Weapons: Usable by Hope – 24 shown
Special weapons cannot be found, and can only be purchased from special shops that must be unlocked; upgraded weapons are created with experience and catalysts; ultimate weapons are the highest level of upgrade; all ultimate weapons for a given character share a name, but have different statistics
Name
The passive ability granted by this weapon; purchaseable weapons with a passive ability will grant a superior version of that same ability once upgraded; not all passive abilities are helpful; if you hover over the ability name, the tooltip text will describe the ability's effect
Ability
This indicates the range of strength granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the strength score
Strength
This indicates the range of magic granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the magic score
Magic
Some weapons may contribute towards a synthesized ability; you will also need to equip at least one accessory with the same synthesized ability to gain its effects; details of the trigger requirements and effects of the synthesized ability can be found on its information page
Synthesizes
The cost to purchase this weapon from a retail network, if it is available for sale
Price
The amount of gil you would receive for selling the weapon to a retail shop at its minimum level; value increases as the weapon gains levels; if you hover over the value, the tooltip text will give you the exact per-level formula for the value
Value
Each weapon has an associated rank, which determines how much experience the weapon gains from components of any given rank; a higher-rank weapon typically requires more or higher-quality components to upgrade
Rank
The per-level cost to upgrade this weapon; this cost increases at each level past the first, as indicated by the formula
Upgrade Cost
The number of times this weapon can be upgraded; the weapon actually has one more level than the number listed, the master level, which is indicated by a ✩; note that for non-purchaseable weapons, some lower levels cannot actually be reached, since the weapon is created at a higher level
Levels
The total amount of experience required to take this weapon from zero experience at level 1 to level ✩; the full value is listed even for non-purchasable because the amount of experience accumulated on a master weapon is carried over when it is upgraded; for a breakdown of exactly how much experience is required to master a weapon from any given level, view its information page
Master EXP
If this weapon is mastered and upgraded, it turns into a more powerful weapon; because accumulated experience is carried over, the new weapon will be created above level 1, as indicated here
Upgraded To
When a weapon is mastered, you may use this catalyst to upgrade it into a new weapon
Catalyst
The first chapter in which the weapon can be purchased, found, or upgraded from another weapon
Chapter
Airwing Critical: Shield 18–98 12–72 Low HP: Power Surge 10,000 gil
5,000 gil
4 400+76/lv 20 22,440 Skycutter Lv.10 Uraninite 1
Skycutter Critical: Shield II 76–231 81–205 Low HP: Power Surge -
15,655 gil
6 1,500+168/lv 40 191,040 Nue Lv.28 Trapezohedron 7
Nue Critical: Shield II 166–526 153–441 - -
70,010 gil
11 3,850+242/lv 99 1,555,092 - - 11
Hawkeye - 2–27 18–193 Magic Wall 4,400 gil
2,200 gil
3 420+75/lv 25 33,000 Eagletalon Lv.13 Perovskite 5
Eagletalon - 28–124 122–506 Magic Wall -
11,728 gil
5 1,500+215/lv 60 470,550 Nue Lv.49 Trapezohedron 7
Nue - 100–202 458–917 - -
97,150 gil
11 3,850+242/lv 99 1,555,092 - - 11
Otshirvani Siphon Boost 6–66 14–114 ATB Rate 28,200 gil
14,100 gil
5 1,200+225/lv 20 66,750 Urubutsin Lv.16 Scarletite 12
Urubutsin Siphon Boost II 78–178 110–260 ATB Rate -
44,535 gil
8 2,600+232/lv 40 284,960 Nue Lv.36 Trapezohedron 12
Nue Siphon Boost II 193–513 265–713 - -
118,405 gil
11 3,850+242/lv 99 1,555,092 - - 12
Ninurta - 12–137 12–137 Physical Wall 2,800 gil
1,400 gil
3 420+75/lv 25 33,000 Jatayu Lv.13 Perovskite 4
Jatayu - 90–378 90–378 Physical Wall -
8,528 gil
5 1,500+215/lv 60 470,550 Nue Lv.49 Trapezohedron 7
Nue - 306–612 306–612 - -
92,320 gil
11 3,850+242/lv 99 1,555,092 - - 11
Vidofnir Defense Maintenance 6–46 14–134 Buff Duration 16,900 gil
8,450 gil
5 1,200+225/lv 20 66,750 Hresvelgr Lv.16 Scarletite 7
Hresvelgr Defense Maintenance II 53–128 125–300 Buff Duration -
29,845 gil
8 2,600+232/lv 40 284,960 Nue Lv.36 Trapezohedron 9
Nue Defense Maintenance II 113–305 265–713 - -
92,697 gil
11 3,850+242/lv 99 1,555,092 - - 11
Simurgh Stifled Magic 28–168 - Ethereal Mantle 21,200 gil
10,600 gil
4 800+116/lv 20 38,040 Tezcatlipoca Lv.15 Uraninite 11
Tezcatlipoca Fettered Magic 161–395 - Ethereal Mantle -
31,690 gil
6 1,500+168/lv 40 191,040 Nue Lv.28 Trapezohedron 11
Nue Fettered Magic 278–926 - - -
90,080 gil
11 3,850+242/lv 99 1,555,092 - - 11
Malphas Paper Tiger 30–205 30–205 Damage Wall 198,000 gil
9,900 gil
3 420+75/lv 25 33,000 Naberius Lv.13 Perovskite 11
Naberius Silk Tiger 136–520 136–520 Damage Wall -
28,668 gil
5 1,500+215/lv 60 470,550 Nue Lv.49 Trapezohedron 11
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