Monsters – 243 shown
Unique monsters are only encountered during one-time plot encounters; mission monsters appear only during missions; the final bosses make up the last set of encounters in the game; eidolons are special monsters that are not defeated through sheer martial prowess; note that multiple monsters may have the same name, especially in the case of multi-stage bosses
Name
The monster's type, as indicated by the in-game datalog
Type
The monster's subtype, as indicated by the in-game datalog
Subtype
The monster's starting and maximum hit points
HP
The monster's strength; a standard physical attack will deal approximately this amount of damage
Strength
The monster's magic power; a typical magic attack will deal approximately this amount of damage
Magic
The monster's level
Level
A monster's chain resistance indicates how quickly its chain meter fills up; a chain resistance of 70 is normal, and every 30 points modifies the chain bonus per hit by that same amount; thus, the chain meter of a monster with a chain resistance of 40 will increase at double speed (compared to 70), or triple speed with a chain resistance of 10; a chain resistance of 100 negates all chain modifiers, reducing each hit to a minimal change to the chain gauge; when a monster is staggered, its chain resistance is reduced to 0
Chain Resistance
When the monster's chain gauge reaches this point, it increases by 100% and they are considered staggered; staggered creatures have a chain resistance of zero; if a monster has no stagger point listed, it will nonetheless be staggered when its chain gauge reaches 999.0%
Stagger Point
A monster's stagger index is an adjusted value that gives a relative measure of how hard a monster is to stagger; this number is based on how many hits the monster's chain gauge would require to reach the stagger point with a chain resistance of 70; for instance, a monster with a chain resistance of 70 and a stagger point of 150.0% would have a stagger index of 50 (since the chain gauge starts at 100.0%), as would a monster with a chain resistance of 40 and a stagger point of 200.0% or a monster with a chain resistance of 85 and a stagger point of 125.0%; the stagger index of a monster with a chain resistance of 100 is an approximation due to the effects of having 100 chain resistance
Stagger Index
The amount of CP earned by defeating this monster
CP
The item you are most likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Common Drop
The chance that you will earn the monster's common drop after combat; this chance can be modified by certain accessories
Rate
The item you are less likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Rare Drop
The chance that you will earn the monster's rare drop after combat; this chance can be modified by certain accessories
Rate
The elements and status ailments that this monster is especially vulnerable to; the exact level of vulnerability is listed on the monster page
Weakness
The first chapter where you can encounter this monster
Chapter
Ushumgal Subjugator Militarized Units Annihilators 126,000 171 - 57 95 150.0% 300 960 Abominable Wing 100% - - Lightning 7
Hoplite Pulse Automata Combat Engineers 33,638 494 315 5 80 270.0% 255 770 Analog Circuit 25% Solenoid 5% Lightning, Earth, Slow, Daze 11
Cryptos Pulse Automata Combat Engineers 17,700 731 731 12 50 300.0% 120 1,000 Analog Circuit 25% Solenoid 5% Lightning, Water, Earth, Slow, Daze 11
Ambling Bellows Pulse Automata Combat Engineers 270,000 898 465 7 60 400.0% 225 1,850 Analog Circuit 25% Butterfly Valve 5% Lightning, Water, Earth, Deshell 11
Boxed Phalanx Pulse Automata Combat Engineers 94,770 586 482 15 60 300.0% 150 2,450 Analog Circuit 25% Needle Valve 5% Lightning, Water, Earth, Daze 11
Proto-behemoth Militarized Units Behemoths 484,000 710 710 8 90 200.0% 300 3,250 Begrimed Claw 25% Hellish Talon 5% Ice, Water 12
Humbaba Feral Creatures Behemoths 1,320,000 1,217 1,217 3 50 700.0% 360 3,250 Begrimed Claw 25% Hellish Talon 5% Fire 11
Alpha Behemoth Militarized Units Behemoths 20,250 125 - 6 0 500.0% 120 36 Begrimed Claw 25% Bestial Claw 5% Fire, Water 3
Greater Behemoth Feral Creatures Behemoths 75,600 323 248 10 70 500.0% 400 384 Begrimed Claw 25% Bestial Claw 5% - 10
Feral Behemoth Feral Creatures Behemoths 23,625 158 - 10 90 120.0% 60 64 Begrimed Claw 25% Turbojet 5% Water 5
Lodestar Behemoth Militarized Units Behemoths 37,800 200 100 18 40 500.0% 200 128 Begrimed Claw 25% Bestial Claw 5% Slow 7
Behemoth King Feral Creatures Behemoths 487,620 943 825 12 60 650.0% 413 4,000 Begrimed Claw 25% Gargantuan Claw 5% - 11
Kaiser Behemoth Feral Creatures Behemoths 196,560 527 790 16 80 500.0% 600 3,000 Begrimed Claw 25% Hellish Talon 5% Earth 11
Kalavinka Striker Militarized Units Annihilators 122,400 185 - 56 70 300.0% 200 1,280 Blessed Talisman 100% - - - 9
Bomb Pulse Automata Bombs 1,248 69 80 18 90 130.0% 90 12 Bomb Ashes 25% Bomb Fragment 5% Ice, Water 4
Circuitron Pulse Automata Bombs 5,040 198 198 20 30 150.0% 21 128 Bomb Ashes 25% Bomb Shell 5% Ice, Slow 10
Cryohedron Pulse Automata Bombs 35,100 136 200 14 10 250.0% 50 1,190 Bomb Ashes 25% Bomb Core 5% Fire, Earth, Slow, Fog 11
Geiseric Cie'th The Undying 702,000 1,025 - 58 50 200.0% 60 10,000 Brawler's Wristband 5% Black Belt 1% Fire, Ice, Lightning, Water, Wind, Earth 11
Adamantheron Militarized Units Razorclaws 96,800 418 418 9 90 120.0% 60 780 Chipped Fang 25% Sinister Fang 5% Ice, Water, Daze 12
Mánagarmr Feral Creatures Beasts 155,232 421 522 8 70 400.0% 300 1,900 Chipped Fang 25% Sinister Fang 5% Water 11
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