Weapons: Which can be Dismantled into Platinum Ingot – 11 shown
Special weapons cannot be found, and can only be purchased from special shops that must be unlocked; upgraded weapons are created with experience and catalysts; ultimate weapons are the highest level of upgrade; all ultimate weapons for a given character share a name, but have different statistics
Name
The party member that can use this weapon
Character
The passive ability granted by this weapon; purchaseable weapons with a passive ability will grant a superior version of that same ability once upgraded; not all passive abilities are helpful; if you hover over the ability name, the tooltip text will describe the ability's effect
Ability
This indicates the range of strength granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the strength score
Strength
This indicates the range of magic granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the magic score
Magic
Some weapons may contribute towards a synthesized ability; you will also need to equip at least one accessory with the same synthesized ability to gain its effects; details of the trigger requirements and effects of the synthesized ability can be found on its information page
Synthesizes
The cost to purchase this weapon from a retail network, if it is available for sale
Price
The amount of gil you would receive for selling the weapon to a retail shop at its minimum level; value increases as the weapon gains levels; if you hover over the value, the tooltip text will give you the exact per-level formula for the value
Value
Each weapon has an associated rank, which determines how much experience the weapon gains from components of any given rank; a higher-rank weapon typically requires more or higher-quality components to upgrade
Rank
The per-level cost to upgrade this weapon; this cost increases at each level past the first, as indicated by the formula
Upgrade Cost
A mastered weapon will be dismantled into these items; note that dismantling a weapon at a lower level will result in a considerably limited subset of this list
Dismantled To
The number of times this weapon can be upgraded; the weapon actually has one more level than the number listed, the master level, which is indicated by a ✩; note that for non-purchaseable weapons, some lower levels cannot actually be reached, since the weapon is created at a higher level
Levels
The total amount of experience required to take this weapon from zero experience at level 1 to level ✩; the full value is listed even for non-purchasable because the amount of experience accumulated on a master weapon is carried over when it is upgraded; for a breakdown of exactly how much experience is required to master a weapon from any given level, view its information page
Master EXP
The first chapter in which the weapon can be purchased, found, or upgraded from another weapon
Chapter
Omega Weapon Lightning Ironstrike 281–750 281–750 - -
113,300 gil
11 3,300+297/lv 61 Iridium Plugs, 56 Credit Chips, 42 Incentive Chips, 9 Perfect Conductors, 3 Platinum Ingots 99 1,767,447 11
Omega Weapon Lightning Stagger Lock 305–711 305–711 - -
109,050 gil
11 3,300+297/lv 61 Ceramic Armors, 56 Credit Chips, 42 Incentive Chips, 9 Perfect Conductors, 3 Platinum Ingots 99 1,767,447 11
Total Eclipses Sazh Stagger Lock 406–1006 414–1014 - -
103,675 gil
11 2,640+363/lv 61 Digital Circuits, 56 Credit Chips, 42 Incentive Chips, 9 Perfect Conductors, 3 Platinum Ingots 99 2,022,273 11
Total Eclipses Sazh Ironstrike - 402–1150 - -
107,882 gil
11 2,640+363/lv 61 Needle Valves, 56 Credit Chips, 42 Incentive Chips, 9 Perfect Conductors, 3 Platinum Ingots 99 2,022,273 11
Total Eclipses Sazh Silk Tiger 545–1150 - - -
118,250 gil
11 2,640+363/lv 61 Butterfly Valves, 56 Credit Chips, 42 Incentive Chips, 9 Perfect Conductors, 3 Platinum Ingots 99 2,022,273 11
Save the Queen Snow Silk Tiger 550–1020 550–1020 - -
128,375 gil
11 3,333+286/lv 61 Titanium Tubes, 56 Credit Chips, 42 Incentive Chips, 9 Perfect Conductors, 3 Platinum Ingots 99 1,717,353 11
Save the Queen Snow Stagger Lock 399–815 101–205 - -
120,625 gil
11 3,333+286/lv 61 Ceramic Armors, 56 Credit Chips, 42 Incentive Chips, 9 Perfect Conductors, 3 Platinum Ingots 99 1,717,353 11
Nue Hope Silk Tiger 472–931 424–832 - -
119,445 gil
11 3,850+242/lv 61 Paraffin Oils, 56 Credit Chips, 42 Incentive Chips, 9 Perfect Conductors, 3 Platinum Ingots 99 1,555,092 11
Nue Hope Stagger Lock 272–608 272–608 - -
107,600 gil
11 3,850+242/lv 61 Silicone Oils, 56 Credit Chips, 42 Incentive Chips, 9 Perfect Conductors, 3 Platinum Ingots 99 1,555,092 11
Nirvana Vanille Stagger Lock 163–403 327–807 - -
115,050 gil
11 3,740+308/lv 81 Fiendish Horns, 72 Chocobo Plumes, 54 Green Needles, 15 Perfumes, 5 Platinum Ingots 99 1,864,368 11
Kain's Lance Fang Stagger Lock 381–921 381–921 - -
121,875 gil
11 4,400+275/lv 81 Bestial Claws, 72 Chocobo Plumes, 54 Green Needles, 15 Perfumes, 5 Platinum Ingots 99 1,769,625 11