Weapons: Usable by Snow – 24 shown
Special weapons cannot be found, and can only be purchased from special shops that must be unlocked; upgraded weapons are created with experience and catalysts; ultimate weapons are the highest level of upgrade; all ultimate weapons for a given character share a name, but have different statistics
Name
The passive ability granted by this weapon; purchaseable weapons with a passive ability will grant a superior version of that same ability once upgraded; not all passive abilities are helpful; if you hover over the ability name, the tooltip text will describe the ability's effect
Ability
This indicates the range of strength granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the strength score
Strength
This indicates the range of magic granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the magic score
Magic
Some weapons may contribute towards a synthesized ability; you will also need to equip at least one accessory with the same synthesized ability to gain its effects; details of the trigger requirements and effects of the synthesized ability can be found on its information page
Synthesizes
The cost to purchase this weapon from a retail network, if it is available for sale
Price
The amount of gil you would receive for selling the weapon to a retail shop at its minimum level; value increases as the weapon gains levels; if you hover over the value, the tooltip text will give you the exact per-level formula for the value
Value
Each weapon has an associated rank, which determines how much experience the weapon gains from components of any given rank; a higher-rank weapon typically requires more or higher-quality components to upgrade
Rank
The per-level cost to upgrade this weapon; this cost increases at each level past the first, as indicated by the formula
Upgrade Cost
The number of times this weapon can be upgraded; the weapon actually has one more level than the number listed, the master level, which is indicated by a ✩; note that for non-purchaseable weapons, some lower levels cannot actually be reached, since the weapon is created at a higher level
Levels
The total amount of experience required to take this weapon from zero experience at level 1 to level ✩; the full value is listed even for non-purchasable because the amount of experience accumulated on a master weapon is carried over when it is upgraded; for a breakdown of exactly how much experience is required to master a weapon from any given level, view its information page
Master EXP
If this weapon is mastered and upgraded, it turns into a more powerful weapon; because accumulated experience is carried over, the new weapon will be created above level 1, as indicated here
Upgraded To
When a weapon is mastered, you may use this catalyst to upgrade it into a new weapon
Catalyst
The first chapter in which the weapon can be purchased, found, or upgraded from another weapon
Chapter
Wild Bear - 15–140 15–140 Physical Wall 1,800 gil
900 gil
3 300+57/lv 25 24,600 Feral Pride Lv.10 Perovskite 1
Feral Pride - 77–383 77–383 Physical Wall -
5,796 gil
5 1,500+215/lv 60 470,550 Save the Queen Lv.48 Trapezohedron 7
Save the Queen - 353–717 353–717 - -
84,370 gil
11 3,333+286/lv 99 1,717,353 - - 11
Paladin Improved Guard 8–88 8–88 High HP: Power Surge 20,000 gil
10,000 gil
5 1,200+225/lv 20 66,750 Winged Saint Lv.16 Scarletite 7
Winged Saint Improved Guard II 88–213 88–213 High HP: Power Surge -
33,875 gil
8 2,600+232/lv 40 284,960 Save the Queen Lv.35 Trapezohedron 9
Save the Queen Improved Guard II 185–510 185–510 - -
98,200 gil
11 3,333+286/lv 99 1,717,353 - - 11
Rebel Heart Critical: Power Surge 5–65 10–70 Low HP: Power Surge 11,000 gil
5,500 gil
4 800+116/lv 20 38,040 Warrior's Emblem Lv.15 Uraninite 12
Warrior's Emblem Critical: Power Surge II 92–248 101–257 Low HP: Power Surge -
18,430 gil
6 1,500+168/lv 40 191,040 Save the Queen Lv.28 Trapezohedron 12
Save the Queen Critical: Power Surge II 170–602 179–611 - -
66,875 gil
11 3,333+286/lv 99 1,717,353 - - 12
Power Circle - 23–198 13–38 Physical Wall 4,500 gil
2,250 gil
6 1,500+174/lv 25 89,700 Battle Standard Lv.20 Scarletite 1
Battle Standard - 185–513 43–125 Physical Wall -
20,875 gil
8 2,600+232/lv 60 566,640 Save the Queen Lv.53 Trapezohedron 9
Save the Queen - 502–925 108–202 - -
109,400 gil
11 3,333+286/lv 99 1,717,353 - - 11
Feymark Enfeeblement - 30–130 Magic Damper 25,000 gil
12,500 gil
4 800+116/lv 20 38,040 Soul Blazer Lv.15 Uraninite 10
Soul Blazer Hindrance - 144–300 Magic Damper -
36,630 gil
6 1,500+168/lv 40 191,040 Save the Queen Lv.28 Trapezohedron 10
Save the Queen Hindrance - 330–1050 - -
98,725 gil
11 3,333+286/lv 99 1,717,353 - - 11
Sacrificial Circle Paper Tiger 41–266 41–266 Damage Wall 210,000 gil
10,500 gil
6 1,500+174/lv 25 89,700 Indomitus Lv.20 Scarletite 11
Indomitus Silk Tiger 196–565 196–565 Damage Wall -
39,175 gil
8 2,600+232/lv 60 566,640 Save the Queen Lv.53 Trapezohedron 11
Save the Queen Silk Tiger 550–1020 550–1020 - -
128,375 gil
11 3,333+286/lv 99 1,717,353 - - 11
Unsetting Sun Stagger Lock 18–168 3–53 Random: Instant Chain 21,000 gil
10,500 gil
3 420+75/lv 25 33,000 Midnight Sun Lv.13 Perovskite 11
Midnight Sun Stagger Lock 119–503 30–126 Random: Instant Chain -
30,228 gil
5 1,500+215/lv 60 470,550 Save the Queen Lv.48 Trapezohedron 11
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