Techniques: Earth-based – 1 shown
Quest techniques are earned during the course of the game rather than through the crystarium
Name
The amount of TP required to use this technique
TP Cost
Elemental techniques may be more or less effective depending on the resistances and vulnerabilities of the target
Element
The crystarium stage or chapter at which [name] can learn this ability; clicking this header will bring up [name]'s character page
Lightning
The crystarium stage or chapter at which [name] can learn this ability; clicking this header will bring up [name]'s character page
Sazh
The crystarium stage or chapter at which [name] can learn this ability; clicking this header will bring up [name]'s character page
Snow
The crystarium stage or chapter at which [name] can learn this ability; clicking this header will bring up [name]'s character page
Hope
The crystarium stage or chapter at which [name] can learn this ability; clicking this header will bring up [name]'s character page
Vanille
The crystarium stage or chapter at which [name] can learn this ability; clicking this header will bring up [name]'s character page
Fang
The chapter in which this technique first becomes available to any character
Chapter
Quake 1 Earth 4
Eidolon Abilities: Earth-based – 1 shown
The Eidolon that uses this ability
Eidolon
Name
The number of ATB sections required to use this ability; "Auto" abilities are automatically used rather than selected, and have no associated ATB cost
ATB Cost
If this ability is of a particular element or causes a particular status effect, it is listed here; elemental abilities may be more or less effective depending on the resistances and vulnerabilities of the target
Element/Status
The chapter in which this ability first becomes available to any character
Chapter
Hecatoncheir Quake 3 Earth 11
Monsters: Weak against Earth – 34 shown
Unique monsters are only encountered during one-time plot encounters; mission monsters appear only during missions; the final bosses make up the last set of encounters in the game; eidolons are special monsters that are not defeated through sheer martial prowess; note that multiple monsters may have the same name, especially in the case of multi-stage bosses
Name
The monster's type, as indicated by the in-game datalog
Type
The monster's subtype, as indicated by the in-game datalog
Subtype
The monster's starting and maximum hit points
HP
The monster's strength; a standard physical attack will deal approximately this amount of damage
Strength
The monster's magic power; a typical magic attack will deal approximately this amount of damage
Magic
The monster's level
Level
A monster's chain resistance indicates how quickly its chain meter fills up; a chain resistance of 70 is normal, and every 30 points modifies the chain bonus per hit by that same amount; thus, the chain meter of a monster with a chain resistance of 40 will increase at double speed (compared to 70), or triple speed with a chain resistance of 10; a chain resistance of 100 negates all chain modifiers, reducing each hit to a minimal change to the chain gauge; when a monster is staggered, its chain resistance is reduced to 0
Chain Resistance
When the monster's chain gauge reaches this point, it increases by 100% and they are considered staggered; staggered creatures have a chain resistance of zero; if a monster has no stagger point listed, it will nonetheless be staggered when its chain gauge reaches 999.0%
Stagger Point
A monster's stagger index is an adjusted value that gives a relative measure of how hard a monster is to stagger; this number is based on how many hits the monster's chain gauge would require to reach the stagger point with a chain resistance of 70; for instance, a monster with a chain resistance of 70 and a stagger point of 150.0% would have a stagger index of 50 (since the chain gauge starts at 100.0%), as would a monster with a chain resistance of 40 and a stagger point of 200.0% or a monster with a chain resistance of 85 and a stagger point of 125.0%; the stagger index of a monster with a chain resistance of 100 is an approximation due to the effects of having 100 chain resistance
Stagger Index
The amount of CP earned by defeating this monster
CP
The item you are most likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Common Drop
The chance that you will earn the monster's common drop after combat; this chance can be modified by certain accessories
