Monsters: Weak against Fire – 64 shown
Unique monsters are only encountered during one-time plot encounters; mission monsters appear only during missions; the final bosses make up the last set of encounters in the game; eidolons are special monsters that are not defeated through sheer martial prowess; note that multiple monsters may have the same name, especially in the case of multi-stage bosses
Name
The monster's type, as indicated by the in-game datalog
Type
The monster's subtype, as indicated by the in-game datalog
Subtype
The monster's starting and maximum hit points
HP
The monster's strength; a standard physical attack will deal approximately this amount of damage
Strength
The monster's magic power; a typical magic attack will deal approximately this amount of damage
Magic
The monster's level
Level
A monster's chain resistance indicates how quickly its chain meter fills up; a chain resistance of 70 is normal, and every 30 points modifies the chain bonus per hit by that same amount; thus, the chain meter of a monster with a chain resistance of 40 will increase at double speed (compared to 70), or triple speed with a chain resistance of 10; a chain resistance of 100 negates all chain modifiers, reducing each hit to a minimal change to the chain gauge; when a monster is staggered, its chain resistance is reduced to 0
Chain Resistance
When the monster's chain gauge reaches this point, it increases by 100% and they are considered staggered; staggered creatures have a chain resistance of zero; if a monster has no stagger point listed, it will nonetheless be staggered when its chain gauge reaches 999.0%
Stagger Point
A monster's stagger index is an adjusted value that gives a relative measure of how hard a monster is to stagger; this number is based on how many hits the monster's chain gauge would require to reach the stagger point with a chain resistance of 70; for instance, a monster with a chain resistance of 70 and a stagger point of 150.0% would have a stagger index of 50 (since the chain gauge starts at 100.0%), as would a monster with a chain resistance of 40 and a stagger point of 200.0% or a monster with a chain resistance of 85 and a stagger point of 125.0%; the stagger index of a monster with a chain resistance of 100 is an approximation due to the effects of having 100 chain resistance
Stagger Index
The amount of CP earned by defeating this monster
CP
The item you are most likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Common Drop
The chance that you will earn the monster's common drop after combat; this chance can be modified by certain accessories
Rate
The item you are less likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Rare Drop
The chance that you will earn the monster's rare drop after combat; this chance can be modified by certain accessories
Rate
The level of vulnerability this monster has against this element; "weakness" means the monster takes extra damage from the element, "halved" means they take half damage, "resistant" means they take 10% damage, "immune" means they take no damage, and "absorbed" indicates that they will gain hit points from attacks of this element
Vulnerability
The first chapter where you can encounter this monster
Chapter
Alchemic Ooze Feral Creatures Flan 67,200 258 258 15 70 300.0% 200 102 Murky Ooze 25% Vibrant Ooze 5% Weakness 10
Alpha Behemoth Militarized Units Behemoths 20,250 125 - 6 0 500.0% 120 36 Begrimed Claw 25% Bestial Claw 5% Weakness 3
Alraune Feral Creatures Nudibranchs 18,000 540 540 6 80 290.0% 285 240 Gummy Oil 25% Esoteric Oil 5% Weakness 11
Aquila Velocycle Militarized Units Cognispeeders 282,500 1,032 1,032 18 100 250.0% 4,500 2,400 Digital Circuit 25% Tesla Turbine 5% Weakness 13
Barbed Specter Feral Creatures Stalkers 9,009 61 - 9 50 210.0% 66 38 Molted Tail 25% Barbed Tail 5% Weakness 5
Bloodfang Bass Feral Creatures Terraquatics 81 18 - 10 0 200.0% 30 3 Strange Fluid 25% Enigmatic Fluid 5% Weakness 3
Borgbear Feral Creatures Goblins 396,000 1,836 - 4 20 140.0% 15 3,000 Fractured Horn 25% Infernal Horn 5% Weakness 11
Borgbear Hero Feral Creatures Goblins 792,000 4,050 4,253 7 20 200.0% 38 5,600 Fractured Horn 25% Infernal Horn 5% Weakness 11
Breshan Bass Feral Creatures Terraquatics 2,430 100 - 12 50 130.0% 18 8 Strange Fluid 25% Enigmatic Fluid 5% Weakness 3
Cactuar Feral Creatures Cactuars 777,777 777 - 7 77 777.0% 883 5,000 Chocobo Plume 5% Cactuar Doll 1% Weakness 11
Cactuar Prime Feral Creatures Cactuars 777,777 777 - 7 100 777.0% 20,310 15,000 Chocobo Plume 25% Cactuar Doll 1% Weakness 11
Ceratoraptor Feral Creatures Terraquatics 70,200 402 344 18 10 150.0% 17 1,400 Strange Fluid 25% Ineffable Fluid 5% Weakness 11
Ceratosaur Feral Creatures Terraquatics 35,100 598 152 4 10 300.0% 67 630 Strange Fluid 25% Ineffable Fluid 5% Weakness 11
Corps Defender Soldiers Corps Gunmen 26,400 710 710 8 70 120.0% 20 650 Credit Chip 25% Incentive Chip 5% Weakness 12
Corps Gunner Soldiers Corps Gunmen 1,092 40 64 10 20 150.0% 19 14 Potion 10% Phoenix Down 2% Weakness 4
Corps Regular Soldiers Corps Footmen 1,560 64 107 11 20 150.0% 19 16 Potion 10% Phoenix Down 2% Weakness 4
Corps Steward Soldiers Corps Footmen 66,000 328 213 9 70 130.0% 30 780 Credit Chip 25% Incentive Chip 5% Weakness 12
Crawler Feral Creatures Nudibranchs 2,363 65 - 4 50 200.0% 60 26 Gummy Oil 25% Fragrant Oil 5% Weakness 5
Cryohedron Pulse Automata Bombs 35,100 136 200 14 10 250.0% 50 1,190 Bomb Ashes 25% Bomb Core 5% Weakness 11
Deckdrone Militarized Units Drones 15,840 35 - 10 90 113.0% 39 141 Digital Circuit 25% Silicone Oil 5% Weakness 9
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