Accessories: Which can be Dismantled into Incentive Chip – 8 shown
Rare accessories cannot be purchased but may be dropped by monsters or upgraded from purchased accessories; unique accessories can only be found or upgraded from other unique accessories, and are therefore limited in number
Name
The passive ability granted by this accessory; the "X" in this name will be replaced with the accessory's current bonus, which is determined by its level
Ability
For accessories with a numerical bonus, this indicates the range that the bonus may grant; for accessories that can only be created via upgrade, the low end of this range is based on the level the new accessory will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the bonus
Bonus
Some accessories may contribute towards a synthesized ability; you will need to equip more than one accessory or weapon with the same synthesized ability to gain its effects; details of the trigger requirements and effects of the synthesized ability can be found on its information page
Synthesizes
The cost to purchase this accessory from a retail network, if it is available for sale
Price
The amount of gil you would receive for selling the accessory to a retail shop at its minimum level; value increases as the accessory gains levels; if you hover over the value, the tooltip text will give you the exact per-level formula for the value
Value
Each accessory has an associated rank, which determines how much experience the accessory gains from components of any given rank; a higher-rank accessory typically requires more or higher-quality components to upgrade
Rank
The per-level cost to upgrade this accessory; this cost increases at each level past the first, as indicated by the formula
Upgrade Cost
The number of times this accessory can be upgraded; the accessory actually has one more level than the number listed, the master level, which is indicated by a ✩; note that for accessories that must be created viw upgrade, some lower levels cannot actually be reached, since the accessory is created at a higher level
Levels
The total amount of experience required to take this accessory from zero experience at level 1 to level ✩; the full value is listed even for accessories that only appear above level 1 because the amount of experience accumulated on a master accessory is carried over when it is upgraded; for a breakdown of exactly how much experience is required to master an accessory from any given level, view its information page
Master EXP
A mastered accessory will be dismantled into these items; note that dismantling an accessory at a lower level will result in a considerably limited subset of this list
Dismantled To
The first chapter in which the accessory can be purchased, found, or upgraded from another accessory
Chapter
General's Belt Resist Physical: +X% 15–25 Physical Wall 12,000 gil
6,000 gil
6 960+396/lv 10 27,420 Smooth Hides, Incentive Chip, Rhodochrosite 7
Champion's Belt Resist Physical: +X% 27–30 Physical Wall -
21,468 gil
9 1,440+594/lv 10 41,130 15 Supple Leathers, 2 Incentive Chips, Black Belt 11
Witch's Bracelet Resist Magic: +X% 15–25 Magic Wall 12,000 gil
6,000 gil
6 960+396/lv 10 27,420 Diabolic Tails, Incentive Chip, Rhodochrosite 7
Magus's Bracelet Resist Magic: +X% 27–30 Magic Wall -
21,468 gil
9 1,440+594/lv 10 41,130 15 Entrancing Tails, 2 Incentive Chips, Rune Bracelet 11
Collector Catalog Item Scavenger - - 100,000 gil
50,000 gil
6 1,050 1 1,050 Incentive Chip, Succulent Fruit 10
Connoisseur Catalog Item Collector - - -
125,000 gil
7 1,225 1 1,225 Incentive Chips, Malodorous Fruit 10
Gold Watch Time Extension - - -
10,000 gil
3 525 1 525 Credit Chips, 2 Incentive Chips 11
Twenty-sided Die Random: Nullify Damage - - -
22,500 gil
7 1,050 1 1,050 Titanium Tubes, 5 Electrodes, 5 Superchargers, 3 Incentive Chips 11