Rate
The item you are less likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Rare Drop
The chance that you will earn the monster's rare drop after combat; this chance can be modified by certain accessories
Rate
The level of vulnerability this monster has against this element; "weakness" means the monster takes extra damage from the element, "halved" means they take half damage, "resistant" means they take 10% damage, "immune" means they take no damage, and "absorbed" indicates that they will gain hit points from attacks of this element
Vulnerability
The first chapter where you can encounter this monster
Chapter
Gigantuar Feral Creatures Cactuars 1,111,111 10,000 - 6 100 777.0% 20,310 20,000 Chocobo Tail Feather 25% Cactuar Doll 1% Weakness 11
Neochu Feral Creatures Ochu 2,625,000 7,000 1,000 16 95 888.0% 4,728 50,000 Chocobo Tail Feather 25% Sunpetal 5% Weakness 11
Borgbear Hero Feral Creatures Goblins 792,000 4,050 4,253 7 20 200.0% 38 5,600 Fractured Horn 25% Infernal Horn 5% Weakness 11
Wladislaus Cie'th The Undying 734,500 2,735 2,735 15 95 - 5,394 32,000 Cie'th Tear 25% Tear of Woe 5% Weakness 13
Ochu Feral Creatures Ochu 892,500 2,585 100 8 95 888.0% 4,728 6,800 Chocobo Tail Feather 25% Sunpetal 5% Weakness 11
Borgbear Feral Creatures Goblins 396,000 1,836 - 4 20 140.0% 15 3,000 Fractured Horn 25% Infernal Horn 5% Weakness 11
Jabberwocky Feral Creatures Woodwraiths 678,000 1,765 1,765 14 70 300.0% 200 16,000 Moonblossom Seed 25% Starblossom Seed 5% Weakness 13
Tonberry Feral Creatures Tonberries 742,500 1,543 2,700 49 66 666.0% 499 7,500 Chocobo Plume 25% Tonberry Figurine 5% Weakness 11
Picochu Feral Creatures Ochu 262,500 1,250 - 10 4 444.0% 107 2,500 Chocobo Plume 25% Gloomstalk 5% Weakness 11
Geiseric Cie'th The Undying 702,000 1,025 - 58 50 200.0% 60 10,000 Brawler's Wristband 5% Black Belt 1% Weakness 11
Geiseric's Fist Cie'th The Undying 26,000 1,025 - - 50 150.0% 30 - - - - - Weakness 11
Vampire Cie'th Shambling Cie'th 349,272 1,021 470 9 90 255.0% 465 2,350 Cie'th Tear 25% Tear of Woe 5% Weakness 11
Ambling Bellows Pulse Automata Combat Engineers 270,000 898 465 7 60 400.0% 225 1,850 Analog Circuit 25% Butterfly Valve 5% Weakness 11
Strigoi Cie'th Shambling Cie'th 363,825 795 550 5 25 350.0% 100 1,300 Cie'th Tear 25% Tear of Frustration 5% Weakness 11
Cactuar Feral Creatures Cactuars 777,777 777 - 7 77 777.0% 883 5,000 Chocobo Plume 5% Cactuar Doll 1% Weakness 11
Giant Cactuar Feral Creatures Cactuars 777,777 777 - 7 87 777.0% 1,562 10,000 Chocobo Plume 10% Cactuar Doll 1% Weakness 11
Cactuar Prime Feral Creatures Cactuars 777,777 777 - 7 100 777.0% 20,310 15,000 Chocobo Plume 25% Cactuar Doll 1% Weakness 11
Amam Feral Creatures Beasts 446,250 764 1,680 12 80 270.0% 255 6,500 Chipped Fang 25% Sinister Fang 5% Weakness 11
Cryptos Pulse Automata Combat Engineers 17,700 731 731 12 50 300.0% 120 1,000 Analog Circuit 25% Solenoid 5% Weakness 11
Pulsework Centurion Pulse Automata Pulsework Soldiers 39,780 651 651 16 30 300.0% 86 1,750 Spark Plug 25% Active Detector 5% Weakness 11
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Monsters: Resistant to Earth – 45 shown
Unique monsters are only encountered during one-time plot encounters; mission monsters appear only during missions; the final bosses make up the last set of encounters in the game; eidolons are special monsters that are not defeated through sheer martial prowess; note that multiple monsters may have the same name, especially in the case of multi-stage bosses
Name
The monster's type, as indicated by the in-game datalog
Type
The monster's subtype, as indicated by the in-game datalog
Subtype
The monster's starting and maximum hit points
HP
The monster's strength; a standard physical attack will deal approximately this amount of damage
Strength
The monster's magic power; a typical magic attack will deal approximately this amount of damage
Magic
The monster's level
Level
A monster's chain resistance indicates how quickly its chain meter fills up; a chain resistance of 70 is normal, and every 30 points modifies the chain bonus per hit by that same amount; thus, the chain meter of a monster with a chain resistance of 40 will increase at double speed (compared to 70), or triple speed with a chain resistance of 10; a chain resistance of 100 negates all chain modifiers, reducing each hit to a minimal change to the chain gauge; when a monster is staggered, its chain resistance is reduced to 0
