upgrade it into a new weapon
Catalyst
The first chapter in which the weapon can be purchased, found, or upgraded from another weapon
Chapter
Hauteclaire Lightning Stagger Lock 13–138 13–138 20,000 gil
10,000 gil
4 800+116/lv 25 54,800 Durandal Lv.19 Uraninite 11
Durandal Lightning Stagger Lock 126–378 126–378 -
32,318 gil
6 1,500+168/lv 60 387,360 Omega Weapon Lv.42 Trapezohedron 11
Lionheart Lightning Quick Stagger 8–68 8–68 28,000 gil
14,000 gil
6 1,500+174/lv 20 63,060 Ultima Weapon Lv.15 Scarletite 12
Ultima Weapon Lightning Quick Stagger 83–213 83–213 -
43,750 gil
8 2,600+232/lv 40 284,960 Omega Weapon Lv.35 Trapezohedron 12
Rigels Sazh Stagger Lock 10–160 15–165 19,000 gil
9,500 gil
4 800+116/lv 25 54,800 Polaris Specials Lv.19 Uraninite 10
Polaris Specials Sazh Stagger Lock 160–496 168–504 -
31,018 gil
6 1,500+168/lv 60 387,360 Total Eclipses Lv.40 Trapezohedron 10
Procyons Sazh Stagger Maintenance 14–94 9–49 30,000 gil
15,000 gil
6 1,500+174/lv 20 63,060 Betelgeuse Customs Lv.15 Dark Matter 6
Betelgeuse Customs Sazh Stagger Maintenance II 104–260 60–138 -
50,480 gil
10 2,600+260/lv 40 306,800 Total Eclipses Lv.35 Trapezohedron 11
Unsetting Sun Snow Stagger Lock 18–168 3–53 21,000 gil
10,500 gil
3 420+75/lv 25 33,000 Midnight Sun Lv.13 Perovskite 11
Midnight Sun Snow Stagger Lock 119–503 30–126 -
30,228 gil
5 1,500+215/lv 60 470,550 Save the Queen Lv.48 Trapezohedron 11
Alicanto Hope Stagger Lock 10–110 10–110 18,000 gil
9,000 gil
4 800+116/lv 25 54,800 Caladrius Lv.19 Uraninite 10
Caladrius Hope Stagger Lock 122–374 122–374 -
29,718 gil
6 1,500+168/lv 60 387,360 Nue Lv.44 Trapezohedron 10
Heavenly Axis Vanille Stagger Lock 5–80 11–161 24,000 gil
12,000 gil
4 800+116/lv 25 54,800 Abraxas Lv.19 Uraninite 11
Abraxas Vanille Stagger Lock 79–247 159–495 -
37,518 gil
6 1,500+168/lv 60 387,360 Nirvana Lv.40 Trapezohedron 11
Taming Pole Fang Stagger Lock 23–148 23–148 27,000 gil
13,500 gil
4 800+116/lv 25 54,800 Venus Gospel Lv.19 Uraninite 11
Venus Gospel Fang Stagger Lock 138–390 138–390 -
41,418 gil
6 1,500+168/lv 60 387,360 Kain's Lance Lv.40 Trapezohedron 11