Abilities: Fire-based – 4 shown
The role that can learn this ability
Role
Auto abilities are always active and do not need to be used; secondary abilities are only available in characters' secondary crystariums; unique abilities are available to only a single character; basic abilities cannot be used once the crystarium has been unlocked
Name
The number of ATB sections required to use this ability; "Auto" abilities are automatically used rather than selected, and have no associated ATB cost
ATB Cost
If this ability is of a particular element or causes a particular status effect, it is listed here; elemental abilities may be more or less effective depending on the resistances and vulnerabilities of the target
Element/Status
The crystarium stage at which Lightning can learn this ability; clicking this header will bring up Lightning's character page
Lightning
The crystarium stage at which Sazh can learn this ability; clicking this header will bring up Sazh's character page
Sazh
The crystarium stage at which Hope can learn this ability; clicking this header will bring up Hope's character page
Hope
The crystarium stage at which Vanille can learn this ability; clicking this header will bring up Vanille's character page
Vanille
The crystarium stage at which Fang can learn this ability; clicking this header will bring up Fang's character page
Fang
The chapter in which this ability first becomes available to any character
Chapter
Ravager Fira 2 Fire
8
6
3
4
7
4
Ravager Firaga 3 Fire -
8
8
8
- 10
Ravager Fire 1 Fire
3
1
1
2
1
3
Ravager Flamestrike 1 Fire
8
1
- -
4
3
Eidolon Abilities: Fire-based – 2 shown
The Eidolon that uses this ability
Eidolon
Name
The number of ATB sections required to use this ability; "Auto" abilities are automatically used rather than selected, and have no associated ATB cost
ATB Cost
If this ability is of a particular element or causes a particular status effect, it is listed here; elemental abilities may be more or less effective depending on the resistances and vulnerabilities of the target
Element/Status
The chapter in which this ability first becomes available to any character
Chapter
Brynhildr Pyroburst 1 Fire 8
Brynhildr Pyroshot 1 Fire 8
Gestalt Abilities: Fire-elemental – 3 shown
The Eidolon that uses this ability in gestalt mode
Eidolon
Final abilities end the Eidolon summon when used
Name
The controller commands used to trigger this ability on PlayStation 3
PS3 Command
The controller commands used to trigger this ability on the Xbox 360
Xbox Command
The number of ATB sections required to use this ability; abilities with a cost of "All" use up the eidolon's remaining points and ends gestalt mode
ATB Cost
If this ability is of a particular element or causes a particular status effect, it is listed here; elemental abilities may be more or less effective depending on the resistances and vulnerabilities of the target
Element/Status
The chapter in which the eidolon that uses this ability first becomes available
Chapter
Brynhildr Caltrop Bomb + X + A 3 Fire 8
Brynhildr Spark Shower Circle B 3 Fire 8
Brynhildr Múspell Flame Triangle Y All Fire 8
Monsters: Weak against Fire – 64 shown
Unique monsters are only encountered during one-time plot encounters; mission monsters appear only during missions; the final bosses make up the last set of encounters in the game; eidolons are special monsters that are not defeated through sheer martial prowess; note that multiple monsters may have the same name, especially in the case of multi-stage bosses
Name
The monster's type, as indicated by the in-game datalog
Type
The monster's subtype, as indicated by the in-game datalog
Subtype
The monster's starting and maximum hit points
HP
The monster's strength; a standard physical attack will deal approximately this amount of damage
Strength
The monster's magic power; a typical magic attack will deal approximately this amount of damage
Magic
The monster's level
Level
A monster's chain resistance indicates how quickly its chain meter fills up; a chain resistance of 70 is normal, and every 30 points modifies the chain bonus per hit by that same amount; thus, the chain meter of a monster with a chain resistance of 40 will increase at double speed (compared to 70), or triple speed with a chain resistance of 10; a chain resistance of 100 negates all chain modifiers, reducing each hit to a minimal change to the chain gauge; when a monster is staggered, its chain resistance is reduced to 0
Chain Resistance
When the monster's chain gauge reaches this point, it increases by 100% and they are considered staggered; staggered creatures have a chain resistance of zero; if a monster has no stagger point listed, it will nonetheless be staggered when its chain gauge reaches 999.0%
