Weapons: Usable by Sazh – 24 shown
Special weapons cannot be found, and can only be purchased from special shops that must be unlocked; upgraded weapons are created with experience and catalysts; ultimate weapons are the highest level of upgrade; all ultimate weapons for a given character share a name, but have different statistics
Name
The passive ability granted by this weapon; purchaseable weapons with a passive ability will grant a superior version of that same ability once upgraded; not all passive abilities are helpful; if you hover over the ability name, the tooltip text will describe the ability's effect
Ability
This indicates the range of strength granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the strength score
Strength
This indicates the range of magic granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the magic score
Magic
Some weapons may contribute towards a synthesized ability; you will also need to equip at least one accessory with the same synthesized ability to gain its effects; details of the trigger requirements and effects of the synthesized ability can be found on its information page
Synthesizes
The cost to purchase this weapon from a retail network, if it is available for sale
Price
The amount of gil you would receive for selling the weapon to a retail shop at its minimum level; value increases as the weapon gains levels; if you hover over the value, the tooltip text will give you the exact per-level formula for the value
Value
Each weapon has an associated rank, which determines how much experience the weapon gains from components of any given rank; a higher-rank weapon typically requires more or higher-quality components to upgrade
Rank
The per-level cost to upgrade this weapon; this cost increases at each level past the first, as indicated by the formula
Upgrade Cost
The number of times this weapon can be upgraded; the weapon actually has one more level than the number listed, the master level, which is indicated by a ✩; note that for non-purchaseable weapons, some lower levels cannot actually be reached, since the weapon is created at a higher level
Levels
The total amount of experience required to take this weapon from zero experience at level 1 to level ✩; the full value is listed even for non-purchasable because the amount of experience accumulated on a master weapon is carried over when it is upgraded; for a breakdown of exactly how much experience is required to master a weapon from any given level, view its information page
Master EXP
If this weapon is mastered and upgraded, it turns into a more powerful weapon; because accumulated experience is carried over, the new weapon will be created above level 1, as indicated here
Upgraded To
When a weapon is mastered, you may use this catalyst to upgrade it into a new weapon
Catalyst
The first chapter in which the weapon can be purchased, found, or upgraded from another weapon
Chapter
Vega 42s - 12–137 14–139 Magic Wall 2,000 gil
1,000 gil
3 300+57/lv 25 24,600 Altairs Lv.10 Perovskite 1
Altairs - 74–380 84–390 Magic Wall -
6,196 gil
5 1,500+215/lv 60 470,550 Total Eclipses Lv.45 Trapezohedron 7
Total Eclipses - 372–812 382–822 - -
81,000 gil
11 2,640+363/lv 99 2,022,273 - - 11
Spica Defenders Augment Maintenance 6–46 15–95 Buff Duration 14,500 gil
7,250 gil
5 1,200+225/lv 20 66,750 Sirius Sidearms Lv.16 Scarletite 8
Sirius Sidearms Augment Maintenance II 65–140 95–220 Buff Duration -
26,725 gil
8 2,600+232/lv 40 284,960 Total Eclipses Lv.34 Trapezohedron 9
Total Eclipses Augment Maintenance II 251–713 317–911 - -
84,137 gil
11 2,640+363/lv 99 2,022,273 - - 11
Deneb Duellers - 8–108 24–249 Magic Wall 3,900 gil
1,950 gil
3 420+75/lv 25 33,000 Canopus AMPs Lv.13 Perovskite 3
Canopus AMPs - 86–374 156–636 Magic Wall -
10,728 gil
5 1,500+215/lv 60 470,550 Total Eclipses Lv.45 Trapezohedron 7
Total Eclipses - 278–608 520–1125 - -
93,160 gil
11 2,640+363/lv 99 2,022,273 - - 11
Rigels Stagger Lock 10–160 15–165 Random: Instant Chain 19,000 gil
9,500 gil
4 800+116/lv 25 54,800 Polaris Specials Lv.19 Uraninite 10
Polaris Specials Stagger Lock 160–496 168–504 Random: Instant Chain -
31,018 gil
6 1,500+168/lv 60 387,360 Total Eclipses Lv.40 Trapezohedron 10
Total Eclipses Stagger Lock 406–1006 414–1014 - -
103,675 gil
11 2,640+363/lv 99 2,022,273 - - 11
Aldebarans Leadenstrike - 40–265 Vampiric Strike 263,000 gil
13,150 gil
2 300+42/lv 25 20,100 Sadalmeliks Lv.14 Cobaltite 11
Sadalmeliks Ironstrike - 190–660 Vampiric Strike -
36,218 gil
4 800+116/lv 60 253,320 Total Eclipses Lv.32 Trapezohedron 11
Total Eclipses Ironstrike - 402–1150 - -
107,882 gil
11 2,640+363/lv 99 2,022,273 - - 11
Pleiades Hi-Powers Paper Tiger 40–340 - Damage Wall 22,000 gil
11,000 gil
3 420+75/lv 25 33,000 Hyades Magnums Lv.13 Perovskite 11
Hyades Magnums Silk Tiger 276–1140 - Damage Wall -
31,528 gil
5 1,500+215/lv 60 470,550 Total Eclipses Lv.45 Trapezohedron 11
Total Eclipses Silk Tiger 545–1150 - - -
118,250 gil
11 2,640+363/lv 99 2,022,273 - - 11
Antares Deluxes Chain Bonus Boost 12–92 18–98 ATB Rate 22,000 gil
11,000 gil
4 800+116/lv 20 38,040 Fomalhaut Elites Lv.15 Uraninite 12
Fomalhaut Elites Chain Bonus Boost II 86–216 92–222 ATB Rate -
32,730 gil
6 1,500+168/lv 40 191,040 Total Eclipses Lv.27 Trapezohedron 12
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