Chain Resistance
When the monster's chain gauge reaches this point, it increases by 100% and they are considered staggered; staggered creatures have a chain resistance of zero; if a monster has no stagger point listed, it will nonetheless be staggered when its chain gauge reaches 999.0%
Stagger Point
A monster's stagger index is an adjusted value that gives a relative measure of how hard a monster is to stagger; this number is based on how many hits the monster's chain gauge would require to reach the stagger point with a chain resistance of 70; for instance, a monster with a chain resistance of 70 and a stagger point of 150.0% would have a stagger index of 50 (since the chain gauge starts at 100.0%), as would a monster with a chain resistance of 40 and a stagger point of 200.0% or a monster with a chain resistance of 85 and a stagger point of 125.0%; the stagger index of a monster with a chain resistance of 100 is an approximation due to the effects of having 100 chain resistance
Stagger Index
The amount of CP earned by defeating this monster
CP
The item you are most likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Common Drop
The chance that you will earn the monster's common drop after combat; this chance can be modified by certain accessories
Rate
The item you are less likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Rare Drop
The chance that you will earn the monster's rare drop after combat; this chance can be modified by certain accessories
Rate
The level of vulnerability this monster has against this element; "weakness" means the monster takes extra damage from the element, "halved" means they take half damage, "resistant" means they take 10% damage, "immune" means they take no damage, and "absorbed" indicates that they will gain hit points from attacks of this element
Vulnerability
The first chapter where you can encounter this monster
Chapter
Adamantoise Feral Creatures Oretoises 5,343,000 11,537 5,916 13 100 500.0% 12,000 40,000 Platinum Ingot 25% Trapezohedron 1% Resistant 11
Left Foreleg Feral Creatures Oretoises 246,600 9,964 8,303 6 60 150.0% 38 - - - - - Halved 11
Adamantortoise Feral Creatures Oretoises 3,699,000 9,964 8,303 10 100 250.0% 4,500 40,000 Platinum Ingot 25% Trapezohedron 1% Resistant 11
Right Foreleg Feral Creatures Oretoises 246,600 9,964 8,303 6 60 150.0% 38 - - - - - Halved 11
Vercingetorix Cie'th The Undying 15,840,000 4,154 4,154 54 70 300.0% 200 - Twenty-sided Die 5% Ribbon 1% Halved 11
Zirnitra Feral Creatures Wyverns 2,475,000 3,600 3,600 5 97 180.0% 800 20,000 Severed Wing 25% Menacing Wings 5% Immune 11
Pulsework Champion Pulse Automata Pulsework Soldiers 187,500 1,652 1,707 10 95 110.0% 60 2,860 Spark Plug 25% Thrust Bearing 5% Immune 11
Goblin Chieftan Feral Creatures Goblins 216,000 1,230 98 7 60 250.0% 113 1,400 Fractured Horn 25% Fiendish Horn 5% Immune 11
Mithridates Cie'th The Undying 1,587,600 1,049 1,420 6 55 500.0% 267 7,500 Tetradic Crown 5% Tetradic Tiara 1% Immune 11
Gurangatch Feral Creatures Armadillons 242,550 872 1,491 7 85 200.0% 200 1,900 Segmented Carapace 25% Regenerating Carapace 5% Halved 11
Navidon Feral Creatures Armadillons 242,550 872 1,491 7 85 125.0% 50 1,900 Segmented Carapace 25% Regenerating Carapace 5% Halved 11
Sanctum Templar Soldiers PSICOM Elites 565,000 842 912 10 50 200.0% 60 3,520 Credit Chip 25% Perovskite 5% Halved 13
Barthandelus Others Fal'Cie 5,227,500 840 840 54 70 250.0% 150 - - - - - Halved 13
Bandersnatch Feral Creatures Woodwraiths 254,250 781 781 9 50 200.0% 60 16,000 Moonblossom Seed 25% Starblossom Seed 5% Halved 13
Tiamat Eliminator Militarized Units Annihilators 3,825,000 700 - 52 75 200.0% 120 48,000 Imperial Armlet 100% - - Halved 13
Goblin Feral Creatures Goblins 86,400 650 49 7 30 250.0% 64 910 Fractured Horn 25% Fiendish Horn 5% Immune 11
Amphisbaena Feral Creatures Wyverns 360,000 569 366 6 20 350.0% 94 3,500 Severed Wing 25% Abominable Wing 5% Immune 11
Pijavica Cie'th Winged Cie'th 236,250 550 220 5 25 280.0% 72 1,150 Cie'th Tear 25% Tear of Frustration 5% Immune 11
Pulsework Gladiator Pulse Automata Pulsework Soldiers 36,221 482 261 12 40 145.0% 23 1,600 Spark Plug 25% Thrust Bearing 5% Resistant 11
The Proudclad Militarized Units Annihilators 3,570,000 477 - 51 70 150.0% 50 100,000 Royal Armlet 100% - - Halved 12
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