Monsters: Found in Mah'habara – 15 shown
Unique monsters are only encountered during one-time plot encounters; mission monsters appear only during missions; the final bosses make up the last set of encounters in the game; eidolons are special monsters that are not defeated through sheer martial prowess; note that multiple monsters may have the same name, especially in the case of multi-stage bosses
Name
The monster's type, as indicated by the in-game datalog
Type
The monster's subtype, as indicated by the in-game datalog
Subtype
The monster's starting and maximum hit points
HP
The monster's strength; a standard physical attack will deal approximately this amount of damage
Strength
The monster's magic power; a typical magic attack will deal approximately this amount of damage
Magic
The monster's level
Level
A monster's chain resistance indicates how quickly its chain meter fills up; a chain resistance of 70 is normal, and every 30 points modifies the chain bonus per hit by that same amount; thus, the chain meter of a monster with a chain resistance of 40 will increase at double speed (compared to 70), or triple speed with a chain resistance of 10; a chain resistance of 100 negates all chain modifiers, reducing each hit to a minimal change to the chain gauge; when a monster is staggered, its chain resistance is reduced to 0
Chain Resistance
When the monster's chain gauge reaches this point, it increases by 100% and they are considered staggered; staggered creatures have a chain resistance of zero; if a monster has no stagger point listed, it will nonetheless be staggered when its chain gauge reaches 999.0%
Stagger Point
A monster's stagger index is an adjusted value that gives a relative measure of how hard a monster is to stagger; this number is based on how many hits the monster's chain gauge would require to reach the stagger point with a chain resistance of 70; for instance, a monster with a chain resistance of 70 and a stagger point of 150.0% would have a stagger index of 50 (since the chain gauge starts at 100.0%), as would a monster with a chain resistance of 40 and a stagger point of 200.0% or a monster with a chain resistance of 85 and a stagger point of 125.0%; the stagger index of a monster with a chain resistance of 100 is an approximation due to the effects of having 100 chain resistance
Stagger Index
The amount of CP earned by defeating this monster
CP
The item you are most likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Common Drop
The chance that you will earn the monster's common drop after combat; this chance can be modified by certain accessories
Rate
The item you are less likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Rare Drop
The chance that you will earn the monster's rare drop after combat; this chance can be modified by certain accessories
Rate
The elements and status ailments that this monster is especially vulnerable to; the exact level of vulnerability is listed on the monster page
Weakness
The first chapter where you can encounter this monster
Chapter
Boxed Phalanx Pulse Automata Combat Engineers 94,770 586 482 15 60 300.0% 150 2,450 Analog Circuit 25% Needle Valve 5% Lightning, Water, Earth, Daze 11
Centaurion Blade Pulse Automata Centaurions 202,400 852 852 - 90 130.0% 90 - - - - - - 11
Cryohedron Pulse Automata Bombs 35,100 136 200 14 10 250.0% 50 1,190 Bomb Ashes 25% Bomb Core 5% Fire, Earth, Slow, Fog 11
Ferruginous Pudding Feral Creatures Flan 93,600 1,262 - 15 95 150.0% 300 3,900 Murky Ooze 25% Wonder Gel 5% Lightning 11
Hecatoncheir Others Eidolons - 586 373 - 90 - 2,697 - - - - - Deprotect, Deshell, Imperil 11
Hoplite Pulse Automata Combat Engineers 33,638 494 315 5 80 270.0% 255 770 Analog Circuit 25% Solenoid 5% Lightning, Earth, Slow, Daze 11
Juggernaut Pulse Automata Armaments 1,584,000 1,151 2,130 3 95 200.0% 600 3,900 Tungsten Tube 25% Particle Accelerator 5% Deprotect, Deshell, Slow, Imperil, Poison, Curse 11
Pulsework Centurion Pulse Automata Pulsework Soldiers 39,780 651 651 16 30 300.0% 86 1,750 Spark Plug 25% Active Detector 5% Earth 11
Rust Pudding Feral Creatures Flan 46,800 820 - 9 85 150.0% 100 1,470 Murky Ooze 25% Wonder Gel 5% Lightning, Deshell, Slow, Imperil 11
Skata'ne Feral Creatures Daemons 23,520 198 198 14 80 150.0% 75 218 Shattered Bone 25% Sturdy Bone 5% - 10
Strigoi Cie'th Shambling Cie'th 363,825 795 550 5 25 350.0% 100 1,300 Cie'th Tear 25% Tear of Frustration 5% Fire, Ice, Lightning, Water, Wind, Earth 11
Tyrant Pulse Automata Centaurions 792,000 1,065 1,065 5 95 150.0% 300 3,510 Transformer 25% Amplifier 5% Lightning, Water 11
Vetala Cie'th Unusual Cie'th 480,249 313 365 9 50 200.0% 60 3,000 Cie'th Tear 25% Tear of Remorse 5% - 11
Yaksha Feral Creatures Daemons 61,446 615 44 8 60 280.0% 135 1,700 Shattered Bone 25% Ancient Bone 5% Water, Earth, Slow, Curse 11
Yakshini Feral Creatures Daemons 58,212 402 348 10 80 150.0% 75 1,750 Shattered Bone 25% Ancient Bone 5% Water, Earth, Slow, Curse 11