Stagger Point
A monster's stagger index is an adjusted value that gives a relative measure of how hard a monster is to stagger; this number is based on how many hits the monster's chain gauge would require to reach the stagger point with a chain resistance of 70; for instance, a monster with a chain resistance of 70 and a stagger point of 150.0% would have a stagger index of 50 (since the chain gauge starts at 100.0%), as would a monster with a chain resistance of 40 and a stagger point of 200.0% or a monster with a chain resistance of 85 and a stagger point of 125.0%; the stagger index of a monster with a chain resistance of 100 is an approximation due to the effects of having 100 chain resistance
Stagger Index
The amount of CP earned by defeating this monster
CP
The item you are most likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Common Drop
The chance that you will earn the monster's common drop after combat; this chance can be modified by certain accessories
Rate
The item you are less likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Rare Drop
The chance that you will earn the monster's rare drop after combat; this chance can be modified by certain accessories
Rate
The level of vulnerability this monster has against this element; "weakness" means the monster takes extra damage from the element, "halved" means they take half damage, "resistant" means they take 10% damage, "immune" means they take no damage, and "absorbed" indicates that they will gain hit points from attacks of this element
Vulnerability
The first chapter where you can encounter this monster
Chapter
Bloodfang Bass Feral Creatures Terraquatics 81 18 - 10 0 200.0% 30 3 Strange Fluid 25% Enigmatic Fluid 5% Weakness 3
Ghoul Cie'th Shambling Cie'th 330 65 38 26 0 110.0% 3 3 Cie'th Tear 25% Tear of Frustration 5% Weakness 2
Pantheron Militarized Units Razorclaws 375 15 - 22 0 103.0% 1 3 Chipped Fang 25% Wicked Fang 5% Weakness 1
Hedge Frog Feral Creatures Terraquatics 513 56 55 13 10 120.0% 7 8 Strange Fluid 25% Mysterious Fluid 5% Weakness 6
Gremlin Feral Creatures Spooks 896 48 86 14 90 130.0% 90 16 Torn Leather 25% Thickened Hide 5% Weakness 4
Ghast Cie'th Shambling Cie'th 900 48 80 19 0 120.0% 6 2 Cie'th Tear 25% Tear of Frustration 5% Weakness 2
Corps Gunner Soldiers Corps Gunmen 1,092 40 64 10 20 150.0% 19 14 Potion 10% Phoenix Down 2% Weakness 4
Myrmidon Militarized Units Tilters 1,260 36 - 18 0 110.0% 3 - Digital Circuit 25% Polymer Emulsion 5% Weakness 1
Corps Regular Soldiers Corps Footmen 1,560 64 107 11 20 150.0% 19 16 Potion 10% Phoenix Down 2% Weakness 4
Zwerg Metrodroid Militarized Units Zwerg Droids 2,160 145 84 10 20 200.0% 38 128 Torn Leather 25% Smooth Hide 5% Weakness 8
Crawler Feral Creatures Nudibranchs 2,363 65 - 4 50 200.0% 60 26 Gummy Oil 25% Fragrant Oil 5% Weakness 5
Breshan Bass Feral Creatures Terraquatics 2,430 100 - 12 50 130.0% 18 8 Strange Fluid 25% Enigmatic Fluid 5% Weakness 3
Garchimacera Feral Creatures Spooks 3,510 71 132 12 45 120.0% 11 46 Torn Leather 25% Thickened Hide 5% Weakness 6
Noctilucale Feral Creatures Nudibranchs 5,040 155 155 8 50 500.0% 240 64 Gummy Oil 25% Fragrant Oil 5% Weakness 10
Imp Feral Creatures Spooks 5,880 129 184 5 20 120.0% 8 128 Torn Leather 25% Smooth Hide 5% Weakness 10
Silver Lobo Feral Creatures Beasts 6,300 89 35 11 80 120.0% 30 48 Chipped Fang 25% Wicked Fang 5% Weakness 5
Phosphoric Ooze Feral Creatures Flan 6,720 72 108 15 20 200.0% 38 102 Murky Ooze 25% Vibrant Ooze 5% Weakness 10
Flandragora Feral Creatures Flan 7,290 107 53 8 0 150.0% 15 32 Murky Ooze 25% Vibrant Ooze 5% Weakness 6
Barbed Specter Feral Creatures Stalkers 9,009 61 - 9 50 210.0% 66 38 Molted Tail 25% Barbed Tail 5% Weakness 5
Mud Frog Feral Creatures Terraquatics 9,450 121 126 8 40 160.0% 30 48 Strange Fluid 25% Mysterious Fluid 5% Weakness 6
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Monsters: Resistant to Fire – 50 shown
Unique monsters are only encountered during one-time plot encounters; mission monsters appear only during missions; the final bosses make up the last set of encounters in the game; eidolons are special monsters that are not defeated through sheer martial prowess; note that multiple monsters may have the same name, especially in the case of multi-stage bosses
Name
The monster's type, as indicated by the in-game datalog
Type
The monster's subtype, as indicated by the in-game datalog
Subtype
The monster's starting and maximum hit points
HP
The monster's strength; a standard physical attack will deal approximately this amount of damage
Strength
The monster's magic power; a typical magic attack will deal approximately this amount of damage
