Treasure: Containing Phoenix Down – 11 shown
Treasure
The location where this treasure can be found
Location
The specific map where this treasure can be found
Map
The first chapter in which this treasure can be found
Chapter
Details on exactly where to find this treasure
Notes
Phoenix Down The Pulse Vestige 2 On the left side of the first open area, guarded by Zwerg Scandroids
Phoenix Down Lake Bresha 3 In a small area left of the main path
Phoenix Down Lake Bresha 3 Right of the save point
Phoenix Down The Vile Peaks 4 In the save point alcove
Phoenix Down The Vile Peaks 4 In the looping side path right of the main path
Phoenix Down The Vile Peaks 4 Backtrack from Sazh's starting point
Phoenix Down The Vile Peaks 4 On the right side path before the generator
Phoenix Down Palumpolum 7 On the first secret platform
Phoenix Down Palumpolum 7 On the lawn outside Hope's house
Phoenix Down Nautilus 8 At the end of the far left of the spiraling side paths
Phoenix Down The Palamecia 9 At the back of the central platform
Monsters: Which drop Phoenix Down – 15 shown
Unique monsters are only encountered during one-time plot encounters; mission monsters appear only during missions; the final bosses make up the last set of encounters in the game; eidolons are special monsters that are not defeated through sheer martial prowess; note that multiple monsters may have the same name, especially in the case of multi-stage bosses
Name
The monster's type, as indicated by the in-game datalog
Type
The monster's subtype, as indicated by the in-game datalog
Subtype
The monster's starting and maximum hit points
HP
The monster's strength; a standard physical attack will deal approximately this amount of damage
Strength
The monster's magic power; a typical magic attack will deal approximately this amount of damage
Magic
The monster's level
Level
A monster's chain resistance indicates how quickly its chain meter fills up; a chain resistance of 70 is normal, and every 30 points modifies the chain bonus per hit by that same amount; thus, the chain meter of a monster with a chain resistance of 40 will increase at double speed (compared to 70), or triple speed with a chain resistance of 10; a chain resistance of 100 negates all chain modifiers, reducing each hit to a minimal change to the chain gauge; when a monster is staggered, its chain resistance is reduced to 0
Chain Resistance
When the monster's chain gauge reaches this point, it increases by 100% and they are considered staggered; staggered creatures have a chain resistance of zero; if a monster has no stagger point listed, it will nonetheless be staggered when its chain gauge reaches 999.0%
Stagger Point
A monster's stagger index is an adjusted value that gives a relative measure of how hard a monster is to stagger; this number is based on how many hits the monster's chain gauge would require to reach the stagger point with a chain resistance of 70; for instance, a monster with a chain resistance of 70 and a stagger point of 150.0% would have a stagger index of 50 (since the chain gauge starts at 100.0%), as would a monster with a chain resistance of 40 and a stagger point of 200.0% or a monster with a chain resistance of 85 and a stagger point of 125.0%; the stagger index of a monster with a chain resistance of 100 is an approximation due to the effects of having 100 chain resistance
Stagger Index
The amount of CP earned by defeating this monster
CP
The item you are most likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Common Drop
The chance that you will earn the monster's common drop after combat; this chance can be modified by certain accessories
Rate
The item you are less likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Rare Drop
The chance that you will earn the monster's rare drop after combat; this chance can be modified by certain accessories
Rate
The elements and status ailments that this monster is especially vulnerable to; the exact level of vulnerability is listed on the monster page
Weakness
The first chapter where you can encounter this monster
Chapter
PSICOM Enforcer Soldiers PSICOM Shock Troops 171 13 - 24 20 130.0% 11 3 Potion 10% Phoenix Down 2% - 1
PSICOM Warden Soldiers PSICOM Hunters 84 17 - 21 0 120.0% 6 3 Potion 10% Phoenix Down 2% - 1
PSICOM Aerial Recon Soldiers PSICOM Airborne 189 20 - 44 80 110.0% 15 - Potion 10% Phoenix Down 2% - 1
PSICOM Tracker Soldiers PSICOM Shock Troops 1,296 64 210 16 50 200.0% 60 8 Potion 10% Phoenix Down 2% - 3
PSICOM Ranger Soldiers PSICOM Hunters 324 45 1 16 50 200.0% 60 7 Potion 10% Phoenix Down 2% - 3
Corps Regular Soldiers Corps Footmen 1,560 64 107 11 20 150.0% 19 16 Potion 10% Phoenix Down 2% Fire, Ice 4
Corps Gunner Soldiers Corps Gunmen 1,092 40 64 10 20 150.0% 19 14 Potion 10% Phoenix Down 2% Fire, Ice 4
Corps Watchman Soldiers Corps Footmen 6,048 67 116 10 30 150.0% 21 32 Potion 10% Phoenix Down 2% Ice 5
Corps Marksman Soldiers Corps Gunmen 2,205 84 58 9 30 150.0% 21 29 Potion 10% Phoenix Down 2% Ice 5
PSICOM Scavenger Soldiers PSICOM Shock Troops 9,660 67 60 13 50 140.0% 24 51 Phoenix Down 10% Incentive Chip 2% - 7
PSICOM Predator Soldiers PSICOM Hunters 3,780 92 75 13 70 140.0% 40 51 Phoenix Down 10% Incentive Chip 2% - 7
PSICOM Bombardier Soldiers PSICOM Artillery 11,340 353 - 13 50 140.0% 24 58 Phoenix Down 10% Incentive Chip 2% - 7
PSICOM Aerial Sniper Soldiers PSICOM Airborne 7,350 78 - 17 90 110.0% 30 58 Phoenix Down 10% Incentive Chip 2% - 7
Corps Pacifex Soldiers Corps Footmen 5,670 55 67 10 10 130.0% 10 32 Phoenix Down 10% Credit Chip 2% Lightning 7
Corps Tranquifex Soldiers Corps Gunmen 3,612 86 86 9 0 135.0% 11 32 Phoenix Down 10% Credit Chip 2% Lightning 7