Accessories: Which can be Dismantled into Crystal Oscillator – 21 shown
Rare accessories cannot be purchased but may be dropped by monsters or upgraded from purchased accessories; unique accessories can only be found or upgraded from other unique accessories, and are therefore limited in number
Name
The passive ability granted by this accessory; the "X" in this name will be replaced with the accessory's current bonus, which is determined by its level
Ability
For accessories with a numerical bonus, this indicates the range that the bonus may grant; for accessories that can only be created via upgrade, the low end of this range is based on the level the new accessory will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the bonus
Bonus
Some accessories may contribute towards a synthesized ability; you will need to equip more than one accessory or weapon with the same synthesized ability to gain its effects; details of the trigger requirements and effects of the synthesized ability can be found on its information page
Synthesizes
The cost to purchase this accessory from a retail network, if it is available for sale
Price
The amount of gil you would receive for selling the accessory to a retail shop at its minimum level; value increases as the accessory gains levels; if you hover over the value, the tooltip text will give you the exact per-level formula for the value
Value
Each accessory has an associated rank, which determines how much experience the accessory gains from components of any given rank; a higher-rank accessory typically requires more or higher-quality components to upgrade
Rank
The per-level cost to upgrade this accessory; this cost increases at each level past the first, as indicated by the formula
Upgrade Cost
The number of times this accessory can be upgraded; the accessory actually has one more level than the number listed, the master level, which is indicated by a ✩; note that for accessories that must be created viw upgrade, some lower levels cannot actually be reached, since the accessory is created at a higher level
Levels
The total amount of experience required to take this accessory from zero experience at level 1 to level ✩; the full value is listed even for accessories that only appear above level 1 because the amount of experience accumulated on a master accessory is carried over when it is upgraded; for a breakdown of exactly how much experience is required to master an accessory from any given level, view its information page
Master EXP
A mastered accessory will be dismantled into these items; note that dismantling an accessory at a lower level will result in a considerably limited subset of this list
Dismantled To
The first chapter in which the accessory can be purchased, found, or upgraded from another accessory
Chapter
Adamant Bangle HP: +X 800–1500 Damage Wall -
50,000 gil
9 1,350+477/lv 35 331,065 13 Superchargers, 8 Perfect Conductors, 3 Crystal Oscillators, Particle Accelerator, Platinum Bangle 11
Wurtzite Bangle HP: +X 2430–3000 - -
177,838 gil
10 1,600+580/lv 50 790,500 20 Superchargers, 14 Perfect Conductors, 5 Crystal Oscillators, Ultracompact Reactor, Diamond Bangle 11
Magistral Crest Magic: +X 280–300 Magic Damper -
36,180 gil
10 2,600+1060/lv 10 73,700 19 Dusklight Dew, 14 White Mycelia, 8 Crystal Oscillators, Magician's Mark 11
Imperial Armlet Resist Damage: +X% 10–20 - -
50,000 gil
10 1,500+330/lv 5 10,800 10 Crystal Oscillators, Perovskite, Royal Armlet 11
Shield Talisman Auto-Protect - Physical Wall -
6,000 gil
5 1,500 1 1,500 10 Moistened Scales, 5 Seapetal Scales, 3 Crystal Oscillators 7
Soulfont Talisman Auto-Shell - Magic Wall -
6,000 gil
5 1,500 1 1,500 10 Segmented Carapaces, 5 Iron Shells, 3 Crystal Oscillators 7
Shrouding Talisman Auto-Veil - Buff Duration -
6,000 gil
5 1,500 1 1,500 10 Torn Leathers, 5 Thickened Hides, 3 Crystal Oscillators 7
Morale Talisman Auto-Bravery - Physical Wall -
6,000 gil
5 1,500 1 1,500 10 Begrimed Claws, 5 Bestial Claws, 3 Crystal Oscillators 10
Blessed Talisman Auto-Faith - Magic Wall -
6,000 gil
5 1,500 1 1,500 10 Shattered Bones, 5 Sturdy Bones, 3 Crystal Oscillators 9
Battle Talisman Auto-Vigilance - Vampiric Strike -
6,000 gil
5 1,500 1 1,500 10 Gummy Oils, 5 Fragrant Oils, 3 Crystal Oscillators 11
Flameshield Earring Auto-Barfire - Fire Damage -
4,000 gil
5 1,500 1 1,500 Chipped Fangs, 6 Wicked Fangs, 3 Crystal Oscillators 11
Frostshield Earring Auto-Barfrost - Ice Damage -
4,000 gil
5 1,500 1 1,500 Murky Oozes, 6 Vibrant Oozes, 3 Crystal Oscillators 11
Sparkshield Earring Auto-Barthunder - Lightning Damage -
4,000 gil
5 1,500 1 1,500 Fractured Horns, 6 Spined Horns, 3 Crystal Oscillators 11
Aquashield Earring Auto-Barwater - Water Damage -
4,000 gil
5 1,500 1 1,500 Strange Fluids, 6 Enigmatic Fluids, 3 Crystal Oscillators 11
Sprint Shoes Auto-Haste - ATB Rate -
6,000 gil
5 1,500 1 1,500 Severed Wings, 6 Scaled Wings, 3 Crystal Oscillators 10
Fire Charm Random: Fire Eater - Fire Damage -
7,500 gil
5 750 1 750 Ember Ring, 10 Chocobo Plumes, 3 Crystal Oscillators 11
Ice Charm Random: Ice Eater - Ice Damage -
7,500 gil
5 750 1 750 Frost Ring, 10 Chocobo Plumes, 3 Crystal Oscillators 11
Lightning Charm Random: Lightning Eater - Lightning Damage -
7,500 gil
5 750 1 750 Spark Ring, 10 Chocobo Plumes, 3 Crystal Oscillators 11
Water Charm Random: Water Eater - Water Damage -
7,500 gil
5 750 1 750 Aqua Ring, 10 Chocobo Plumes, 3 Crystal Oscillators 11
Wind Charm Random: Wind Eater - Wind Damage -
7,500 gil
5 750 1 750 Zephyr Ring, 10 Chocobo Plumes, 3 Crystal Oscillators 11
loading table data...