Magic
The monster's level
Level
A monster's chain resistance indicates how quickly its chain meter fills up; a chain resistance of 70 is normal, and every 30 points modifies the chain bonus per hit by that same amount; thus, the chain meter of a monster with a chain resistance of 40 will increase at double speed (compared to 70), or triple speed with a chain resistance of 10; a chain resistance of 100 negates all chain modifiers, reducing each hit to a minimal change to the chain gauge; when a monster is staggered, its chain resistance is reduced to 0
Chain Resistance
When the monster's chain gauge reaches this point, it increases by 100% and they are considered staggered; staggered creatures have a chain resistance of zero; if a monster has no stagger point listed, it will nonetheless be staggered when its chain gauge reaches 999.0%
Stagger Point
A monster's stagger index is an adjusted value that gives a relative measure of how hard a monster is to stagger; this number is based on how many hits the monster's chain gauge would require to reach the stagger point with a chain resistance of 70; for instance, a monster with a chain resistance of 70 and a stagger point of 150.0% would have a stagger index of 50 (since the chain gauge starts at 100.0%), as would a monster with a chain resistance of 40 and a stagger point of 200.0% or a monster with a chain resistance of 85 and a stagger point of 125.0%; the stagger index of a monster with a chain resistance of 100 is an approximation due to the effects of having 100 chain resistance
Stagger Index
The amount of CP earned by defeating this monster
CP
The item you are most likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Common Drop
The chance that you will earn the monster's common drop after combat; this chance can be modified by certain accessories
Rate
The item you are less likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Rare Drop
The chance that you will earn the monster's rare drop after combat; this chance can be modified by certain accessories
Rate
The level of vulnerability this monster has against this element; "weakness" means the monster takes extra damage from the element, "halved" means they take half damage, "resistant" means they take 10% damage, "immune" means they take no damage, and "absorbed" indicates that they will gain hit points from attacks of this element
Vulnerability
The first chapter where you can encounter this monster
Chapter
Bomb Pulse Automata Bombs 1,248 69 80 18 90 130.0% 90 12 Bomb Ashes 25% Bomb Fragment 5% Absorbed 4
Corps Marksman Soldiers Corps Gunmen 2,205 84 58 9 30 150.0% 21 29 Potion 10% Phoenix Down 2% Immune 5
Corps Watchman Soldiers Corps Footmen 6,048 67 116 10 30 150.0% 21 32 Potion 10% Phoenix Down 2% Immune 5
Lucidon Militarized Units Armadons 10,080 133 - 23 90 120.0% 60 96 Segmented Carapace 25% Iron Shell 5% Halved 7
Cryptos Pulse Automata Combat Engineers 17,700 731 731 12 50 300.0% 120 1,000 Analog Circuit 25% Solenoid 5% Resistant 11
Centaurion Blade Pulse Automata Centaurions 20,008 235 235 - 70 150.0% 50 - - - - - Immune 10
Adroa Feral Creatures Spooks 21,600 116 127 7 75 110.0% 12 700 Torn Leather 25% Supple Leather 5% Resistant 11
Feral Behemoth Feral Creatures Behemoths 23,625 158 - 10 90 120.0% 60 64 Begrimed Claw 25% Turbojet 5% Halved 5
Gorgonopsid Feral Creatures Beasts 30,600 225 93 5 10 160.0% 20 440 Chipped Fang 25% Monstrous Fang 5% Resistant 11
Pulsework Gladiator Pulse Automata Pulsework Soldiers 36,221 482 261 12 40 145.0% 23 1,600 Spark Plug 25% Thrust Bearing 5% Resistant 11
Scalebeast Feral Creatures Armadillons 37,125 200 245 11 95 115.0% 90 160 Segmented Carapace 25% Iron Shell 5% Halved 6
Verdelet Feral Creatures Spooks 38,880 152 208 9 99 103.0% 90 1,000 Torn Leather 25% Supple Leather 5% Immune 11
Pulsework Centurion Pulse Automata Pulsework Soldiers 39,780 651 651 16 30 300.0% 86 1,750 Spark Plug 25% Active Detector 5% Resistant 11
Right Pauldron Others Fal'Cie 50,400 - 100 51 80 150.0% 75 - - - - - Absorbed 9
Left Pauldron Others Fal'Cie 50,400 - 100 51 80 150.0% 75 - - - - - Halved 9
Right Ailette Others Fal'Cie 50,400 - 100 51 80 150.0% 75 - - - - - Halved 9
Yakshini Feral Creatures Daemons 58,212 402 348 10 80 150.0% 75 1,750 Shattered Bone 25% Ancient Bone 5% Halved 11
PSICOM Reaver Soldiers PSICOM Elites 59,400 135 135 13 30 250.0% 64 384 Credit Chip 25% Cobaltite 5% Halved 9
Adamantheron Militarized Units Razorclaws 96,800 418 418 9 90 120.0% 60 780 Chipped Fang 25% Sinister Fang 5% Halved 12
Edimmu Cie'th Winged Cie'th 116,640 304 127 15 70 300.0% 200 1,050 Whistlewind Scarf 5% Nimbletoe Boots 1% Halved 11
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