Accessories: Found in The Archylte Steppe – 16 shown
Rare accessories cannot be purchased but may be dropped by monsters or upgraded from purchased accessories; unique accessories can only be found or upgraded from other unique accessories, and are therefore limited in number
Name
The passive ability granted by this accessory; the "X" in this name will be replaced with the accessory's current bonus, which is determined by its level
Ability
For accessories with a numerical bonus, this indicates the range that the bonus may grant; for accessories that can only be created via upgrade, the low end of this range is based on the level the new accessory will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the bonus
Bonus
Some accessories may contribute towards a synthesized ability; you will need to equip more than one accessory or weapon with the same synthesized ability to gain its effects; details of the trigger requirements and effects of the synthesized ability can be found on its information page
Synthesizes
The cost to purchase this accessory from a retail network, if it is available for sale
Price
The amount of gil you would receive for selling the accessory to a retail shop at its minimum level; value increases as the accessory gains levels; if you hover over the value, the tooltip text will give you the exact per-level formula for the value
Value
Each accessory has an associated rank, which determines how much experience the accessory gains from components of any given rank; a higher-rank accessory typically requires more or higher-quality components to upgrade
Rank
The per-level cost to upgrade this accessory; this cost increases at each level past the first, as indicated by the formula
Upgrade Cost
The number of times this accessory can be upgraded; the accessory actually has one more level than the number listed, the master level, which is indicated by a ✩; note that for accessories that must be created viw upgrade, some lower levels cannot actually be reached, since the accessory is created at a higher level
Levels
The total amount of experience required to take this accessory from zero experience at level 1 to level ✩; the full value is listed even for accessories that only appear above level 1 because the amount of experience accumulated on a master accessory is carried over when it is upgraded; for a breakdown of exactly how much experience is required to master an accessory from any given level, view its information page
Master EXP
If this accessory is mastered and upgraded, it turns into another accessory; because accumulated experience is carried over, the new accessory will usually be created above level 1, as indicated here
Upgraded To
When an accessory is mastered, you may use this catalyst to upgrade it into a new accessory
Catalyst
The first chapter in which the accessory can be purchased, found, or upgraded from another accessory
Chapter
Platinum Bangle HP: +X 400–600 Physical Wall 48,000 gil
24,000 gil
7 910+301/lv 20 75,390 Diamond Bangle Lv.18 Scarletite 10
Witch's Bracelet Resist Magic: +X% 15–25 Magic Wall 12,000 gil
6,000 gil
6 960+396/lv 10 27,420 Magus's Bracelet Lv.8 Adamantite 7
Zephyr Ring Resist Wind: +X% 20–30 Wind Damage -
1,000 gil
2 200+26/lv 5 1,260 Gale Ring Lv.3 Cobaltite 11
Clay Ring Resist Earth: +X% 20–30 Earth Damage -
1,000 gil
2 200+26/lv 5 1,260 Siltstone Ring Lv.3 Cobaltite 11
Tetradic Crown Critical: Tetradefense - - -
15,000 gil
4 1,000 1 1,000 Tetradic Tiara Lv.1 Scarletite 10
Tetradic Tiara Auto-Tetradefense - - -
40,000 gil
8 2,000 1 2,000 - - 10
Collector Catalog Item Scavenger - - 100,000 gil
50,000 gil
6 1,050 1 1,050 Connoisseur Catalog Lv.1 Mnar Stone 10
Speed Sash Kill: ATB Charge - Random: Instant Chain 10,000 gil
5,000 gil
6 1,050 1 1,050 Energy Sash Lv.1 Mnar Stone 11
Fire Charm Random: Fire Eater - Fire Damage -
7,500 gil
5 750 1 750 Twenty-sided Die Lv.1 Mnar Stone 11
Ice Charm Random: Ice Eater - Ice Damage -
7,500 gil
5 750 1 750 Twenty-sided Die Lv.1 Mnar Stone 11
Lightning Charm Random: Lightning Eater - Lightning Damage -
7,500 gil
5 750 1 750 Twenty-sided Die Lv.1 Mnar Stone 11
Water Charm Random: Water Eater - Water Damage -
7,500 gil
5 750 1 750 Twenty-sided Die Lv.1 Mnar Stone 11
Wind Charm Random: Wind Eater - Wind Damage -
7,500 gil
5 750 1 750 Twenty-sided Die Lv.1 Mnar Stone 11
Earth Charm Random: Earth Eater - Earth Damage -
7,500 gil
5 750 1 750 Twenty-sided Die Lv.1 Mnar Stone 11
Entite Ring Resist Elements: +X% 10–25 - 120,000 gil
60,000 gil
5 800+185/lv 15 31,425 Goddess's Favor Lv.✩ Uraninite 9
Ribbon Resilience: +X% 20–25 - -
10 gil
9 2,520+783/lv 5 20,430 Super Ribbon Lv.4 Dark Matter 9