Weapons: Usable by Fang – 24 shown
Special weapons cannot be found, and can only be purchased from special shops that must be unlocked; upgraded weapons are created with experience and catalysts; ultimate weapons are the highest level of upgrade; all ultimate weapons for a given character share a name, but have different statistics
Name
The passive ability granted by this weapon; purchaseable weapons with a passive ability will grant a superior version of that same ability once upgraded; not all passive abilities are helpful; if you hover over the ability name, the tooltip text will describe the ability's effect
Ability
This indicates the range of strength granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the strength score
Strength
This indicates the range of magic granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the magic score
Magic
Some weapons may contribute towards a synthesized ability; you will also need to equip at least one accessory with the same synthesized ability to gain its effects; details of the trigger requirements and effects of the synthesized ability can be found on its information page
Synthesizes
The cost to purchase this weapon from a retail network, if it is available for sale
Price
The amount of gil you would receive for selling the weapon to a retail shop at its minimum level; value increases as the weapon gains levels; if you hover over the value, the tooltip text will give you the exact per-level formula for the value
Value
Each weapon has an associated rank, which determines how much experience the weapon gains from components of any given rank; a higher-rank weapon typically requires more or higher-quality components to upgrade
Rank
The per-level cost to upgrade this weapon; this cost increases at each level past the first, as indicated by the formula
Upgrade Cost
The number of times this weapon can be upgraded; the weapon actually has one more level than the number listed, the master level, which is indicated by a ✩; note that for non-purchaseable weapons, some lower levels cannot actually be reached, since the weapon is created at a higher level
Levels
The total amount of experience required to take this weapon from zero experience at level 1 to level ✩; the full value is listed even for non-purchasable because the amount of experience accumulated on a master weapon is carried over when it is upgraded; for a breakdown of exactly how much experience is required to master a weapon from any given level, view its information page
Master EXP
If this weapon is mastered and upgraded, it turns into a more powerful weapon; because accumulated experience is carried over, the new weapon will be created above level 1, as indicated here
Upgraded To
When a weapon is mastered, you may use this catalyst to upgrade it into a new weapon
Catalyst
The first chapter in which the weapon can be purchased, found, or upgraded from another weapon
Chapter
Bladed Lance - 55–130 35–85 Physical Wall 4,500 gil
2,250 gil
3 300+57/lv 25 24,600 Glaive Lv.10 Perovskite 7
Glaive - 96–300 35–137 Physical Wall -
11,196 gil
5 1,500+215/lv 60 470,550 Kain's Lance Lv.46 Trapezohedron 7
Kain's Lance - 375–753 152–314 - -
98,550 gil
11 4,400+275/lv 99 1,769,625 - - 11
Dragoon Lance Stifled Magic 39–179 - Ethereal Mantle 230,000 gil
11,500 gil
4 800+116/lv 20 38,040 Dragonhorn Lv.14 Uraninite 11
Dragonhorn Fettered Magic 169–385 - Ethereal Mantle -
33,735 gil
6 2,076+138/lv 40 190,680 Kain's Lance Lv.25 Trapezohedron 11
Kain's Lance Fettered Magic 287–962 - - -
89,525 gil
11 4,400+275/lv 99 1,769,625 - - 11
Partisan - 6–31 39–189 Magic Wall 6,600 gil
3,300 gil
3 420+75/lv 25 33,000 Rhomphaia Lv.14 Perovskite 11
Rhomphaia - 36–130 138–467 Magic Wall -
16,372 gil
5 1,730+115/lv 60 307,350 Kain's Lance Lv.35 Trapezohedron 11
Kain's Lance - 112–307 319–839 - -
94,940 gil
11 4,400+275/lv 99 1,769,625 - - 11
Shamanic Spear Enfeeblement - 47–187 Magic Damper 23,000 gil
11,500 gil
4 800+116/lv 20 38,040 Heretic's Halberd Lv.15 Uraninite 11
Heretic's Halberd Hindrance - 162–370 Magic Damper -
34,030 gil
6 1,500+168/lv 40 191,040 Kain's Lance Lv.25 Trapezohedron 11
Kain's Lance Hindrance - 266–941 - -
89,525 gil
11 4,400+275/lv 99 1,769,625 - - 11
Punisher Stagger: TP Charge 20–100 31–151 Magic Wall 31,000 gil
15,500 gil
5 1,500+215/lv 20 70,850 Banescissor Spear Lv.17 Scarletite 12
Banescissor Spear Stagger: TP Charge II 102–222 150–318 Magic Wall -
48,700 gil
8 2,600+232/lv 40 284,960 Kain's Lance Lv.33 Trapezohedron 12
Kain's Lance Stagger: TP Charge II 182–517 262–731 - -
120,125 gil
11 4,400+275/lv 99 1,769,625 - - 12
Pandoran Spear Improved Debilitation 20–100 31–151 Buff Duration 16,200 gil
8,100 gil
5 1,500+215/lv 20 70,850 Calamity Spear Lv.16 Scarletite 9
Calamity Spear Improved Debilitation II 97–222 143–318 Buff Duration -
28,935 gil
8 3,000+240/lv 40 307,200 Kain's Lance Lv.35 Trapezohedron 9
Kain's Lance Improved Debilitation II 226–616 310–830 - -
89,555 gil
11 4,400+275/lv 99 1,769,625 - - 11
Taming Pole Stagger Lock 23–148 23–148 Random: Instant Chain 27,000 gil
13,500 gil
4 800+116/lv 25 54,800 Venus Gospel Lv.19 Uraninite 11
Venus Gospel Stagger Lock 138–390 138–390 Random: Instant Chain -
41,418 gil
6 1,500+168/lv 60 387,360 Kain's Lance Lv.40 Trapezohedron 11
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